
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сочетает элементы Roguelite, Tower Defence, градостроительства и коллекционных карточных игр. Это свежий взгляд на стратегии в реальном времени с захватывающим геймплеем. Стройте свою колоду, защищайте город и создайте самый величественный Крысополис в истории!
弱いカードと強いカードのバランスが悪く。 かつ、特定のカードが序盤・中盤に引けなかったら終わり、みたいなゲーム。 レベルが上がると使用できるカードが解放されていく仕組みだが、 役に立たない、ごみカードが多くて、欲しいカードが入手しづらくなる。 基本のシステムは良いので、ちゃんとバランス取れたカードデザインだったら、良かった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая графика
it good
Wish there were more games acutely like this one.
I played this game only for 1,2 hours and my experience is based on that. I wanted to get a game like "Kingdom Two Crowns", and Ratropolis was close to enough in my opinion. But when I played Ratropolis for 1 hour, it felt too fast-paced. Too much action. Just randomly playing my cards and suddenly I got over 10k of gold. The balance felt way too off. In Kingdom, the atmosphere was much more chill and thoughtful - in Ratropolis, everything feels "rushed", I feel I am in constant hurry and rush. You have so many things to do and consider and it's almost impossible to calculate all of their outcomes. So I ended up just spamming my cards because clock was ticking. I am an old(er) man and I would like prefer maybe a bit slower paced game. Maybe younger people who likes fast-action games may like this better. Now I am just throwing my cards like I had ADHD and I have no time to think - or I don't have to think because whatever I am doing, it's working somehow. I feel there are many little decisions you have to make but I feel not every decision is that important. And then there is a pick-up timer for chest so you can't peacefully explore the land before opening it - or you have to pause constantly. If this will change later in the game, let me know or if anyone knows if it becomes slower paced somehow. I want to have my time in game, enjoy for every decision I do - not just randomly making decisions not being sure how it works and so on. Like I bought many mercenaries, but there isn't a clear "time" for how long they will stay in the battle, only yellow bar above them. All little details aren't as clear as I would hope for.
귀여운 쥐들과 나쁜 놈들을 혼내주자
這遊戲一開始要衝時間 , 只要重抽卡牌的錢你能賺的回來,那就重抽。 把握好這點,要拼到中期應該沒問題。 盡量增加人口上限才能生兵, 通常是靠卡牌增加人口,或是運氣好開出貧民窟 有貧民窟就當沒稅金了,不過這遊戲除了商人 大概都沒什麼稅金可言,倒也沒差。 後期最常爆死的原因是敵方太多太強, 沒辦法,只能堆兵來應對了。
Its really cool. its counter intuitive and that will put people off. the end of a run is VERY hard.
rat gaming
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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