
RAILGRADE is the train RTS game! Construct dense vertical railroads, build cities, construct vast factory chains with train automation! Restore an off world colony's economy all in the intense story driven campaign or relaxing sandbox mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.71/day in the week after.
About




Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 85% | — | $1.4M |
| $8.99−70% | 35ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. There are a nice mix of levels. Some are easy, some needs planning, some are short on chash, most are short on time. Then there are few other odd levels too. There are no surprises, like you think you just delivered the last wires and then learn that you have to deliver ten TV sets in fiftten minutes. It was easy to manouver, except when too much piled. In every aspect what I consider a very good game.
This is a great little puzzler! As others have mentioned, this is a puzzle game with trains, not a traditional train logistics game like Transport Fever or the like. You begin the game very limited in what you can do, and you have to optimize your strategy on each map to accomplish the given objectives. You unlock more items as you go and add tools as the complexity climbs. I have found it both relaxing and addicting thus far! Would recommend if you like puzzle games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $8.99−70% |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, like trains
Игра очень и очень на любителя. Стандартный Транспорт Тикон, только урезанный до безобразия. Я согласен управлять только поездами. НО!!! Статистики нет. Только общая расход приход и итого в минуту... и обновление раз в минуту этой статистики. Нельзя посмотреть сколько каждый поезд приносит прибыли, а он может и расход приносить, т.к. цена на ресурс всегда одинаковая и если ты везешь через всю карту ресурс... ты в минусах. При больших картах не возможно понять какие поезда привязаны к конкретным станциям.... Лови поезд и жми на него, тогда узнаешь маршрут. Игра на раз, взять все ачивки и забыть про неё. Реально не стоит ни времени, ни денег!
wird zunehemend schwerer, macht immer wieder spaß, feine grafik, keine bugs - tolles spiel
Цікава гра в яку можна залипати годинами, шкода тільки що перестали оновлювати та дороблювати функціонал типу нові потяги, покриття і тому подібне але не зважаючи на це гра дуже цікава і захоплива
Simple pero entretenido
サティスファクトリーとかを気に入った人ならOK。基本は設備を置いて、レールを引く。その繰り返しになります。しかしレールは制約が多くジッサイややこしい。淡々と任務をこなす惑星修行僧やパスタジャンキー向け。 一応、無限資金、無限時間などを設定可能ですので、詰んでクリアできないって事は無いと思います。 簡単な設定で遊ぶとクリアランクが下がるって感じです。 資源は無限なのでずっと眺めていられる仕様です。 でも純粋に鉄道の敷設管理がしたいならTF2とかがいいかもしれない。タイタンフォースじゃない方ね。 ちなみに、、、もう少し待てばTF3が出・・・出ますよ!
Das Spiel macht kein Spaß und ist langweilig. Grafik ist Auch die "Story" ist durchaus interessant. Das Gameplay kann man aber in die Tonne klopfen. . Man hat die Komplexität weg geschmissen und da zu viel weg genommen. Ist halt kompletter Käse wenn man keine Signale bauen kann, die einem Zug sagen, wo sie halten müssen, ohne eine Kreuzung oder Weiche zu blockieren und die Züge auf die Weiche fahren, wo ein anderer Zug durch muss. Mag vielleicht sein dass ich zu komplexe Simulationen gewöhnt bin und entsprechend so komplex denke und ganz anders ran gehen muss, aber man kann ein solches denken nicht einfach ablegen. Würde die KI auch besser fahren, wäre das wahrscheinlich auch gar kein Problem. Das ganze hat mehr was von einem Puzzle, als einer Simulation. Mir hat es kein Spaß gemacht. Schade eigentlich, da es optisch doch sehr ansprechend ist.
Encore un jeu brillant pour 10 balles : Un overworld dans lequel on choisit des missions qui se débloquent (genre comme Mario Land) et on progresse. Dans la mission : un terrain avec des contraintes et on doit y réaliser de la logistique à base de trains. On finit toujours par réussir mais il y a un objectif de temps qui donne un rank pour nous stimuler. On peut acheter des babioles avec les bonus obtenus en obtenant de bons résultats (nouvelles musiques, nouvelles locomotives...). Y'a un petit côté train électrique évidemment. Le jeu nous introduit intelligemment aux possibilités (en nous faisant parfois réaliser par nous même comment arriver à certaines choses via un objectif qui nous fait nous creuser la tête). Ce n'est pas non plus un enfer de micro-management : les trains ne sont pas teubés. Bien sûr il y a évidemment de la gestion de circuits. Mais il y a aussi de la gestion de budget, de type de trains et de priorités pour arriver le plus vite possible à l'objectif. Deux cerises sur le gâteau : la campagne est rigolote (il y a un petit scénario sympas) et les musiques sont chouettes (souvent je les coupe dans les JV...).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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