
Explore in a black-and-white world. You'll encounter interesting enemies, feel smooth physics effects, freely combine props to solve fun puzzles, use powerful weapons, and defeat cool bosses.
Modeled estimate, not a reported figure. How we estimate →
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About
A slick black-and-white Metroidvania blending free-roaming exploration, combat, and puzzle-solving into one seamless adventure.
Play as a big-tailed cat navigating a monochrome world. Explore freely, solve puzzles, battle enemies, chase mice, and collect gadgets and fruit.
What you’ll find:
Clever enemies to outsmart
Buttery-smooth physics
Gear you can mix and match
Brain-tickling puzzles
Weapons that pack a punch but are fun to wield
Stylish bosses
Adorably clueless mice
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小而精良的一款类银。游戏内置了许多贴心提示,敌人和物品也都高亮标记了,这对从未接触过类银的玩家非常友好,或许可以作为类银萌新玩家的入坑作?黑白风很有特色。[spoiler] 不过我觉得适当来点彩色可以带来更强的视觉冲击,比如武器给boss造成最后一击时来个特效庆祝一下哈哈哈 [/spoiler] 希望你们以后的游戏稍微带点剧情,这样玩起来更有代入感。
I don't even know how I found this game, but I'm glad I did. I regret nothing! It's a trully hidden gem. Highly recommended!
很好玩的游戏,,但是有两个让我游玩体验不那么好的问题:一个是键位无法修改,还有一个是黑白配色经常找不到人物在哪.除去这两个问题这个游戏是个好游戏,如果有些时间推荐入手
啊啊啊完全不够玩!!!!总之出DLC必买!期待更多新增内容!
Despite the long title, this is quite the short game, around 1 to 2 hours depending on how fast you play. It's basically a mini-metroidvania that also skews a bit into puzzle platformer territory, all depending on what you consider the core of the game here. You basically move from screen to screen, collect mice, gather coins to buy weapons, find secret fruits, and unlock new abilities. Unlike most metroidvania games, those abilities aren't a perfect fit to reach new areas and instead can be used in a variety of ways. You need baseballs to hit buttons, but otherwise are free to improvise. For example, to get across a chasm or spike pits, you can either jump on a ready-made box or a balloon, or combine those with a fan. There's also a spear that can create platforms, though I never really used it. The game also has a couple of bosses, but these can be cheesed quite easily by hiding in various nooks and throwing baseballs at them. The game isn't particularly difficult overall, once you've gotten the measure of how it functions and how most mechanics work. Overall, it’s a bit generic, the visuals are functional but not really compelling, and the gameplay gets a bit repetitive after a couple of screens. Given the low difficulty, it's more like going from screen to screen, maybe later backtracking a bit to collect some more secret items. A bit of a bare-bones affair that doesn't really stand out in any particular way but isn't offensive either, just a bit average.
能不能加个改键的功能啊,不使用鼠标的情况下真不习惯用空格跳(
流程短,全成就两小时左右就能达成了,画风很动物井,道具什么的感觉也像受到动物井影响,不过有一半道具都没什么用,也没有设置相应关卡,感觉还可以再优化一下,道具当然是要拿来用的啊,而不是纯粹当个摆设收集物。而且很多道具功能也很重复,想不出怎么做道具可以不做的。 boss战也没什么新意,每个boss都是那一套打法很没意思,而且每个boss还要打两遍,想不出新的boss可以不用做这么多的。 音乐从头到尾只有两首,也行,至少有bgm。 收集物会在地图上给你标注出来这点做得还不错。 收集的那么多灵魂和硬币也没什么太大用处,全都只能用来买东西,你用硬币买东西,灵魂用来开别的东西比如路障什么的也可以啊,功能多少给我区分一下啊。 总体感觉是个还不错的小品级游戏,如果作者愿意细细打磨一下的话可以做得更好。
游戏玩法简单,能力又重复,特别是那个扔石子和网球的功能,就像是作者那天蹲坑时不经意想出来的惊天好点子,在原来的关卡里硬塞进去的大色块作为斜坡。十分违和。BOSS战更是重复打法,毫无新意。后期大多全收集也是一个解迷套路。二个小时多就能全成就。 打骨折买的,原价有点不值了。看在是国游,还是支持一波,希望继续努力。
不错的游戏
还不错喔,有打击感,画面流畅,大尾巴猫猫也很可爱 :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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