
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so I realize that I have 31 hours in game. but, I'm just coming to this realization in the 31st hour. this game is completely unrealistic. let me explain to you the absolute dog water you have to deal with. I just got done playing a scenario as axis where you have to defend a steel mill. I set up a Pak 40 and a flak 88 covering the same area under MG42 support and command support as well as some infantry. I ♥♥♥♥ you not this Sherman took 14 rounds from a 75mm Pak 40 and 8 rounds from the 88 and didn't die, in fact the only damage it received was track/wheel damage. it then proceeded to advance single handed and pinned everything I had in the area basically rendering the units useless. I shut the game of immediately. not only was it a waste of ammo, waste of units, waste of time, but completely unrealistic. and after this last round I realized you just get absolutely ran over by the AI every time due to this problem. It seems like it doesn't matter where you put your defenses the AI's armor will somehow manage to always run it over. until they buff some things or nerf the armor on some things this game is not worth it in my opinion. unless you're getting it for free
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 4.7K | 73% | $39.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 3.9K | 74% | $39.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 7.1K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.4K | 78% | $9.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| — | 0 | — | — | |
| $52.3M | 113.2K | 79% | $19.99 | |
| $43.5M | 46.7K | 91% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You set up 20 AA guns all over a field, a single plane flies over and they unload on it. You sit there, a smirk on your face, as you fully expect this pitiful attempt at CAS to be over before it has begun. But then, a realization dawns on you. The hundred of rounds filling the sky are doing nothing. It's as if one of gods angels themselves have come from the heavens to smite you. Your confusion grows to concern as you see Michael himself circling the skies once more, the hundreds of rounds have now surely become thousands and your fresh convoy is in his sights. Then, you see it, a tiny red bar appears above the aircraft that says "stress". Your concern is reaching unparalleled levels before in all of your RTS gaming history. You scramble searching through your units for your dog fighter. Alas, to no avail, as its locked behind Phase C and you have 3 minutes to go before you can spawn it. Your mounting concern grows to horror as you see a small shaft, released from its shackles and descending upon your troops. In a moment of desperation you spread them out and surprisingly they cooperate with your commands hiding behind buildings, rocks, forest, all within a few seconds the disperse and your horror converts to relief. "Surely" you think to yourself, "surely they will be fine. I'll only suffer minor casualties. After all, the bomb is about the size of one of those guys' hands". You fool. A blinding flash engulfs your room, your ears ringing, blinded by the blasts majesty, you're entirely convince you felt the shock wave through your screen. As your eyes adjust all you see is a browned smudge texture of a crater where your units were. The blast not only destroyed them but everything within a square mile with them. Your shock transfers to rage as you wind your fist back to smash your monitor. But you calm yourself. You realize that maybe explosives are simply the key. You restart. This time investing into artillery units. With your newfound confidence you send them forth. But to your astonishment they can barely shoot 100 meters away. Then suddenly, as if the meteor shower which annihilated the dinosaurs itself has returned you see the stratosphere fill with dozens of small blips raining down upon your troops. At this point you are simply baffled. You don't understand whats happening. The arcs show it coming from miles away when your arty cant even piss far enough to hit anything. Then, once more, your men are annihilated. Even the memory of them is erased and you slouch back, unsure of why the AI is shelling nothing. You feel utterly defeated. Your entire sense of satisfaction has been ripped from your very soul. And then you think "♥♥♥♥♥♥♥♥... Company of Heroes is so much better." If you want to play the most arcadey, historically inaccurate, bias fueled, RTS you've ever played... then ♥♥♥♥♥♥♥♥♥ you've found the best game in the world. But considering I refuse to believe most history buff gamers want that. I cannot recommend this to the general public. This game oozes with the juices that feed sweaty ass meta gamers. In reviews and gameplay, they are the only kind of people I see recommending and/or playing this ♥♥♥♥. The maps are about 95% copy paste. Its like a spot the difference game more than it is a WW2 game. And speaking of, the only thing that makes this WW2 is the skins and nameplates. There is no depth beyond that. The only thing that could possibly redeem it is mods, but the biggest (and pretty much only decent) overhaul isn't much better as the authors drool at night thinking of sucking off Uncle Sam. So, if you're into any semblance of realism and don't care about perfect balance to the degree Thanos does, then play Company of Heroes. It's arguably more in depth, has more maps, has character, feels like WW2, and you won't stand up after a match sweating worse than if you just ran 10 kilometers. In my humblest opinion, the only thing this game has going for it are its pretty graphics, but the arcadeyness even ruins that. The only reason it's alive is due to the worst plague gaming has ever seen... tryhards, sweats, and metagamers.
