
Don the coat of a clever entrepreneur, take over a small railway company in the early 1800s and turn your steam engines into the workhorses of the economy. Grow your company into the largest railway company of the continent and outsmart your competitors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.7Kreviews | 73% | — | $4.2M |
| $49.99 | 1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
None of the upgrades like 8 tracks make this more fun than the original and it has worse track layout interface and glitching. When loading saves you have to go back over every inch of your track in case the redraw has glitched any connections in your layout and the automatic traffic control feels less intelligent than the original game. The game regularly backs up traffic instead of using all tracks in a station. I would have preferred if they had just released all the RE2 expansions for the first game.
Others have said it, this is fun to start with. But then you end up fighting with the game to manage the tracks because it has decided that this one is not unacceptable, just because. You also get an issue where the game refuses to pick up load from a station until you reload the game..... If there is an issue with a train then the game does not make it easy to understand if it is something you have done and how to fix it or if it is another bug. In the end this game lacks the polish it should have long before now. I am throwing in the towel with it because there are two many game braking bugs. Sad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 117.83/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Arabic, Turkish +1 more
| $49.99 |
| 477ratings |
| 74% |
| — |
| not modelled |
| $24.99−50% | 30ratings | 82% | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Die Unlogik des Spieles ist verheerend. Hat mit der Realen Welt nichts gemeinsam. Menü und unter, unter, unter Menüs. Wer von Railroad Tycoon 3 begeistert war und etwas in dieser Art sucht, wird enttäuscht.
Marvellously satisfying game. Has some quirks, but overall gives me the Railroad Tycoon experience with a bit more depth. Be warned, each mission in the campaign is hours long. I wasn't expecting to complete all of the objectives then be handed a bunch more. I found in the early game of each mission, the objectives can be quite tight to complete. Expect to restart a few times while you work out how to construct your railways. Highly recommend looking at YouTube videos on how to play effectively. The game requires you to understand how to grow cities, which means satisfying all demands. You want to separate freight and express lines as soon as you can and make use of hub cities with a Warehouse to spread goods to all of your cities. Hub cities save you money on running a train line for every single resource that the city might not need. Each city only needs 1 unit of resource, which means a hub could feed 7 cities quite easily, assuming they arent using the resources for a factory. Don't forget to invest into Carboose wagons and always get your personnel effectiveness up to 125%.
If you enjoyed Railway Empire, you'll really enjoy this one. This picks up where the last one left off. I really like how it'll allow you to create parallel tracks with a click. The switches at each side of the stations are much easier now also. I will say, this one seems a lot more challenging also. There's some definite planning that is required on some of these. I'm enjoying it. My only complaint really is that there's only 5 campaign missions.
This game has gotten past the point of needing mod support for map editing and other stuff the community could come up with. New players will eventually find themselves wanting more. Especially with the bugs and lack of support for the base game and older DLC's. I would not recommend buying this game unless heavily discounted going forward.
this game imo ..... is basically a good game .... but having played for so,e ti,e now .... it is loaded with bugs and glitches. It can be very frustrating when you get a message that track a is to close to tack b ... relay it in the same place and it is fine ... there are loads of infuriating things like that trough out the game .. it is a shame .. as this is a good game if i like railway type ... if u can put up with the constant bugs ... as far as reporting a problem that is a bit long winded
poor performance, all the fun aspects of building train lines are stripped out. After 6 months of trying to get a refund, I'm finally giving up. DO NOT BUY THIS GAME. You will get screwed by steam.
