
Re:Turn 2 is a 2D psychological horror adventure game. The game follows on from the events of the first game. Saki and her fiancé, Sen, are trapped on an abandoned train that is haunted by an evil spirit that takes the form of a little girl named Ayumi.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好好好好!多来点多来点
Muy buena secuela del primero El juego tiene buenas mejoras comparación al anterior ya que agrega actores de voz que pegan bien con los personajes, cinemáticas, los puzzles mejoran un poco más, hay más escenarios diferentes y la ambientación (en especial la zona del tren) mejoran mucho respecto al anterior juego. He tenido un glitch y un softlock. El glitch es que la tecla izquierda del teclado no funcionaba en los menús del juego y el softlock fue cuando intentando hacer un puzzle se me bloqueó el menú del inventario haciendo imposible poder sacarlo y teniendo que recurrir al alt+F4. Pero después de eso no tuve otro glitch. Resumen: Una secuela mucho mejor que el anterior y muy entretenido Nota 9/10
Genau wie der Vorgänger hat mir dieses Spiel auch sehr viel Spaß gemacht. Ich kann es wirklich nur weiterempfehlen :)
Malisimo en comparacion del UNO, muy oscuro no se ve nada, los controles no funcionan bien, que raro haya involucionado un segundo titulo.
도전과제 100% 완료 전작에 없던 풀더빙(영어)을 함. 모든 등장인물의 대사는 물론이고, "문이 잠겨있다" 같은 독백도 더빙했다. 더빙 안 한 건 문서 내용뿐. 인벤토리 아이템 조합도 추가됐고, 손전등 종류에 따라 탐색이 달라지는 등 여러 시도를 한 점이 눈에 띈다. 폐심처럼 숨을 수 있는 추격전도 있는데 이건 별로였다. 적이 랜덤으로 뜨는 데다 속도도 빠르고 시력도 좋다. 다행히 저장 안 하고 클리어 같은 도전과제도 없으니 그냥 죽는 게 맘 편할 정도. 전작의 무의미한 2회차 클리어 같은 도전과제도 없다. 가장 달성률 낮은 도전과제가 모든 문서 수집하기인데 손전등 바꿔가며 탐색해왔다면 어렵지 않을 것이다. 엔딩은 2종류이고 분기점이 맨마지막에 있으니 간단하게 다 볼 수 있다. 스토리는 전작과 합쳐야 하나의 이야기가 되는 느낌. 불필요하게 둘로 나눈 것 같음. 전작은 등장인물이 너무 많아서 전개가 산만한데, 이번작은 풀더빙이 될 정도로 등장인물이 적어서 나은 편이다. 단점 한국어는 전작에도 없었고, 이번엔 일본어도 지원하지 않는다. 이번작도 역시나 공포게임인데 안 무섭다. 매우 큰 단점 전작도 퍼즐의 직관성이 떨어지는 편이지만, 그 전작의 퍼즐들을 선녀로 보이게 하는 퍼즐이 5챕터에 나온다. 10분 고민하다 빠르게 공략을 봤는데 해법이 이해는 되는데 납득은 못 하겠다.
Pretty much the same as the previous game... with chases, puzzles, and now telling the rest of Ayumi's story and a final conclusion for the group of friends. Really cool, I felt it was a bit shorter than the first game, but still worth it to play. [spoiler]When I found the cat dead my heart was broken :( [/spoiler]
Es un juego interante de terror y puzzles, definitivamente es un buen juego dentro del genero
Buen cierre a la historia le doy un 8 porque no era necesario lo del michi...
If this was just a DLC to the first game I think it would really be better, or just attached to the first game. Selling it separately made me think we were getting something new (not a new story, but like the gameplay or some twists in the story to bring more ideas). The concept just stayed the same? and it was much shorter, with no real build up. I did think the sound effects were great, and the voice acting was good, but other than just being an end to the main story there was no point of the game. (no questions answered that we didnt already know) If anyone wants a good example of what I kind of expected with the newer game it would be The Coma games. The first one is good but the second game was better because it built off the story, introduced new game play, and a new environment. This game however just made me wonder why I need to know any of this information. I do still love the games as a whole and I had this on my wishlist waiting for the release and bought it as soon as I saw it in store, but it is just not it...
Хорошая, но простенькая игра. [spoiler]RIP cat[/spoiler]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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