
It's WWII. You're a general sitting in a tent. All you have is a map, and a radio. Can you win the battle? Radio General is a unique strategy game where you interact with your units over the radio using speech recognition. Test your mettle and relive famous battles as a WWII general.
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A simple but effective game. Great for practicing your Incident Command Skills. Excellent for Canadian History buffs and students.
the voice to speak isnt that good with accents mine is to rough, so specific words it doesnt recongize but overall the VOC is pretty good. as for the game i would very much recommend it and it can be played without voice.
Amazing game that's realistic and can either allow you to torture yourself on ultra hard difficulty or take a walk in the park with easy difficulty
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Languages: English*, German, Russian, Spanish - Latin America, French, Italian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Radio General is a charming WWII RTS where the only information you get is through your radio in the general's tent. The game has a substantial amount of content, although it isn't without its jank either. It provides a new an innovative perspective on the RTS genre, just as long as you can get over the friction it inherently provides as a part of the gameplay.
In Radio General you command (possibly by voice) Canadian units in a WWII campaign for a total of 14 mission scenario's. I enjoyed the gameplay and the historical feel to it. The graphics are basic but it works well enough. I guess the balance of some units could be better, but there is enough variety. I did not use the voice commands so I can't comment on how well that works. It's a bit of a niche game but I recommend it.
really good game, the voice recognition could improve, its fun and chalenging at the same time
セールで激安だったので買ったら期待以上でした。 Radio Commanderは買ってないので比較できません。 ユニットの位置や状態が見えず、無線で聞いて判断するRTSです。 例えば無線で応答しない味方がいた場合、1:無線機の不調なので他の味方に助けてもらう必要がある、2:大打撃を受けて逃走・再編成中、3:全滅、のどれかです。 無線で大雑把な指令しかできない分、歩兵が1km先に銃撃できたり、牽引砲が道路を爆走できたりと、大人の配慮がなされています。 補給はありませんが、間接射撃と飛行機の出撃回数は制限があります。 典型的なミッションは10km四方、諸兵科連合の連隊規模(中隊6個ぐらい)、18時間ほどです。 キャンペーンは合計16ミッションで、42年フランスの負けイベントと訓練、43年シチリア、43~44年イタリア本土、44年フランス、最後に負けイベントのリベンジです。 シチリアまでは半分訓練みたいなもので、イタリア本土は難しいけど編成は半ば固定。 フランスからかなり自由に編成できるようになります。 ちなみにオプションで自由な編成を許可したり、難易度を上げたりできます。 ユニットや戦術の強弱がはっきりしすぎている感はありますが、敵もちゃんと強みを理解した戦い方をするので良しとしましょう。 一番強いのは間接射撃、2番目は街での立てこもり、3番目は挟撃で敵の防御ボーナスを弱めることです。 ちょっとズルいですが、無線で報告があった位置にユニットの人形を自動で置いてくれるオプションがあり、操作が格段に楽になります。 かなりズルいですが、ポーズをかけたまま無線報告させたり指示出したり、無制限にできます。 現実の1秒がゲーム内の1分に相当するので、砲撃を食らってから悠長に退却命令を出すと死屍累々なので、救済措置だと思いましょう。 ご利用は計画的に。 おまけ要素ではあるのですが、当時のニュース映画が25本ほど、写真やイラスト(お菓子のおまけ?)、新聞記事などの背景情報が膨大にあります。 ラブレターフロムカナダ
awesome game rlly hard but really good game
Fun, but desperately needs a more modern/better voice recognition model. The game cannot recognize the word "scouts" at all.
