
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.14/day in the week to Sep 3 → 39.14/day in the week after.
About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 57.3Kreviews | 94% | — | $8.5M |
| $24.99 | 5.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rain World, if you ask me one of the best pieces of media ever conceived. I remember the day I saw that silly looking game on a random video, and decided, screw it, and headed in as blind as possible. I quickly discovered that Rain World was unlike any game I had played before, it didn't show me the way, it didn't tell me what to do, it just... gave me a shove and said 'Go'. It's brutally difficult at points, it doesn't pull any punches, and has got some of the best world building and story telling in anything I've had the pleasure to experience. Most people will never get to experience this game because they don't have the perseverance to fight through this game's brutality, it's unfortunate since I firmly believe this is one of the best games ever made. Rain World is my life, I fell in love with it the moment that first cutscene ended. 10/10 It does indeed rain in this world
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
| $9.99−60% |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
| $8.75−65% | 256ratings | 86% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $8.74−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you'll start out interested. then, you'll hate it. then, if you stick with it, you'll love it more than is probably healthy play rain worl
An absolutely gorgeous game with fantastic enviormental storytelling, Great enemy designs, and a perfect world to get lost in, however the gameplay is far to frusterating for my liking and tests the patience of even the most patient of players. I'm someone who has pretty good patience for games and love hard games (Super Meat Boy, Nuclear Throne, The End Is Nigh, ETC.) However none of these games made me walk away frusterated or annoyed like this game has. Alot of the areas are purposefully designed in ways which make the player not feel in control of the world around them, with incredibly difficult enemies that are hard to predict and a strict timelimit which punishes players for trying to play it safe and wait out enemies or not knowing where safe zones are. I completely understand why the game is made this way, it is to envoke the feeling of being at the bottom of the food chain, prey that has to struggle to survive in a hostile world. I kmow alot of people enjoy this gameplay and I can see why. however I am unfortunatly not one of them. As an artpiece, this game is magneficent, however as a game, it is increrdibly frusterating and somewhat flawed. If you are not an incredibly paitient person or not a diehard platformer, I recommened watching gameplay of this game rather than playing it
After finally beating this game I can confidently say that I will never attempt a second playthrough of it. Which is a shame, as the game provides much content after your first try in terms of new slugcats, new campaigns, multiplayer and some DLC. I play games to enjoy myself and for the love of God I couldn't get any enjoyment from playing Rain World. Dying a lot is part of this game's core experience, but that's all fine and fair, the problem is all the RNG and your own (bad) luck required to progress through the world. Sometimes the game will spawn like 10 enemies at once that you need to fend off or avoid, sometimes you can just waltz through each room in an area as there aren't any predators there. Sometimes you get a short cycle and need to shelter yourself quickly before the rain comes, sometimes a long one, but that doesn't matter as you get the aforementioned army of predators spawned in and you need to find a shelter again, as the timer runs out. You need to have luck to even traverse through the map, as sometimes there are no spears to make the required jumps to the next room. The creatures that help you traverse can simply fail to spawn (jetfish) or they don't work as they have broken pathing (rain deer). When you must kill a predator in a narrow tunnel and its corpse blocks your path forward as there is no space to push or drag it, you need to backtrack all the way you came from. There is also a low gravity region where control of your character is greatly reduced so you just pray that you didn't launch yourself into carnivorous Cancer cells around this area. Oh, and the "learning" in Rain World boils down to looking at the wiki and yt videos. There is a reason why fewer than 24% of players have the first achievement and fewer than 10% (9.2% currently) made it to the very end. You can either absolutely love this game and become a diehard fan with hundreds of hours in it or you absolutely despise it. Get it on sale if you are still interested and try to get out of your starting region to 2 or 3 other regions to see if you will like it or not.
Literally a buddhist immersive sim. You need to use your brain and try new ideas / game systems. Specially when playing it blind. The learning curve is more like a wall, most wont finish the game 'cause of the difficulty. A map layout with 3 levels of depth that makes it complex to navigate. Really cool lore. Well applied into the world, art and gameplay. Cute slug-guy-fela-cat-pup. A BEAUTIFUL ARTSTYLE (And if you're good enough, you can be the apex on the planet)
Unos monos me lincharon porque les debía perlas, 10/10 experiencia Este juego no es más popular porque el oro es difícil de encontrar.
今年让我最上头的生存探险游戏,猫猫可爱捏。 (打完[spoiler]饕餮归乡结局[/spoiler]突然想起补好评) 前十个小时的体验是灾难级别的,憋屈的操作手感,极低的容错,遍布各个角落的捕食者,几乎为零的引导以及找不到食物和庇护所的同时面对大雨的威胁,还有迷路时的无力感等等极高的学习成本…… 这些因素注定了这是款门槛极高的动作生存游戏,小众也是必然。 但如果你真的能沉浸到这种真实而残酷同时又温情的末日浪漫叙事的话,这无疑是一件艺术品。 它对于各种生物的ai设计及其细致:察觉到玩家或其他声响,会开始考虑怎么最近到达,如何快速离开,或者是否为单行道以及自己的生存概率。(所以玩家和各种生物斗智斗勇是常态,只不过玩家在知道各种搓招技巧之前明显处于劣势博弈) [spoiler]在白猫档,我更偏向于生存(毕竟经常找不到路淹死,老实了),所以在12h才找到月姐推主线,到fp的时候甚至已经150个雨循环了。后续一路向下,等通关时已有200循环。 但是过程中我养过蜥蜴,和秃鹫斗智斗勇,给了拾荒者数不清的珍珠,给月姐送了神经元,被fp炸过脑……有一种异样而说不出的感觉让我像个m一样坦然面对一次又一次的“乙”。[/spoiler] 不仅是碎片化叙事后多条线之间的相互补齐,还有朴素的动作组成系统下的大量复杂玩法(也是沉迷了一段时间pvp)。 [b]所以我觉得雨世界是成功的,它的剧情塑造、它的音乐氛围渲染、独一份的末日像素画风以及真实的生物ai,共同构成了这款瑕不掩瑜的艺术品。[/b]
мусорщики умрут этой ночью
Both zen and hard, yet no puzzle Cute and horrifying, yet not edgy A metroidvania with no powerups A roguelike with a fixed map You're the protagonist of a story no one will hear, yet your adventure will never be forgotten It's cruel, unintuitive, random... You're used to it, you've seen how life can be. But this time, you get to rebel against the food chain Put Rain World on your bucket list
Tal vez uno de mis nuevos juegos favoritos? Es de esos que no te dicen absolutamente nada, o lo básico, y el resto lo tenes que descubrir experimentando y equivocandote. No te castiga demasiado con la muerte, pero vas a morir muy seguido. Al no darte ni un dato, hace que prestes mucha atención a todo, buscando ideas para poder pasar las pantallas, evitar enemigos, o cazarlos. Esos momentos se vuelven muy satisfactorios, incluso cuando las cosas te salen por suerte. El juego es ENORME(y todavia no probé los dlc), realmente te podes perder por horas. Hay muchisimos caminos posibles y casi todos son válidos. La unica contra es el sistema de karma para moverte entre zonas, me encontré en varias situaciones de grindeo, aunnnnque en esas mismas me animé más a experimentar y se dieron situaciones muy divertidas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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