
ENDLESS Dungeon™ is a Rogue-lite Tactical Action game, set in the award-winning ENDLESS Universe™. Recruit a team of shipwrecked heroes, plunge into a long-abandoned space station, and protect your crystal against never-ending waves of monsters… or die trying, get reloaded, and try again.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Dungeon™ is a unique blend of roguelite, tactical action, and tower defense set in the award-winning ENDLESS Universe™.

Get ready to say your prayers! ENDLESS Dungeon™ 'Definitive Edition' offers the most complete experience, straight out of the Station:
• Base game
• Digital Original Soundtrack ft. singer Lera Lynn and composer Arnaud Roy (.mp3)
• 'Die-Hard Elite' Skin Pack (3 hero skins)
• Digital 'Reckless Squad Artbook'
Plunge into an abandoned space station alone or with friends in co-op, recruit a team of shipwrecked heroes, and protect your crystal against never-ending waves of monsters... or die trying, get reloaded, and try again.
You're stranded on an abandoned space station chock-full of monsters and mysteries. To get out you'll have to reach The Core, but you can't do that without your crystal bot. That scuttling critter is your key to surviving the procedurally generated rooms of this space ruin. Sadly, it's also a fragile soul, and every monster in the place wants a piece of it. You're going to have to think quick, plan well, place your turrets, and then... fireworks! Bugs, bots and blobs will stop at nothing to turn you and that crystal into dust and debris. With a large choice of weapons and turrets, the right gear will be the difference between life and death.
You can face the horrors of the Station riding solo, or squad up and run the gauntlet in 3 player co-op. Once you've got your posse, plan your moves. Pick their weapons from a wide choice ranging from flamethrowers to poison snipers. When you're set, enter the Station to take on a character's quest, take a stab at escaping, or just go loco on the locals. You'll likely die trying, but hey, that's the way it goes in this space dungeon!

Prepare to meet a cast of colorful heroes all gunning for the same goal: to get the hell out! Each brings their own cards to the table. There's tanky Bunker who'll soak up damage, fiery Blaze who loves to blow stuff up, or maybe Shroom who'll heal her squadmates with her "unusual" incense. Select your heroes to build the team that works for you. As you get to know them, you'll learn that they all have their own particular motivations and secrets...
Escaping means overcoming all the dangers of the Station. Yup, all of them. Deadly robots, merciless monsters, loot, and giant beasts await you at every corner. The deeper you delve into this scrap heap, the more you'll discover its tragic history. Why does the Station reel in any ship that flies too close? Why do you come back every time you kick the bucket? No matter how familiar you are with the ENDLESS Universe™, the Station has more stories to tell.
Hate to break it to you, this won't be easy and you might die… a lot. But that's okay, because every time you do, you get reloaded back into the Saloon. Think of it as your center of operations (and beverages), where you can upgrade your heroes and weapons, unlock new paths to The Core, chat with the locals, listen to tunes, and drink boosting (and delicious) libations. Then, jump back into the Station and try to get out -- again.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art style and lore has a charm, but gameplay-wise there's very little meat. It really feels like it was designed by committee, and the resulting attempt to bring something as quirky as Dungeon of the Endless to the masses ends up pretty but terminally bland (I'm sure Sega had a hand in this, and I'm very happy to see Amplitude team up with a much better publisher for EL2, which will hopefully allow them more creative expression in their games). I appreciate that the team did make an honest attempt pre- and post- launch to make the game more engaging, but it just wasn't baked right from the start. I did pre-order the last wish edition, but I'm happy to consider that an extra payment for Dungeon of the Endless, which I got for a song and sunk many enjoyable hours into. Stick with DotE.