不如一代好玩,特色都没了,狂热运输2完全上位替代
[h1]铁轨上的策略史诗与工业革命交织[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 一款以规划建造铁路和发展城市人口玩法为主的策略游戏。上手复杂,慢节奏,吃套路,完成全部教程学习后游玩仍摸不着头脑是游玩二十个小时这游戏给我留下的印象,玩它需要玩家有足够的耐心去不断尝试 [h3]游戏背景 [/h3] 与一代有相当多的相似点。玩家依旧从1830年工业革命初期起步,接手一家小型铁路公司,亲自规划铁路线路网络;随着公司规模逐步扩张,玩家需要不断扩展铁路运营网络,推动蒸汽火车成为连接城市与资源的核心运输方式,交通便利城市居民得到了该区域所获取不到的资源,势必导致城市发展技术发展,而铁路作为这促成这一发展的重要组成势必成为经济发展命脉。时间推移,技术更迭将催生越来越多新型火车,这有点文明7三时代的味道,作为聪明的铁路公司老板更要顺势而为充分利用时代发展出的新技术来击败所有竞争对手,建立起属于自己的铁路帝国! [h3]游戏玩法 [/h3] 可以概括为玩家经营铁路公司最终让钱生钱:通过各种省钱的方式来铺设铁路,用最赚钱的路线来放置火车路径来促进城市发展,随城市发展人口增多,会解锁更多需要运输物品,也会遇到竞争对手,这时需要玩家铺设新的铁路路线同时与竞争对手“开战”,最终令自己铁路公司成为NO.1,令钱像复兴号速度一样的装进玩家所扮演角色的口袋 首先在地图上游戏分为了北美和欧洲2个大地图,所以说本作地图非常大。在一些玩法模式中,可以选择6位人物,这些人物都有着不同的技能加成,利用好这些人物的相应技能有助于我们发展商业帝国的运营,打压竞争对手 https://steamcommunity.com/sharedfiles/filedetails/?id=3499688765 铁路铺设方面,它需要考虑多因素例如地形对坡度速度影响、铺设的长短以及路线(弯道多时速度慢)、道岔连接。例如地形会对坡度造成影响,铁路火车所行驶的道路坡度不能太高这是前提必须要保障,有些途径的坡度过大区域只能造隧道或者天桥通过,路线上毕竟河流也避免不了需要架桥。而架设桥梁和挖隧道的费用都是非常贵的,所以我们需要在铁路上设置一些节点,来控制坡度,让铁路更加平稳。火车头一共有4个状态,一个是火车头状态,这个决定了火车故障率,另外三个分别是水、砂、机油,水和机油火车每天都要消耗,而砂是需要火车在爬坡时需要,所以在铺设铁路的时候减少爬坡才能更节约资源,同时过长的路线也会对这些资源进行消耗。道岔恰当使用能节省路线上火车等待时间,所以玩家考虑很多因素。在铁路线路的中间我们也需要设置供应塔以及维修塔,确保火车保持最佳运行的状态以及运输中的故障 轨道中也需要设置信号标志,这样能确保一些火车给其他火车让位置,火车可以在设定好的轨道并有信号标志的路段停下来,确保不会挡住别的火车。在火车的装载货物上我们也可以选择手动或者自动,其中火车头也分为了3种:一种是快车火车头,速度快,牵引力不强,适合拉乘客拉信件;货运火车头速度慢一些,但牵引力很强,适合拉货和较重资源;而混合火车头是中等速度和中等的牵引,这种火车头乘客、信件、货物都可以拉。 乘客和信件,这两类都是急件,其需要更快的交通方式。运输越快,交通收入越高。而对于货物的运输,收费是固定的,不管火车速度多快,能够节省多少时间抵达,都不会有任何变化,因而并不追求货物的运输速度和抵达时间。但是这并不代表火车的运输速度就不重要了,通过火车运输所得的交通收入,是玩家公司收入来源中最重要的一个部分,不过火车的运营也会产生人员和维护的成本费用 除了前文提及到的火车维护成本,还有着大笔的人工成本的,人工成本是按天数计费,一辆火车在道路上行驶的时间越长,人工成本相应的也就越高,同时,相同的周期内火车往返两地的次数也对应减少,运货量减少收益也就降低。乘客和信件的载重量远比货物要轻,运货的火车头需要更强的动力支撑,如果是大批量运货的话,还是用专用的货运火车头大幅度提供动力提升速度更好。随着各种铁路完善铺设,玩家的路线设计就极为重要,不然很多时候火车会出现空运罢工的情况 作为铁路公司那就肯定有其员工和发行股票。玩家可从金融中买入股票以及发行债券来获取资金,也能对员工进行培训发放奖励等等来提高工作效率提高收益,对了还能雇佣打手对其他竞争者公司进行破坏 城市会有货物的供应和需求,我们最重要的任务就是在城市和周围资源点建立好火车站,然后这里的火车站与城镇里面的火车站铺设好合理规划的铁路,让我们城市的发展得到更好的货物支持,这样城市才可以增长人口,在居民满意度达到60%时,城市人口可以上升。