
RAILGRADE is the train RTS game! Construct dense vertical railroads, build cities, construct vast factory chains with train automation! Restore an off world colony's economy all in the intense story driven campaign or relaxing sandbox mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.71/day in the week after.
About




Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 85% | — | $1.4M |
| $8.99−70% | 35ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On a high level, Railgrade is what you'd get if you took TTD's trains-and-cargo gameplay loop, made it 3D with elevated rails, and then gave the player objectives and a time limit. Each level essentially boils down to connecting industries (usually you have to build them yourself) to ship cargo from one point to another and to turn a profit by doing so, in order to fulfil some goal of the level. Usually this is either "Sell X units of some cargo" or "Grow a city to size Y", but there are a few curveballs here and there. What makes this last is the steadily increasing complexity of production chains. Some industries need more than 1 unit of cargo in per cycle. Some need multiple ingredients that must all be supplied. Many of them don't use raw materials, but the outputs of something in the previous tier of industry. The higher you go, the more steps, but the bigger the profit you get in the end, because you get paid for every delivery. A unit of copper ore is worth ¥32, but you can turn it into two units of copper wire for ¥32 each, for a total of ¥96 - ¥32 for the ore and then ¥64 when you deliver the wire. Which can be turned into something even more lucrative down the road. The main campaign has an excellent difficulty curve, starting you off just shipping around raw materials so that you learn the basics of placing tracks and trains. By the end of it you'll be building rockets and tier 5 industry products, and at no point will it feel like there was a sudden difficulty spike. The more you play, the better you'll get, learning how to lay track, stack elevated rails, placing industries, and more. Industries produce at a very specific rate so you'll need to do the math to balance them. Upgrades get exponentially more expensive so you're better off building more industries, but space won't always permit this, plus you only have a finite amount of workers to staff industries, so that's another balancing act. An excellent logistics game and highly recommended for anyone who enjoys OpenTTD and wishes there was a lot more to it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $8.99−70% |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not a transport simulator, this is primarily a large collection of one-off puzzles (with some sandbox thrown in as bonus). Inspired by games like Train Valley 1 and 2 and taken to the extreme. Very user friendly, clear explanations and tutorials, good control scheme (can be played 100% using gamepad) and even looks great. Must buy, especially when on sale. Played on Steam Machine.
its a great game i love playing it my only gripe is that intel arc B580 support is rocky and that i sometimes have crashes reporting DX11 related issues
A fun train game that has many levels which make you think and plan out your path to complete each objective. The game gives you plenty of time to plan things out before it starts counting down your "Grade" on each level. The countdown doesn't begin until you have built both stations and a train, which is a nice touch.
Fun challenge. I especially like how levels are timed for more rewards.
I have been searching for a great train sim for a while. This is the first to hold my interest. Many different ways to play. Lots of replay options. I would like to see a trade market with the cost of goods changing with market supply and demand. Maybe in Railgrade 2 someday.
火车视角是对的
fun twist on automation genre!
对于管理型人才,确实挺好玩,非常推荐,比天际线啥的简单多了。教学模式由简入深,值得推荐。打折买的。冲冲冲
It is a fun puzzle game at first, but at some point, feels like clicking and making changes as fast as you can, becomes a bigger challenge than making decisions, the puzzles and the logistics themselves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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