
Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Go to school, make new friends, beat old enemies up, solve world-class problems (like grades and girlfriends), and don’t let your mom down by getting arrested or worse - flunking out!
Troublemaker is an action-adventure-beat-'em-up game about the most important and terrifying part of everyone's life: High school. As Budi, the new transfer to one of Indonesia's finest high schools, literally fight your way to the top of the social food chain through the school's annual student fighting tournament, aptly named Raise Your Gang.

Inspired by beat-'em-up classics, Troublemaker is all about smooth and over-the-top combat in Indonesia's greatest adolescent combat arena. Punch, kick, break, smash, or gently swing Budi’s way up to the top with more than 30 iconic moves.
Square up with your best friends and mortal enemies, there can only be one winner!

Budi won't be fighting across the school alone. Parakacuk, his gang, will be there to help him out.
Rani the class boss will lend her smarts, Zaenal his might, and Boby...well, Boby's just Boby.
Together, they'll face the crushing mortal challenges of high school (or, you know, die trying).
Spend time with Budi’s girlfriend, increase his popularity at school, do homework with his friends, and learn what an over the top life could be like in a 21st century Indonesian high school.

Beating up your peers is all fun and games, but patience is necessary.
Kickflip into the fray and create personal combos by mixing up Light, Heavy, Advanced, and Sick move styles
Take things slow, let bruises heal, and take a stroll across the school to see the sights while gathering 20 different collectables.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 937reviews | 90% | — | $500K |
| $6.99−65% | 9ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cringe-worthy dialogue written by a gen z. Fighting, one of the pillars of this game, is uninspired. Enemies hyper armor through your moves. Basically no variation other than light/heavy attacks and dodging or deflecting. It's trying to be a Souls game while being unsuccessful in any of it. It thrusts a moral screen about thanking those who bought it, while telling pirates they can ♥♥♥♥ off. Neither party cares about that screen, but the developer doesn't seem to care because they are completely fine with wasting the player's time with insignificant dialogue.
For the Yakuza at home, this game is kinda fun. Story is just like a typical of shounen manga. My only complaint is the combat is kinda clunky and combat mechanic somehow can be exploited to the point even through you play at highest difficulty you won't have any trouble. Also "anjing, tai" is so overused. Overall this game is mid 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian**languages with full audio support
| $6.99−65% |
| — |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]100% HELL NO[/h1] This game is one of the most painful games I have forced myself to finish. The writing feels like it came from an edgy teenager trying way too hard to sound cool, and the voice acting is genuinely awful. The dialogue is already bad enough, but the terrible microphone quality makes it even worse. Some lines sound like they were recorded on an old phone in another room. I skipped as much of it as the game would allow. The animations, controls, and overall polish are just as bad. Everything feels rushed, stiff, and clunky, like the game was thrown into Unreal Engine with barely any care put into how it actually plays. The optimization is poor, the combat feels awkward, and the cutscenes are miserable, especially when you can't skip some of them properly. I only finished this because I wanted the 100% completion, so I could remove it from my achievement list, hide it, bury it, and never have to look at it again. Honestly, I do not understand how this has so many positive reviews. I would not pirate it, I would not recommend it for free, and I would not replay it ever, even if someone paid me. Yet another Unreal Engine garbage thrown together as a pile of steaming crap that this game is. [h3]DO NOT BUY[/h3]
A game with a unique idea and identity, but held back by clunky mechanics and weak writing (story & dialogue) Overall: 7/10 (It’s not the best, but it still has room to improve in the future)
kon-tol !
so ass
LEBIH KEREN DARI PELERANT (VALORANT)
Keren sih, tapi terlalu banyak maksain kata kontlnya
troublemaker: So I have mixed feelings about this game. OTOH, I had fun for the most part and it wasn't some super difficult stressful challenge but wasn't a complete cakewalk either. On the other, there are enough issues that I hesitate to recommend it to anyone. I guess if you like beat-em ups and are ok dealing with a few annoyances, you might like it but probably not for everyone. [h2]pros:[/h2] [list] [*] even on hard, things are still manageable and if you've taken the time to adjust to the controls/movement/blocking, then you shouldn't have significantly more difficulty. I think this is a pro since you get a little more challenge but not an unreasonable one. sadists might consider this a con but i dont care them. [*] most of the dialog bits can be skipped, which is great when you are reloading a checkpoint or doing a 2nd playthru. [*] you get a mini-map right away, is helpful [*] no real penalty for losing fights