A lot of people are complaining about this game and I honestly don't agree. It is similar but not the same as the original game for sure. Pros: -It has more action and you have more control over your characters for defense. Turrets are great, but now you can rely on your characters' guns and skill to get by if you don't have enough resources. -I personally feel it's a little more engaging than Dungeons of the Endless -I don't think runs are "repetitive and dry", I have a good time exploring rooms and trying to find the way out -I enjoy that you can upgrade your characters, guns, and saloon between rounds so it feels like you're making progression -You can save and quit at any time during singleplayer so you're not stuck doing like a 2 hour run -Multiplayer has been stable and I haven't experienced any bugs Cons: -Multiplayer runs like the original, can't be paused, and if you play with friends you ARE committed to a LONG run unless you die. Honestly, it's not like, a AAA title or anything but I feel like it's a good game and I can see myself pouring more hours into it
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is a buggy mess.... Between the wanky hitbox, poor performance, meaningless upgrades, and utter lack of faith to DotE. between the 3 runs, the spider bot stuck on flat terrain during crystal run, soft locking the game. This happened TWICE. Not to mention enemies stuck in walls & non standable terrain.... stage transition effect was neat. Edit: after giving the game a chance with multiplayer, in the "definitive state", gameplay is actually surprisingly solid, the squel's top down view absolutely captures the immersion comparing to the first game, which works amazingly well with a buddy on your side. COOP expeirence is a BLAST. ....that is, you have the patience to look pass the horrible turret balance(heal fountain + defense + amplifier, everything else are total junk), mind boggling design decisions for core defense(seriously after you unlocked the key you have to use it as a cheat in options menu???!!! Total BS.), and absolutely lack of balance in gameplay (no point to engage in the elemental system what so ever, more DPS goes bruhhhh), writing & character design is your typical DEI mess. When the spider bot bug happens, (cuz it absolutely will all the time), overwrite control by forcing it to follow your hero and melee attack to push it back into terrain. Enemy attack happens BEFORE animation actually come out, and almost always will hit you when you are actually behind cover. So always be extra mindful when positioning. So yeah, maybe buy it with if it ever drop to 5 bucks, and ONLY if you can look pass all the above.
Half baked and abandoned
Endless Dungeon is not Dungeon of the Endless, and I think it is unfair to judge it as if it were trying to be. Instead of crash-landing in a dungeon and fighting your way out, you are pulled into a space station and have to descend to the core to deactivate the gravity well and escape. You begin with a single elevator, then gradually unlock two more, each of which leads to a different starting floor with different monster spawns. From there, you work your way downward through four descending tiers, each with three possible floors to visit, except for the final one: the core. Where you start determines which of those floors you can reach. Characters are unlocked by visiting specific floors, rather than by finding them randomly or completing challenges. Gameplay-wise, though, the game is watered down. It is simpler, less tactical, and less strategic in terms of resource management and item depth. Rooms are almost always powered now, monster spawns are fixed, and enemies come in waves. Each enemy has a weakness and a resistance, but you cannot really prevent or manipulate their spawns in the same way you could in DotE. Items are mostly just weapons or perks, and leveling up usually gives you more perks or flat stat buffs. In the hub, you can permanently upgrade characters with up to three perks, improve weapons with up to two perks, or buy starting chests to give yourself a boost at the beginning of a run. Personally, I only played solo, so I did not run into many of the multiplayer issues other people have mentioned. I also went in with neutral expectations, not expecting DotE 2, and because of that I was pleasantly surprised. I do like the characters, the art style, and the music. The core gameplay loop is fun. But it also feels a little forced. A lot of progression is tied to repeated runs: character quests, unlocking keys to reach new areas or weaken the core, earning upgrades, and opening challenges all require grinding. In DotE, that kind of progression felt much, much more natural. The character interactions here also feel thinner, as if they were reduced in favor of more individual character storylines. On that note, there’s much lore to uncover both in collectibles you find and within character’s stories, which is enjoyable to discover. Overall, if you go in expecting Dungeon of the Endless, you will be deeply disappointed. But if you get Endless Dungeon on sale and accept it for what it is, I think you can have a very good time with it.
its actually pretty good its a shame it wont be receiving anymore updates because the bones for a top tier roguelike are there they just changed base mechanics from the first game which a large portion of the original fans didn't like iguess but i enjoy it
Three years after release and the tutorial is still bugged? If the game isn't dropping you, it seems fun. I only played multiplayer, and it does seem that the game hasn't been optimized. I noticed random stuttering, freezing, dropping players, etc... Isn't my PC, network or isp as I've played much more demanding games with zero issues. I expected much better from AMPLITUDE, every other game I have from them has been pretty solid. I'll play some more and update this review if I have anything more to add or I change my mind.
Too many bugs, and not the kind that turrets deal with. The host seems to receive less bugs tho
Bought it close to launch, didn't care for it. Bought it somewhat recently again after I had orginally refunded and its actually better. I still like the previous game more but this is good too now. ESPECIALLY since they reduced the price. Its worth 15 bucks, give it a shot
I love this game! Fun gameplay, good graphics, great performance (200FPS average ray tracing off), co-op with up to two friends, and a beautiful soundtrack with bangers that I listen to outside of the game.. What more could you want..? Well for me, I want.. More! I wish they could've given this game more post launch content.. I feel like this game could've been so much more. Seriously, Lera Lynn outdid herself with the tracks she performed. Home, Endless, The Garden, and Free Again are tracks I bought the OST for and play on a regular basis.
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