
Guide Pronty and its Javelin partner Bront as it defends the once great city of Royla. Explore the deep sea, fight mutant sea creatures, and discover the secrets behind this new Atlantis in this beautiful action-packed adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, Simplified Chinese, Korean, Russian, Portuguese - Brazil, Turkish, French, German, Arabic*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Красивая, довольно стандартная метроидвания с немного неловкой, хоть и оригинальной боевой системой. В принципе, игра во всём похожа на Hollow Knight, разве что куда короче и не такая запутанная по части локаций. Боссы тоже хардкорные, но чекпойнты нормальные и есть гибкие настройки сложности, как в [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3430806057]Nine Sols[/url] (к середине игры я с 25%-го damage resist добрался до 55%). Дело происходит под водой, и вместо бесячего платформинга здесь бесячие течения (раз мне пришлось включить бесконечную стамину, чтобы пробиться напролом рывками). Со всем этим (и рядом мелких неудобств) можно было бы жить, но сюжетной части здесь почти нет, и к середине игры, открыв основные скилы, я перестал понимать, зачем мне продолжать дальше. Поэтому рекомендую только если у вас прям нестерпимое желание бросить всё и занырнуть в пучину. На деке игра идёт прекрасно, разве что шрифт у субтитров мелковат и не настраивается.
일단 상당히 잘 만들어진 수작이라서 놀라움 길찾기도 적당하고 난이도 또한 그렇게 어렵지 않아서 게임 전체적인 밸런스가 잘 맞아서 무난하게 즐기기가 좋음 처음에는 스토리가 없다시피 느낄정도로 간단한 메트로베니아인줄 알았지만 후반부로 갈수록 도시의 비밀을 풀어가는 스토리를 나름 잘 전달 해주는거 같았음 그래서 그런지 짧은 컨텐츠지만 귀여운 주인공과 의미 있는 스토리가 좋았음
符文做的很烂,低端符文没几个有用的,高端的没几个格子装不了几个,纯靠玩家硬打和操作。 喝药动作也做的弱智,超长前摇就算了,还能被打断。
This one is an interesting one. The idea is novel as it is all underwater. Theres a lot of abilities and charms to get, the game is of decent length, and most of the boss fights are tough but fair and seem balanced well. The game hits a lot of the requirements for a MV. The combat is not great. The aiming with the controller isn't best, but movement with KBM is bad, so you have to compromise with one of them. You can spam attack button but it does no damage so you have to use charge attacks which take time and slow you down. You also are incentivized to dodge through people to mark them because it targets them for more damage, but you take contact damage in the game you you will only do it sometimes. Outside of that combat doesn't really change, would have liked more attacks or weapons. Using the eel to fight for you can be fun but also frustrating. Sometimes it doesn't follow, other times it has gotten stuck outside a door and I can't let him in and the game is bugged out forcing me to retstart which is annoying. Theres decent amount of fast travels but wayy too many blocked off paths with 1 way doors, flipping levers, than need me to go to other side to open up, which just leads to annoyance. But the game overall is decent and unique. 7/10.
BOSS寧根有bug吧 沒碰到吸血球還被吸 修好好不好
整體遊玩下來心得 (-1/10) 1.探索方面很OK 地圖有沒有撿乾淨一目瞭然 (3/10) 2.BOSS沒什麼太大記憶點 (1/10) 3.過場動畫很用心 這點很加分 (5/10) [spoiler]4.紅潮區域(兔子隱藏BOSS) 用腳做的懶覺王 為難而難 (-10/10)[/spoiler]
I thought this game was just OK. Graphics and sound were fairly good and the underwater idea is great, but the reasons I am giving it a thumbs down: It just isn't that special of a Metroidvanias. The mechanics are OK, but felt a bit limited compared to the better Metroidvanias. It felt like a pretty short game. I played for 14 hours, but when I got to the end, I was like "that's it??". Maybe I am being a little too critical on that. The end boss is kinda ridiculous to me (maybe my biggest complaint). You go through the full game relatively easily. Most bosses you will beat in 1 or 2 tries, at most. They all have 1 phase, and that's it.. then suddenly you hit this incredibly difficult boss. After struggling on the first phase for a while, I finally beat that, and then discover there's a second phase. I go back to struggling on the first phase for quite some time again, then I occasionally get through to the next phase and fail miserably.. rinse repeat for quite a while, then I discover there's a 3rd phase too!! I tried that a few more times, then I decided to just give up. I rarely do that in any game. I've completed both Hollow Knights, many Souls likes, dozens of other Metroidvanias, and I've always pushed through, but I decided I just wasn't going to do it this time around. Why? The combat just doesn't feel that rewarding to me. There aren't enough mechanics to the game, IMO to overcome difficulties, and it just feels like you've got dodge and attack, and that's about it. There's a bit more to it than that, but it still felt too shallow to me, and to go through all the game to suddenly be hit with a boss 1000x harder than anything in the game just felt out of place and a bad experience. I am guessing this will be a pretty polarizing opinion.. that's just how I felt on this. Perhaps if I went through and did the challenges in the game, that would help me get through the end boss, but I just didn't personally find this game interesting enough to do that.
Good game, very underrated, more people should play it.
台灣自己出的當然要給推 劇情方面還算是有深度的, 提醒大家要重視環保,愛護地球 但操作上對用把手的玩家就不太友善,左手要顧主角的閃躲,右手要一直將瞄準線對齊敵人才能打它 常常忙不過來最後手忙腳亂(用滑鼠沒這問題,但鍵盤操作我實在無法流暢) 但整體而言是個不錯玩得類惡魔城銀河戰士類遊戲, 愛好這類遊戲的值得一玩
Fun until the final boss. Then it's just a slog. Didn't care enough to finish.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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