
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]𝕃𝕚𝕥𝕥𝕝𝕖 𝕓𝕚𝕥 𝕠𝕗 𝕥𝕙𝕚𝕤, 𝕝𝕚𝕥𝕥𝕝𝕖 𝕓𝕚𝕥 𝕠𝕗 𝕥𝕙𝕒𝕥![/h1] A few games actually embrace chaos the way Orcs Must Die games do, blending third-action gameplay with tower defense, the game turns every level into a delightful exercise in overkill and intelligence. Orcs must die 3 follows the same formula as its predecessors, with a gameplay that remains as addictive and satisfying as ever. Before each battle, players construct elaborate defenses and kill rooms with spike traps, rolling stones among a myriad of other tools, to rightful welcome the hordes of orcs that would attack that specific dungeon. The result? Strategy, tactics, CHAOS, MAYHEM! Visually, the graphics are very similiar to Orcs Must Die 2, b ut the biggest addition here is the addition of War Scenarios. They are levels that take place on a more global scale, where players gain access to gigantic war machines, capable of mowing down hundreads, if not thousands of attacking orcs. The campaign offers a solid amount of content, and replayability is enhanced through higher difficulties, challenge modes and cooperative gameplay. The main problem I have with this game is a familiarity issue... I mean, as a player who has spent time before playing the previous entries, I can't see how the game has evolved outside the scope of War Scenarios, really! It's literally the same game, with the same traps, the same nonsensical foolish story and the same characters, with the addition of a few unlikeable ones. In the end, Orcs Must Die 3 gives you exactly what you'd expect; it could've done away with a bunch of storyline improvement, yes, but we need these chaotic tower-defense games in our gaming lives, right? [b]8.5/10[/b]
逆战最严厉的父亲
Really fun gameplay, great co-op experience. Thumbs down for archaic connectivity where if a player disconnects, there is no ability to re-join, which kills the run. Purely unacceptable.
[b]Introduction :[/b] Orcs Must Die! 3, développé par Robot Entertainment et sorti sur Steam en juillet 2021, mélange tower defense et action à la troisième personne. Le principe : placer des pièges vicieux dans des forteresses et massacrer des vagues d'orcs par milliers, seul ou en coop. [b]Ce que j'ai aimé :[/b] [list] [*]🪤 La formule est simple mais diablement efficace : on débloque toujours plus de pièges et d'armes, on les améliore, et le massacre d'orcs ne lasse jamais [*]⚔️ Les scénarios de guerre avec leurs vagues massives et leurs pièges géants donnent une échelle inédite à la série [*]👥 La coop en ligne est très stable et c'est clairement comme ça que le jeu a été pensé : à deux, c'est un pur plaisir [*]🖥️ Techniquement c'est propre et ça tourne très bien, même sur un petit PC [*]😈 L'humour et le ton décalé de la série sont toujours au rendez-vous [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]🔁 Une suite un peu trop fidèle : ceux qui connaissent les deux premiers opus retrouveront un concept quasi identique, sans grande prise de risque [*]⚖️ Quelques soucis d'équilibrage, comme les archers qui mettent une éternité à réagir face aux ennemis volants [*]⏱️ La campagne se boucle en une dizaine d'heures ; au-delà, il faut aimer le scoring pour y rester [/list] [b]Conclusion :[/b] Orcs Must Die! 3 ne réinvente rien, et c'est presque le but. C'est fun, fluide, généreux en pièges, et le plaisir de voir des centaines d'orcs se faire broyer par une machinerie bien huilée reste intact. La campagne est un peu courte et le concept montre son âge, mais pour le prix, c'est un excellent défouloir — surtout en coop avec un pote. Recommandé sans hésiter aux amateurs de tower defense qui aiment mettre les mains dans le cambouis. [b]Note :[/b] ★★★★☆
It feels unfinished. A PvE horde-slaying game should not have this many issues with mob AI. The game becomes repetitive very quickly. Many levels can be dealt with using only basic traps, and I have to sit through them without any way to speed things up.