Radio General delivers one of the most distinctive interpretations of the real-time strategy genre by placing players in the shoes of a World War II commander who must rely on communication instead of direct battlefield control. Developed by Foolish Mortals Games and Michael Long, and published by Foolish Mortals Games, the game abandons the traditional bird's-eye perspective found in most strategy titles and instead focuses on the uncertainty and responsibility that military leaders experienced during wartime. Players command operations from a headquarters tent using a tactical map and radio transmissions, making every decision based on reports from field officers rather than perfect information. This creative approach transforms familiar RTS gameplay into a tense exercise in judgment, planning, and leadership. The game's most innovative feature is its voice command system, which allows players to issue military orders through a microphone using natural speech. Officers acknowledge commands and report changing battlefield conditions through fully voiced radio conversations, creating an immersive command environment unlike almost anything else in the genre. Those who prefer a more traditional approach can still use standard keyboard and mouse controls, but the speech recognition system remains the centerpiece of the experience. While the feature works best with clear English pronunciation and quality audio equipment, it succeeds in making players feel like authentic battlefield commanders rather than detached strategists controlling digital units from above. Instead of offering complete battlefield visibility, Radio General constantly reminds players that war is unpredictable. Soldiers relay information based on what they can personally observe, meaning reports can be delayed, incomplete, or even inaccurate during the confusion of combat. Enemy positions often remain uncertain until confirmed by multiple units, forcing players to interpret fragmented intelligence before making critical decisions. This mechanic creates a level of tension rarely found in strategy games because every order carries genuine risk. Poor communication, delayed reinforcements, or incorrect assumptions can quickly turn a manageable situation into a disastrous defeat. Beneath its straightforward presentation lies a surprisingly detailed tactical simulation. Numerous battlefield elements influence every engagement, including terrain, elevation, forests, road networks, visibility, camouflage, morale, fatigue, ammunition supplies, and weapon effectiveness. Roads allow troops to travel quickly but leave them exposed, wooded areas provide concealment for ambushes, while elevated positions improve observation and defensive capabilities. Rather than overwhelming players with unnecessary complexity, these systems naturally encourage thoughtful planning and reward commanders who carefully study the battlefield before committing their forces. The management of military companies also adds meaningful strategic depth. Units develop experience throughout the campaign, and their effectiveness depends not only on combat ability but also on the qualities of their commanding officers. Some leaders display greater caution, while others may continue attacking despite dangerous circumstances. Between operations, players must balance combat readiness by allowing exhausted formations to rest and replenish before sending them back into battle. This creates a stronger sense of continuity throughout the campaign, as veteran companies gradually become valuable assets worth protecting instead of disposable resources. Historical atmosphere is another area where Radio General excels. Rather than focusing solely on explosive action, the game emphasizes the realities of military command during World War II through authentic communication procedures, operational planning, and battlefield uncertainty. The command post setting, period-inspired interface, detailed radio chatter, and strong voice performances combine to create an experience that feels grounded in its historical setting. The emphasis on decision-making under pressure helps players appreciate the difficulties faced by real commanders, giving the game an educational dimension alongside its strategic gameplay. Although the visual presentation is relatively modest compared to modern blockbuster strategy games, it effectively supports the gameplay. The tactical map is clean, functional, and easy to interpret, while the audio design does much of the heavy lifting in establishing immersion. Constant radio updates, battlefield reports, and believable voice acting keep players engaged throughout every mission, making sound just as important as visual information. Listening carefully becomes an essential skill because valuable intelligence often arrives through spoken communication rather than visual cues. The game's unconventional design does come with certain drawbacks. Players accustomed to traditional RTS games may initially struggle with the lack of direct control and complete battlefield awareness. The reliance on voice recognition, while highly innovative, can occasionally produce inconsistent results depending on microphone quality or pronunciation. Additionally, the slower pace and deliberate decision-making may not appeal to players seeking fast-paced tactical action. However, these aspects are largely intentional design choices that reinforce the game's commitment to realism rather than representing flaws in execution. Radio General stands as a bold and memorable strategy title that successfully reimagines how military command can be represented in video games. By replacing omniscient control with realistic communication, uncertain intelligence, and meaningful leadership decisions, it creates a rewarding experience that challenges players to think differently about warfare. Its combination of historical authenticity, innovative mechanics, tactical depth, and immersive presentation makes it one of the most original World War II strategy games available. While its specialized gameplay may not appeal to every RTS fan, those looking for a fresh, intellectually engaging command simulation will discover a highly satisfying and memorable experience. Rating: 8/10
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