
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI bomb carrier literally will ignore undefended site it was in and go to a stacked one just because, that's how bad the AI decision making is right now.
The people leaving this negative reviews are crazy. The update made the game 100x times better. "AI SLOP!1!111!!" You simply go into the workshop or the embd.gg site and download a real world database that has all real life players, teams, staff, logos, pictures etc. Why would you ever play the default database anyway? The recent negative reviews are from idiots to put it frankly who clearly don't play many management sims. This is common practice.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The update on 25/08/26 completely removed any of the real orgs or players and now its 100% ai slop. Not to mention how horrible the management system in this game is.
AI Slop Simulator, latest update replaced all the players names and team logos with AI slop. The management systems dont really change much, everything is just pure rng at the end of the day. GEEG
I want to like it but there are so many NEGATIVE things that happen that punish you as a manager to make it fun. Why are my players and staff sick or injured so often? Why are they getting depressed after a single loss? When I choose the strategy of holding A site, why are they all floating mid and running into the enemy team one at a time and dying?
[b] [h1] Купил игру исключительно ради победы deko на мажоре!!! [/h1] [/b] [b] [h1] [spoiler] ☠ watch demo ☠ [/spoiler] [/h1] [/b]
this game has me listed at 31 years old I dont have a clue where they've got that number from -rep
我很少会主动评论并给出差评,一般情况下每个游戏我都是默认五星好评。 这种烂到让我主动评论差评的是第一个,为什么玩100多小时?前面刚下载的时候我是认可的,我觉得还蛮不错,虽然小蜜蜂跟老鼠没有授权看着别扭,但是其他队伍有还能玩得下去。 现在这样子真的烂到让人没有玩下去的欲望,我甚至可以怀疑他前面弄授权到现在基本没有授权的,全是自己编的队伍是来圈钱的,圈到手了授权直接无所谓了。 还有赚钱:打进Major没有贴纸分成这部分的金钱奖励,加上你给NPC俱乐部改成买卖选手会更加思考,那我请问我在游戏里怎么赚钱呢?还有你设置的那些外设跟基地,我升到最高级也看不到你所谓的加成有多厉害,你这个功能的意义在哪里? 还是那句话,我说白了,买你游戏的人不说百分百,起码有90%是冲着有授权,有真实CS队伍选手去买的,而不是你自己编的这些垃圾。要是授权那些再弄不回来的话,我将拉黑该游戏与制作方,后续该制作方任何游戏我都不会进行任何消费,你可能觉得就我一个人无所谓,就这样子吧,差评!!!!! I rarely take the initiative to leave comments and give negative reviews; in most cases, I give every game a default five-star rating. This is the first game that is so terrible that it prompted me to actively leave a negative review. Why over 100 hours of play? When I first downloaded it, I approved of it; I thought it was quite good. Although the bees and mice teams looked awkward without authorization, the other teams were still playable. Now, it's so bad that it completely kills the desire to continue playing. I even suspect that the earlier licensed teams have now mostly lost their authorization, and all the teams were self-created for financial fraud! Once the money is in hand, the authorization becomes irrelevant. Regarding earning money: entering a Major does not provide revenue from sticker sales. Combined with your change of NPC clubs to a buy-sell system for players, this raises further questions. So, may I ask how one is supposed to earn money in the game? And the peripherals and base you set—after I upgraded to the highest level, I still couldn’t see any significant benefits. What is the actual purpose of this feature? As I said before, to put it plainly, the people who buy your game are not 100% but at least 90% motivated by the presence of licensed, real CS team players, not these garbage teams you created yourself. If the licenses cannot be restored, I will block this game and its developer, and I will not make any purchases of any future games from this developer. You may think that my opinion alone doesn't matter, but so be it. Negative review!!!!! The content above is the translated version. If it seems inaccurate, you may refer to the original Chinese meaning.
Entrei na G3X. Ganhei qualifiers, buildei minha lineup, construi o dreamteam. um jogador chamado "Bt" ficou 1 mês com salário atrasado. Fui demitido. Vc permitiria isso Gau? (eles nunca vao entender tigrao)
Я купил игру и она была невероятно сырая, ждал, ждал и жду до сих пор, пока разрабы допилят чуть ли не самую простую вещь, а именно проценты твоей победы или же вероятного проигрыша. Иначе я просто не понимаю, как мой состав с топ 8 регулярно проигрывает в быстрых играх любому стаку, будь это виталити в прайме или же топ 160 врс. Неважно топ состав или не топ, шансы на попеду 50% постоянно и явно не в сторону игрока. Бот всегда сильнее, он умнее и т.д. Бомбит крч
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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