If you want the short version, I enjoyed Orcs Must Die! 3, but not nearly as much as Orcs Must Die! 2. It introduces a lot of welcome quality of life improvements and offers more content than any previous entry, but I also think it's a less focused experience. It's easier to recommend to newcomers, yet I found myself missing the tighter encounter design and challenge of its predecessor. One criticism that carries over from previous games is the dialogue. Characters constantly repeat the same voice lines during missions, and it quickly becomes grating. I actually think it's worse here, as I didn't care much for the new cast and their attempts at humor. Thankfully, voices can simply be muted, which almost entirely solves the problem. Likewise, while I missed playing as Max and the Sorceress during the main campaign, it's ultimately a minor complaint. The biggest addition is the introduction of War Scenarios. These are massive battlefields featuring huge numbers of Orcs and much longer missions that can easily approach thirty minutes. I can see the appeal for players who wanted battles on a much larger scale, but they didn't work for me. Despite the increased scope, I found myself using many of the same strategies I'd use on traditional maps, only stretched over a much longer period of time. Long stretches of waiting for enemies to reach my defenses made these scenarios feel slower rather than more exciting. Compared to previous entries, Orcs Must Die! 3 is also significantly easier. Flying enemies are completely absent from the main campaign, removing one of the biggest sources of pressure from earlier games. Players also no longer lose Rift Points when they die, making mistakes far less punishing. As someone who's played a lot of Orcs Must Die!, I rarely felt challenged outside of a handful of maps, and that reduced some of the excitement throughout the campaign. One area where the game unquestionably improves is trap variety. This is the largest collection of traps and weapons the series has offered, and many of the new additions are genuinely fun to experiment with. Upgrades have also been reworked, requiring players to complete objectives with each trap or weapon before unlocking their unique enhancements. I like how this encourages experimenting with equipment I might otherwise ignore, although it can also be frustrating when a newly unlocked trap isn't immediately available at its full potential. Scramble Mode serves as a prototype for what would eventually become Deathtrap. It functions as a roguelike mode where maps are selected randomly and each completed mission grants a positive modifier while introducing new negative ones. Since I'm generally not a fan of roguelikes, this mode wasn't for me, but I can absolutely see the replay value for players who enjoy randomized runs. One consequence of this design is that enemies deal noticeably less damage throughout the game than they did in previous entries. I suspect this was done to account for the random modifiers Scramble Mode can introduce. If that's the case, I think it's a shame that the balance of the core game appears to have been adjusted around a mode I wasn't interested in, as combat feels a little watered down compared to Orcs Must Die! 2. The downloadable content varies quite a bit in quality. Drastic Steps is easily my favorite expansion. It brings back Max and the Sorceress as playable characters while reintroducing flying enemies, immediately making encounters more demanding. The five new maps require more awareness and force players to rethink their strategies. Flying enemies can certainly be annoying, but I found they added welcome tension that the base campaign was often missing. Cold as Eyes was much more mixed for me. The new enemy types are creative, especially the Shamans that disable traps with their totems and the Mesmerizers that become lethal if ignored. Unfortunately, those same mechanics make solo play considerably more frustrating, as an entire kill box can suddenly stop functioning without much counterplay beyond memorizing wave compositions. I also thought the par time on Icebound Mine was absurdly restrictive, making the mission feel like it had very few viable solutions. This ended up being my least favorite expansion. Tipping the Scales lands somewhere in the middle. Several maps feel like they were clearly designed with cooperative play in mind, requiring players to defend multiple kill boxes simultaneously. While this became exhausting when playing solo, I actually liked the new enemy mechanics. Enemies that cap incoming damage encourage using a wider variety of traps and weapons instead of relying on a single strategy, which added some welcome variety to encounters. Overall, I still enjoyed Orcs Must Die! 3, and I'm always happy to play more entries in the series. I just hope future games return to the tighter level design and stronger challenge that made Orcs Must Die! 2 one of my favorite games. The larger maps, War Scenarios, and focus on randomized modifiers didn't resonate with me, making this a game I don't see myself replaying very often. Even so, there's still a lot of fun to be had, especially for players looking for a more approachable entry into the series.
The only thing more broken than my barricades is the game balancing. Yeah that can be fun, but really only with friends.
I can't comment on the solo experience (although my regular gaming pal has vouched for it), but Orcs Must Die 3 is a fun time with friends. It's a tower defense game plus third-person shooter that, thanks to multiple difficulty levels, can be a blast-a-thon or an optimization puzzle to solve. Honestly, it's always an optimization puzzle, but the process and time limit depends on myriad factors, including map layout, enemy type, loadout, etc. I originally received this for free through Epic, and thankfully the save was easily transferable. I recommend getting the complete version for the additional campaigns, but keep in mind that the total amount of additional maps is much smaller than what's offered in the base. There are a few weird and/or clunky bits, such as the game-hosting menu, and not all character abilities are created equal. These are mere nitpicks, and don't negatively affect the overall experience. In fact, you'll receive more than enough skulls -- the game's currency -- to unlock and upgrade everything and everyone, allowing you to find what works best for you. I really enjoyed this, and have kept it installed so we can periodically return to the Endless Mode or Weekly Challenges.
I absolutely love this game. Its great.
Graphics are better than orcs must die 2, level design and scramble mode make it a great game to replay
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
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