
Escape room meets co-op survival horror. The year is 1998, and an ancient curse has been unleashed, trapping everyone on Mount Bisik. Alone or with up to 4 players, you must explore, find clues, figure out a way to escape...and survive the horror.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Whisper Mountain Outbreak is an isometric co-op PvE multiplayer survival horror game where you and your friends must work together to escape the cursed fog-covered Mt. Bisik.
Explore abandoned buildings, fight monsters, scavenge resources, craft items, solve puzzles, and figure out a way to escape the whispering madness.
It’s 1998; a mining operation on Mt. Bisik inadvertently unleashed an ancient horror when they disturbed a ruin buried deep inside the mountain.
People started hearing whispers and seeing monsters when a mysterious fog suddenly appeared and covered the area surrounding the mountain. Now, you and your friends are trapped in the cursed Mt. Bisik.
Survive and fight the horde
Monsters will come in waves. Fight them off using a variety of melee and ranged weapons, use herbs to recover your health, and protect each other’s backs!
Co-op multiplayer madness
Teamwork is key in this race to safety. Communicate using in-game proximity voice chat, save downed teammates, and share the scarce resources you find.
Explore, solve puzzles, and find a way to escape... together!
Work together to solve puzzles, find keys, unlock doors, and figure out a way to escape the curse.
Learn new skills and craft items
Turn your hard-earned experience and resources to tackle harder missions by utilizing your newly learned skills and crafted items.
2.5D retro graphics with a claustrophobic, dark, and creepy atmosphere
A lingering fog, tight rooms, limited visibility, and eerie whispers, presented in 2D pixel characters with 3D low-poly environments. Offering both nostalgic and freshly terrifying experiences.
Choose your specialization
At the start of each run, choose from the available classes (out of six total). Each class has unique perks and skills, allowing for different playstyles and strategies.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 2.6Kreviews | 85% | — | $500.2K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Non-host players lose all character progression when reloading a saved session.
I am mixed about this game, but can't recommend it right now as there are some balancing issues and the game loop doens't seem fun at later parts of a run. The good: - I love the RE style item management, and picking perks to level up for your characters. - I love the pixel art graphics, and how each mission randomizes item placements. - It helps a lot to play this with a friend and the co-op experience is pretty good. There are puzzel sections with time limits that is critical to get extra help to complete. - I like how your character resets that it can't be carried to another run. That kind of makes me want to try new builds and character classes. - I like the balancing of the police station map. There's puzzles and the enemy spawn rate is just right creating tension to complete tasks. The bad: - Classes are unbalanced. Melee centric classes are wayyyyyyy more powerful than ranged characters it seems. My friend had a security guard melee build that's able to one shot most bosses - while it takes me 2 magazines from my upgraded SMG to come close to downing a boss. There's just no contest as bullets are limited, but he can swing his bat forever and never run out of "bullets". This is especially annoying at later maps (which I will get to) where enemy wave spawns every like 20 seconds (with a boss spawning each wave). You literally can't bring enough bullets to survive the mission (even with fully upgraded pouches for max inventory slots) if you go with range builds. - Poor balance when it comes to "increasing the difficulty". Instead of introducing dangerous enemies (which hits harder and takes more damage), from what I saw the game just decides to spawn more waves frequently of the same zombies and bosses each wave... Normally, for straight forward no puzzles classified item retrival missions its not that bad you can just try to be quick on your toes and make a mad dash - but at higher levels it also introduces more complex puzzles (like the hospital). There's just no time for you to even try to read and process any of the hints/clues the enemies keeps coming non-stop! Eventually, either you run out of ammo and heals and die, or time will run out and infinate waves comes. It feels so unfair when you have to start all over again clean from the begining of a run (or at a check point) just to have a shot at looking at the clues again. This artificially increases the difficulty and playtime - basically makes the game loop comes down to : Play all the levels again to get to the puzzle mission where you failed at and gather what little information you could about the puzzle you need to solve. Die and repeat. Looking forward to more balances to the game as I like the premise and style of the game. But won't be coming back till more updates are in place.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very promising Resident Evil Outbreak demake. Excellent art direction and sound design. Isometric Left 4 Dead.
THE MOSQUITO I KNOW ITS THERE I JUST CANT PROVE IT. ALSO IF YOU MAKE ME DO ONE MORE GOD FORSACKEN FETCH QUEST IM GOING TO LOOSE IT other then games fun and I think i need therapy
Great game, modern day Resident Evil Outbreak. We need more of these kinds of games.
Timed missions ruin this game. A 5 step puzzle isn't awful when I have time but ♥♥♥♥♥♥♥♥ when I only have 6 mins.
timed missions are ♥♥♥♥♥♥♥♥
Fun game but I think it 100% is coop. You have a home base and go out on missions to get loot. While on missions there are locked doors and puzzles to solve. While solving puzzles and lock picking you can still get attacked.
This game needs a serious rework in 2 main aspects. The first one being replayability. From what i've seen, lootable items and puzzles do change if you replay the same zone (which is good), however the room layout always stays the same. At some point you will memorize the starting zones and everything will become automatic. Some sort of procedural generation is mandatory if you don't want people to get bored to death after the 3rd time they play the early levels. The second one is player progression. Fortunately, this one is "in the works" for the 1.0 release. Hopefully it's done well. As of right now, doing good or bad by looting and completing puzzles doesn't feels rewarding, since it all gets erased sooner or later. Now, there are 2 more flaws that feel more personal to me. The first one is the "3 lives" thing. It's awful. If your party dies you lose one of said lives, along with all your inventory and progress in the "story". However, you will keep your crafting resources and some upgrades. When all the 3 lives are lost, you lose everything and that's it. Why? Make it make sense by making every level standalone, if you lose you lose. What you should permanently keep is what you earn through meta progression. Second one: Puzzles and scripted events. I get the appeal of mixing zombies with random puzzles and minigames here and there, i did play the Resident Evil serie, so that's cool. However, while some of the tasks are nice (lockpicking a door in a hurry, starting a terminal, etc.), some others are pretty tedious to do, and get very old very fast. Keep the stuff to deal with quick and easy. The appeal is shooting zombies, looting and managing resources, not the overcomplicated stuff. As for the scripted events, it just feels so ♥♥♥♥♥♥♥ bad to complete the mission's objective and witness an endless horde of zombies form out of nowhere just to punish you because "u did ur job now run lol", that's just a cheap and anti-fun trope. This game got the potential and is pretty unique in its genre, but it falls on its face the second you start asking yourself "will i still enjoy this after, like, 10 hours?".
Picture a 4 player co-op resident evil style game with SNES graphics. Its a very fun and addictive game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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