afaik. no story changes, no cash lost, no botched achievements. you just start the fight over until you get it right. possibly you get less bonus cash from the fight, not sure. [/list] [h2]cons:[/h2] [list] [*] even being able to run games w better graphics fine and turning graphics settings all the way down, had multiple CTDs on later chapters. (maybe 1 each in 13 + 14 and about 5-6 times in ch15. [*] while you can skip a lot of dialog, there are some spots that you can't. These are usually at the start of a chapter. Most are short. But the most annoying one for me is when you first start a new game there's about 2-3 minutes of text on-screen followed by some guy that you never see again talking about stuff that doesn't matter whatsoever before you get control of your character. And there's no way to skip it. [*] for the first several chapters, most of the campus is completely locked off to you and you get a transparent red "wall" that blocks you if you try to go down other routes. so it feels very on rails. roughly halfway thru the game (chap 8) it gives you "free roam" and you can go wherever you want on campus. I feel like you should have gotten to use free roam immediately after meeting your sidekick on the first day. And then they take it away again in chap 12... wtf. It would be nice if mini-map at least SHOWED where the currently off-limit areas are. [*] for all mini-games except the card game there's a bug where if you beat the mini-game in a previous game then start over from chap 1, then when you get to the mini-games in chap 8 on the new game, they will no longer let you win any prizes so you can't get as much cash in future play-thrus except by gambling. [*] the "stupid bird training" mini-game is awful and makes 0 sense. all other mini-games are about MC interacting w other students. This one, we don't even play as MC but as a bird. Make no sense and is a horribly coded buggy mess. I tried with both xbox controller and with media keyboard (logitech k400). In both cases, the bird drifts backwards and is made to spin slightly as you try to fly forward in a straight line. and its not wind cuz it happens from EVERY direction and in a curved path. Whether a bug or intentional, and despite eventually getting 1st place in it... I would still seriously nominate this as the worst controls I have encountered in any video game in the last 40 years. [/list] [h2]other:[/h2] [list] [*] during tutorial sequences, neither you nor your opponent can take damage until AFTER you complete all the tutorial prompts for that fight. [*] none of the audio is in english, aside from the occasional borrowed english word. only the subtitles are translated. I assume that this is probably the case for most other languages too. I don't mind that too much but some people might care [*] Related to previous point, there are some points where you are supposed to be walking w an NPC and they talk to you. While it's kind of difficult to read subs while walking around and keeping an eye out for points of interest in the environment, a) afaik, there's nothing critical in the walk-and-talk convos that isn't in the main anime scenes and b) outside of mini-games, I don't recall any forced time limits so you can usually just stand around and the npc will come back / stick around and finish the convo in one place even if you're supposed to be walking somewhere. [*] walking controls work well enough but visually appear very janky. what i mean is that if i walk in a straight line at a 60 degree angle to the right, instead of character walking in a straight line at a 60 degree angle to the right, I see character zigzagging back and forth approximately over the line I indicated. And its not my controller - I have been playing several other 3rd person games and rotating betweeen them. I only see this happen in Troublemaker. However, it is mostly a visual thing and I don't have much issue with the controls translating to what I want to do in-game. Still looks weird tho. [*] considering the anime style of the cutscenes, it would have been nice to have an optional in-game filter or cell-shading option to make the actual gameplay look slightly more animeish. Not a big deal but definitely a missed opportunity. [*] there are several drops/item pickups. the location changes each chapter/scene but is otherwise the same each playthru. the type of each drop is static (e.g. cash or consumable) but the actual pickup is different (e.g. could be 9k cash one time, but reload and its 6k or 13k. same w consumables but you get different ones instead of diff amounts). save scummers rejoice. [*] Apparently game was made in UE4 (at least I saw "UE4" on one of the error popups when it crashed). [/list] Oh, and I received this as a gift from another steam user. AFAIK, they had no affiliation with the devs but I guess still technically "received for free"
I don't want to say bad things to indie dev. But the only good thing about this is short enough
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $228.8K | 567 | 64% | $19.99 | |
| $5.2K | 67 | 82% | $2.99 | |
| $472 | 18 | 72% | $0.71 | |
| $123 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.2K | 2.6K | 85% | $7.99 | |
| $499.7K | 2.4K | 66% | $9.99 | |
| $500.4K | 2.4K | 86% | $9.99 | |
| $499.5K | 1.3K | 81% | $15.99 | |
| $500.5K | 1K | 88% | $25.99 | |
| $499.3K | 3.1K | 93% | $3.49 |