在人口每突破一个节点时,都会解锁新的物资需求,每2个节点即可解锁一个新的产业槽位。产业槽增多后人口若再想增长势必会对铁路有新的要求,玩家需要创新路线并对原本道路进行改善。人口若是达到10W,则可以解锁全部3个产业位置,玩家可以在产业位置建立生产工厂,城市可以生产需求的物资 除了这些,我们随着时代的发展,需要研发新的火车头和技术,所以我们在时间的发展中,可以获得相应的科技点,这些科技点可以解锁新型的火车头和技术,这样可以让我们的运输效率大大提升,建造铁路的成本也能降低很多。原本乘客只能在城市和城市之间运输,而解锁的乡村酒店更是能令旅客方便换乘,节省大量城镇间铁路铺设 游戏分五种模式。战役模式:5章节横跨美国和欧洲,以不同时代为背景,每章节玩家需扮演固定的公司老板完成给出的任务以及战胜竞争者。场景模式:在14个刺激各异的场景进行挑战。自定义游戏:有更多初始选项供玩家自定义。沙盒模式:无对手无限资金无任务,尽情创造。多人模式:支持四位玩家合作,可以把朋友划为竞争对手 [h3]对玩法的感受 [/h3] 游戏中金钱、铁路、城镇三位一体的关系设定的很好,其基本框架也早已经构建完善,体验中能感受到游戏的深度很深;各种设定如竞争对手、科技研发、车辆路线判定更是让其锦上添花。但目前仍有许多问题,像比如游戏前期真空期太长了,然后2代的自动信号灯吧基本也是呆比,隔得又远,还会被各种岔路和轨道建筑消除,经常出现一个车站里的火车在等另一个车站的火车的情况。最离谱的是火车罢工,像A农场有极远处的F城(F城周围无该作物种植只能从远处运输)的资源,一路上所经车站都已安装换乘货物仓库以及F城人口早已足够满足该资源的解锁,可该路线上的火车还是处于空载运输状态,而A和F城间隔2,3个站点就没出现过这种问题,游戏中的运输判定太让人摸不着头脑了。其次铁路路线方面也有些问题,例如作为铁路游戏没有复式交分道岔也是离个大谱,所以我觉得在玩法上仍有需要改动和丰富的地方 https://steamcommunity.com/sharedfiles/filedetails/?id=3499688705 [h3]教程虽详尽,上手仍有难题 [/h3] 对于设定与机制较为复杂的游戏而言,如何让玩家快速理解游戏的核心运行逻辑,是所有内容设计中最重要的课题。这直接决定了玩家能否以顺畅、渐进的方式完整体验游戏流程。因此,一套详尽、有趣且易于理解的新手教程便显得尤为关键。这款游戏的教程内容做的其实颇为不错。一共7大教程这需要花费玩家一个小时的时间去学习,这些教程均有中文配音且中文翻译的恰到好处,难得看到对中国玩家这么有好的制作组这点在刚开始玩这款游戏就给我留下了一个好的印象。教程分阶段性,以一个由简到繁的教程,详尽的介绍了游戏的基本玩法,以便玩家更好入手。在把这全部教程学习完上手这款游戏后,我觉得教程太过于浅显了,仅在游玩章节一就会遇到许多问题令人不知所措,拿最简单的铁路路线为例:A站->B站->C站,电脑到C站后会直接返回A站,并不在B停留,实际路线是A->B->C->A,并不是想象的A->B->C->B->A,所以要编辑线路逻辑:到C站后拉上去B的乘客货物,在B站卸掉后再返回A,如果此时不想让火车在B站提前拉上去C的货物回A,这个的节点的B站设置不装载货物,让火车空车回A,以便把A->B的物资拉上。只能说还有许多问题需要玩家自己去解决,加之本作略微小众并没有像文明6那么多用户群体,许多问题在网络上并不能找到解决攻略,玩家硬着头皮解决出来还能继续玩下去,解决不出不仅头大还令人劝退 [h3]艺术与视听表现 [/h3] 采用写实风格,游戏画质与时俱进。制作组在环境和风景中加入很多细节,对欧洲美国地图大板块上的地形都在屏幕上以不同的比例尺以立体的方式构建了出来,玩家还可以以上帝视角放大屏幕仔细观看游戏中小人的日常生活,也能聆听自然环境所演奏出的音乐,还能切换时列车视角跟随其行进欣赏这块由游戏构建的世界。游戏中的具有中文配音,看外国人发出蹩脚的中文声音也别有一番趣味。游戏采用比较舒缓的背景音乐用来玩这款慢节奏的游戏恰倒的好处 总体上游戏框架完善且具有游戏深度,随便一局就能度过一个愉快的下午。艺术与视听表现更是能让玩家得到极度放松。但游戏在玩法上仍有需要改动和丰富的地方 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 5800H GPU:NVIDIA GeForce RTX 3060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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