
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
мужская игра
이게 게임이지
Not a big fan of the fanservice (ironically), but the boss battles and metroidvania parts (aka the actual gameplay) are peak, and personality wise I also like all the characters. Still wish there was less fanservice, but I still reccomend this. Hope the sequel is good, whenever that comes out.
fofo
One of my favourite games I ever played, enjoyed the game. A fun classic platformer with plenty of content and its own unique touches (such as attacking with both characters simultaneously). Even better, it features a lot of adorably cute girls, sometimes in revealing outfits! I'd love to see more games like this. Note: most of that does simply come off as anime cute. However, the succubus makes a few comments that may be borderline. Otherwise, it could be a family friendly game. The real trick it's to master Ribbon and Erina attacks and use them together, which can make it more challenging but fun at the same time. There are 2 small things I didn't dislike about the game but they are not that important, the weakest part maybe the plot or story, the game become significant harder after going to postgame but still doable depending the difficulty, it's challenging and fun still they are mostly DLC or extra but important to the game.. The bosses later on become long phases of endurance to be able to get throught this mix of bullet hell/touhou mixed with metroidvania and the big amount of mobility have to get long sequences of attack patterns that will need to learn or remember for the toughest battles. The later fights such as Irisu, Miru or Erina ( the SP version ) or the intense ones are for sure a challenge for players not that used to them, I like challenges so for me they were great even if they were painful and took a while to beat the satisfaction of beating them feels great. Outside that to get access to some places you need to know well how to usey our wall jumps, air dash, double jumps etc.. That mostly for exploration some things can be tricky to get. This game is a 9.8 to me and I will be happy to get the sequel once it release I recommend this to anyone
Not a bad game but not designed with the average player in mind so buy with your own skill level in mind. The first half of the game was a blast but the latter half quickly ramped up in difficulty faster than I could improve meaning I had to fight the same bosses over and over. Bosses which had become long endurance challenges and leave little room for error. They often require mastering techniques that I really don't think the average player will have picked up make many of the attacks seem like mandatory damage. I pushed through because I did like the games charm and chocked it up to a skill issue but the last boss is nearly impossible even after lowering the difficulty to novice. The room for error is so small, and the fight so long that I'm amazed I finished the game. After suffering through for hours I found the game was spoiled for me. The frustration had outweighed the feeling of accomplishment. 80% of players have not even cleared the game and I don't blame them. I really fell ill prepared for such a long and arduous fight tainting the fun I had for the first half of the game. My takeaway is that this game seems like it might be someone's favorite game assuming they are very good at bullet hell games but is very beginner unfriendly and I wish I had truly had that in mind going into it. The difficulty spike towards the end of the main game felt way more frustrating than rewarding and the reliance on complicated techniques just added to that. Dying to the same boss over and over, and needing pity buffs is not fun to me. Replaying the same very long boss battle for the 3rd time to have a victory that feels unearned and like I got lucky was not fun and rather pretty frustrating. Again not a bad game but just know it might not be made for players like you.
Метроидвания вынуждает блуждать в непонимании куда идти — автоматически палец вниз. Боссы на нормальной сложности тупо закликиваются, комбинировать способности нет смысла. А на высокой сложности перепроходить уже лень.
Overall, I enjoyed the game. A fun classic platformer with plenty of content and its own unique touches (such as attacking with both characters simultaneously). Even better, it features a lot of adorably cute girls, sometimes in revealing outfits! I'd love to see more games like this. Note: most of that does simply come off as anime cute. However, the succubus makes a few comments that may be borderline. Otherwise, it could be a family friendly game. There were a few things I didn't like about it. I didn't fully understand the plot, and truth to tell, I was surprised when I hit the end of the main game - especially as there were several chapters left to play. I'm guessing those extra chapters may have been later additions, designed explicitly to provide more of the game for players who explicitly wanted an extra challenge. There are several long sequences you have to survive without being able to recharge your health. There are places where you have to perfectly manage your jump, double jump, wall jump and boost jump in order to get to the next area. And then Irisu was just insane - despite having purchased every stat up, I hardly scratched her, while she could one-shot me. No, I'm not looking for ludicrously hard challenges. I just wanted to casually enjoy the game to the end. Ah well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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