
RAID: World War II is an action-packed four player cooperative shooter set during a time when the Nazi war machine was still winning, and hope was in short supply.
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RAID: World War II is an action-packed four player cooperative shooter set in Europe during World War II, where your aim is to thwart the Nazi onslaught. Four prisoners of war – Sterling, Rivet, Kurgan and Wolfgang have been freed by “Mrs. White,” a secret British Intelligence Operative, who needs someone to take down Hitler and his Third Reich once and for all. Their objective is to fight the war - without rules or mercy. Their reward is all the Nazi gold they can carry.
Our four heroes are drawn from the main combatants in the European theater of World War II - Great Britain, USA, Germany and the Soviet Union. Each character has their own look with fully customizable uniforms making you stand out on the battlefield.
Choose from four different classes each with their own unique sets of playstyles and weapons.
Pick off your enemies with precision as Recon, drown the Jerries in lead as Assault, soak up bullets as Insurgent, or blow everyone to smithereens as Demolitions.
Unleash your Warcry- powerful abilities that buff you and your allies to help you turn the tide of battle.
Raid places of historic importance across war-torn Europe. From the mighty Flakturm dominating the heart of Berlin, or the idyllic Bridge over the river Elbe, bring destruction to Nazis in every corner of Hitler’s Reich.
Find secret documents to unlock special Outlaw Raids, where you go behind your employers back and only focus on lifting as much gold for yourself as possible.
Take on extended missions called Operations, a chained series of Raids set in familiar locations, featuring new storylines and objectives. The risks are greater, but so are the rewards!
Earn and use collectable Challenge Cards that let you spice up a mission in all kinds of ways. You may want a little health boost to get you across the finish line, tackle a mission with only pistols, or perhaps scuttle your way to victory using the fan “favorite” Crab People.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an enjoyable little game. No clue why it is so dead. I guess bad marketing?
UUYYYUTYYYTT
игра хорошая но мне выпала карточка за 185 рублей поэтому игра отличная
game is fine its kinda of like payday but its doing its own thing my main issue is just theres not enough enemy variety/specials and ai not being able to carry loot. game is dead so bring a friend or 2 and get it on sale 5/10
Purchase this game on sale. I bought this game long before the resurgence update. Like many others, I saw it as an underdeveloped PAYDAY 2 reskin and forgot to play it for probably for over 2 years. So, my only experience of RAID was after the resurgence update. My biggest critique is: Why isn't there more content? There is something upsetting about knowing that the maps and the characters I play are limited. However, the game provides an incentive to play through levelling up because it contributes to progression (and that sweet, sweet dopamine rush) in various forms: more weapons, upgrades to weapons, upgrading skills and unlocking skill slots and unlocking skills, all of which enable you to incrementally create a build that suits YOU. RAID provides replay-ability in it's maps because it is, to some extent, dynamic. Loot is not the primary objective; the story of the map is-and the story of the map can actually play out differently depending on whether you fail or succeed in an objective. In this way, loot, dog tags and a curiosity to replay the map correctly makes you want to come back again and again. And I think the equipment surrounding the map is an excellent way to raise the stakes on higher difficulties, whilst allowing for skill and planning to flourish because the health and ammo aren't so randomised so as to make each level luck based in case you get overwhelmed by enemies and are on low health. So, you can navigate the map and have a feel for where health and ammo is in case you need to fall back. Unfortunately, that's where a weakness lies. The dynamic nature of the levels, plus the incentives to replay, can make other aspects of RAID a bit repetitive. The enemies in particular are RAID's weakest point. I don't know if it's the colour palette of the game, but they all seem to be the same enemy, unless it's the flamethrower officer or the radio officer. And for the latter, I don't even know what his impact on the game is. I would hope to see a variety of enemies in the near future. For example, the tank in the Wiretap mission is a perfect example of how an enemy can influence the dynamic of a mission - I would hope to see that replicated in some form if RAID continues to get updates. The characters; I love the fact that they are talking in game about how to co-ordinate objectives. In some cases it actually did help me. It adds a lot of immersion to the game and feels like you're playing a mercenary who works for a tight group with the aim of gold and adventurism. That being said, I hope to see maps that take place across different countries; perhaps continents. After all, it is WW2. I see the Raiders travelling across the world to escape the people they've wronged. And as mercenaries, isn't that the whole point? On the graphical side, you can tell this is a game. Obviously, it is a limitation of the engine. But, I do believe that RAID can separate from PAYDAY 2 with a few movement changes like sliding, or even how the view model reacts to the environment, something like Battlefield 6. If there is someway to push Diesel to the brink, I hope to see it soon. This is a game I have been having a lot of fun on. But I do predict that it's novelty will wear off soon after I finish levelling up. Whilst I would like to start again on a different class to unlock different weapons, I just don't see myself doing that again, especially since I would have exhausted the content two or three times over. I'd rather just stay on my Recon class and keep playing. It is unfortunate that this game is seen as just a reskin of PAYDAY 2. It is not. It does stand on it's own, with the maps being so distinct from each other, and objectives being so dynamic that it certainly FEELS like you're playing a different game, with a different set of characters and the like. I hope that the new dev team turns this game over, because I see a lot of potential, as someone who hasn't even completed all of the missions yet. Purchase this game on sale.
Looks kind of weird sometimes but it's good fun.
Truly A slept on classic, if you like payday 2 and you hate Nazis then this was made for you, it takes some getting used to but it is easy to enjoy!
Wish the game had more than 10 concurrent players. Its actually alot better now that the new studio took over.
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Buy it on sale, abandoned WWII payday game, pretty good for what it is, shame they ditched it.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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