[h1] Steel Division - Часть 1 [/h1] Игра может и смотрится хорошо, но реализовали её невероятно криво! Если зайти играть в кампанию, то уже через несколько часов вы её сможете пройти! В кампании всего 12 коротеньких миссий, которые проходятся за 20-30 минут. А что делать дальше? Идти в мультиплеер? Так он умер ещё в 2017 году… А про исторические события можно забыть, так как из 8 миссий 7 миссий платные. С чего сделаны враги, я тоже не понял, ибо это был шок-контент. Я всей своей ротой стреляю по одному единственному отрядику врагов (человек 5), и они не умирают! По ним стреляют пару танков, артиллерия, пулемётчики, огнемётчики и даже ПВО! И эти жидкие терминаторы не умирают! Почему? Они просто легли в поле и чилят там! А вот мне танк с одного выстрела выносит какая-то гнида в кустах… Иногда 10 моих отрядов пехоты стреляют по одному отступающему челику и вообще не попадают. Почему в этой игре пехота прочнее, чем танки? Да и что у них с меткостью? Это просто ад для мазохиста… Ну тут хоть геймплей приятнее в плане повествования в миссиях. Перед миссией нам хоть что-то объясняют по истории и показывают хоть какие-то планы (типа кат-сцены). Во второй части на это забили большой болт! Там просто дают почитать пару абзацев и сразу посылают в бой. Хотя из минусов — тут более кривое управление, и войска чаще отступают. Играть против пендосов в кампании — это вообще жуть, потому что ваша авиация к ним даже не подлетит! На каждом американском танке установлены зенитные пулемёты, и они близко не подпустят к себе авиацию! И в 90% случаев бомбардировщики просто пишут “отступаем”. Из минусов: -12 коротеньких миссий -Кривое управление -Бессмертная вражеская пехота -Кривые войска -Однотипная карта -Баги Из плюсов: +Хорошо что у меня куплена Sudden Strike4 Игру не рекомендую к покупке! Хотите увидеть обзор на какую-то свою игру? Вы запросто можете мне её подарить!:) А если вам понравился мой обзор, не забывайте ставить лайки или кидать награды(*^ω^) А так-же, вы можете подписаться на мою кураторскую группу в Steam: [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Куратор: Lord Azazel Group [/url] [/h1]
I usually don't like RTS games because they are too hectic and stressful for me, especially in PvP. I became interested in this game by watching PvP tournaments and loved how the battles looked and the different matchups and specialties of the decks, so I bought it myself. Played a bit but eventually uninstalled because it was still overwhelming. The PvP community went on to SD:2 but I didn't like the changes but still craved playing something like it while watching more PvP content. So, installed Normandy again and this time, it got it's hooks deep into me and 400 hours later, I still very much enjoy it. That is mostly thanks to how customizable the Skirmish mode is. Even 1v1 against AI is often too much for me (and other reviews also talk about micromanaging hell) because there is too much to pay attention to across a map and you would have to jump around with the camera keeping track of everything happening. I also like a slower pace and less units so I ended up playing with an AI companion, against 2 AIs on 1v1 maps (the game automatically adjusts income so there aren't twice as many units on the small maps. Also works for 2v1 and similar tilted matchups). I also put in 3000 Points target score, only 250 points to start with and a 50 Minute time limit so I can actually develop some tactics beyond an initial rush and enjoy more of the Phase C units (no, I'm not a King Tiger enthusiast). Setting income to Low means the longer games don't become an attrition hell about who runs out of units last. You have to pick and choose what to buy from your deck for the current situation. Okay, so that's the pace that works for me. How am I still having fun after 400+ hours? I play random maps, with a random faction but my own decks against random factions and I only reroll factions if it rolls the same faction for both on one side. Sometimes I