
Don the coat of a clever entrepreneur, take over a small railway company in the early 1800s and turn your steam engines into the workhorses of the economy. Grow your company into the largest railway company of the continent and outsmart your competitors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.7Kreviews | 73% | — | $4.2M |
| $49.99 | 1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра забагованная и это открывается уже после долгих часов игры. Крайне, крайне негативный и разочаровывающий игровой опыт. Глубочайшее разочарование. Почти за 4 000р. я поел известно чего(((
Since the first installment of the game, it's been nearly impossible to build a simple T-junction on railway tracks without the rails breaking within the junction due to uneven terrain. This is incredibly frustrating, as it should be the simplest task in a railway simulation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 117.83/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Arabic, Turkish +1 more
| $49.99 |
| 477ratings |
| 74% |
| — |
| not modelled |
| $24.99−50% | 30ratings | 82% | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoyed Railway Empire, you'll really enjoy this one. This picks up where the last one left off. I really like how it'll allow you to create parallel tracks with a click. The switches at each side of the stations are much easier now also. I will say, this one seems a lot more challenging also. There's some definite planning that is required on some of these. I'm enjoying it. My only complaint really is that there's only 5 campaign missions.
Its not as fun as Railway Empire 1. There are no mods for this game. But still a fun game if you like doing manual signaling like 90% of the time,
Strange change of the build. I do not like it!
Devs dont care about game breaking bugs like trains not seeing signals. Seems unimportant to me in a train game. But what do i know.
Railway Empire 1 was better
Das Setzen der Signale ist eine KATASTROPHE. STUNDE UM STUNDE verdummt der Spieler, weil diese SCHEISSE nicht funktioniert. Solange die Inkompetenten Programmierer die Bugs nicht rausprogrammieren und dem Spieler endlich wieder ein funktionierende Spiel für teures Geld zur Hand geben, einfach die Finger von Kalypso Games lassen. Schämt euch!
Ever since my early days of playing Railroad Tycoon 3, I've been looking for a modern day version of the same gameplay I loved. After years of seeking, I have found it in Railway Empire 2! Railway Empire 2 is such an amazing game! The artwork is fantastic (i.e. train, station and city buildings) - the train routing and track building is seamless and intuitive, and I love how the warehouses work to store and ship goods to cities. The UI is great - the campaigns fun and I am happy to see how much they update and patch the game when bugs are found and how they add new DLC! This is my favorite game - and the most fun I have had playing a computer game in years. Thank you to the Developers of this game!!!
Tutorials took quite some time but were well built. Started a game and quickly realised there was a lot that was not in the tutorials. Hours of youtube videos later still at a loss. Not sure if it is bugs or not found the right videos yet but couldn't find out how to play properly. Tried my best via tutorials, game play and hours of youtube videos but was just a frustrating mess I could do without. I'd recommend the devs make the whole of chapter 1 a tutorial experience. A learn on the job type thing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $4.1M | 10K | 79% | $12.49 | |
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| $4.1M | 3.6K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 83% | $29.99 | |
| — | 30 | 82% | $24.99 | |
| $636.1K | 425 | 71% | $39.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $614.4K | 407 | 60% | $39.99 |