stick to a faction because I want to refine a deck but usually this combination of randomness ends up producing seemingly endless variations of challenges. The AI companion picks a side, so you can't even pick the side that would suit your deck better. And since you always play a random quadrant of a map it kind of quadruples the map pool. Huge forest area but a tank heavy deck? Well, make it work! Sometimes the rolls are in your favour and you get a faction with long range guns on an open field and get a somewhat easy win but often enough, you have to struggle a bit, especially when your AI companion collapses. Turning around a match that seems lost and you're pushed back almost to your land spawn feels great, even if you can only push it back to a Draw. I know this is a very niche way of playing this game and most people probably scoff at it since the AI isn't very challenging (under utilises Arty and Air, keeps charging into choke points, "forgets" a lot of units behind the front line but so does your AI companion) unless you let it have a lot more points but it works perfectly for me in a way no other real time battle game has so far. It's just the right mix of stress/struggle but knowing what I'm doing and making a lot of small choices to get the job done with some micro but I don't need to flit around the map to micromanage everything. Although you can do great things with micro in this game. Cheeky faster tanks peeking around a corner and retreating again before the enemy Tiger can shoot back, Getting in and out of buildings with infantry to avoid incoming explosives or flamethrowers. It's like candy for my brain and I use these battles as a reward for doing something hard or taxing beforehand or when my brain was underutilised throughout the day. I guess for some people a game of chess would do that, for me it's this. So my mental health thanks the devs for this game and making the Skirmish mode this configurable.
From a purely solo campaign point of view, this game is pretty mediocre. The campaigns and AI are what you expect from Eugen, lots and lots of enemies thrown at you. It is nice that the AI does run out eventually if you can learn where and when to make a defense. Also like Eugen, there is a metric ton of content locked behind DLC that should have been in the game originally. The base game is hilariously short in terms of campaign gameplay. 12 missions: 4 for the US, Germany, and Britain each. They all last about 20 minutes per mission. But there is no beach landing campaign mission. The game is called "Normandy 44". The graphics benchmark tests your settings on a beach landing scenario. But there is no beach landing campaign mission. There isnt even a standalone scenario in the base game. The armored combat is pretty funny. Shell bounces for days on days on days. I've seen console players on War Thunder with better penetration rating. Buy it on massive sale or 3rd party website. If you pay more than $30 for the game plus all DLC you're getting scammed IMHO.
P社小鬼差不多得了,这是钢铁之师,不是钢铁雄心,瞎吉儿打差评干啥呢
Devs dropped this game faster than a crackhead mom drops her newborn for a fix.
If you like being forced to complete objectives in the Campaign in a certain amount of time then this is the game for you, not for me. I do not like being forced to do that, I want to enjoy the game at my pace and not have to redo a mission over and over cause I was to slow. I uninstalled and I am done buying war games that do this. All these timers are for is to make the game more difficult, but NOT FUN. At least put in a option to turn off all types of timers. Minute timers and must secure points or save allied units :P
小鬼是真几把幽默,骂P社骂到钢铁之师来了,还有说“游戏开发商对中国玩家的态度”的,欧根知道自己乳了吗,不会以为欧根是P社的吧
A great game by all means, however, the time limit on missions is ridiculous! I have failed the same mission a dozen times by the clocking running out, because an enemy squad is hidden somewhere on the map. >:(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.