
quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
The further you get into the songs that the game provides the more it controlls you. ikr spooky. gr8 game tho.
This is a fun and simple game, within interesting visuals and cool music. It's nice to see a new type of rhythm game. However, being a rhythm game enthusiast, there is one thing I can barely bear: [b]Streak scoring.[/b] Your score for each level is your highest streak, meaning that if you miss a single note halfway through the stage (which is almost always the case), you're fated to get a C rank or lower. You could simply chalk this up to difficulty, but missing one note out of five hundred at the wrong time can feel random and unfair. For instance, I'm currently looking at an end screen: 393/399 hit, 92% accuracy. Not bad, right? Nope, it's an E rank. Compounding this, It's difficult to get started in the game because the training system is rather misleading. The Streak training (the default) is [b]NOT[/b] what you would normally see in the game; the Rhythm training is much closer to the actual experience. Once it clicks, though, you'll suddenly be able to beat the first level. One last point of contention is the level editor, or rather, the lack of one. Creating a level basically means creating a Lua script that draws the game board every frame. This allows for very flexible level design, but makes it nearly impossible for someone who doesn't already know how to program to make levels for it. It's no wonder that there's only one level in the workshop, and it's very simple compared to the built-in levels. Despite these flaws, the game itself is quite fun. The mechanics are simple: Look at the small square, and press the corresponding key on the beat that it becomes the big square. As the levels progress, interesting effects are added on which tempt your eyes away from the squares. The music and effects are well chosen, and are definitely worth the difficulty of getting a C rank on the previous level to experience. All in all, a small fun game that's certainly worth $4. I'm designing a level myself and I'm also planning on making a video guide for non-programmers, so maybe we can get that workshop level count up. (Edit: After writing this, I noticed this game is apparently about "human adaptation to strange environments." That's still no excuse for using a terrible scoring metric, Undef.)
I don't usually play many punishing action games, but Quadrant is so mesmerizing! It's like enforced meditation (the more you stop thinking and get in the "zone" the better you play, and it feels really good when you do.) Each level is hard at first, but then you start to get it...and then the crazy animations start! It's a great mix of challenge, relaxation, frustration, excitement, and wanting to try that level one more time! And such simple but awesome visuals that go great with the music. Looking forward to future levels! (I've played the game a bit in IRL venues, so more hours then those listed here. Speaking of which, if at all possible you should play this on a large screen/projector with speakers! And with buttons in an arcade console, but that's only gonna happen if you find yourself in Berlin, or the game makes its way into some arcades. :) )
As this game is currently it's unplayable for me, how to play is too poorly explained, the calibration is very hard to get right, and never feels right, I think there needs to be a way to put in negative delay. All in all, very good idea, but needs more polish as it is currently. I will be trying this game later.
Super jeu, il y a tout ce qu'il faut dans Quadrant : - de bonnes musiques, bien ryhtmées, entrainantes et enivrantes - du challenge, avec 3 sons à débloquer et des succès plus tordus les uns que les autres - de la difficulté - beaucoup de fun !! Oui c'est dur à jouer au début, mais les instants ou l'on découvre les difficultés d'un niveau sont tous simplement magiques (certaines animations sont vraiment démoniaques...mais méfiez-vous, on en redemande très vite !). - et bien sur, c'est hautement addictif : )
this game is awesome! great music and trippy effects hard to keep the focus on the square when the visuals getting sick. :D
Update: Error got fixed with the help of the developer -------- Error ui/training.lua:108: Invalid key constant: Traceback [love "callbacks.lua"]:228: in function 'handler' [C]: in function 'isDown' ui/training.lua:108: in function 'colorActivation' ui/training.lua:346: in function 'draw' main.lua:286: in function 'draw' [love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall' not running on my Windows 11 machine anymore. Super sad as this was fun in the past
A simple yet captivating game. I find myself launching this game again and again. Ever have those moments where you just get "in the zone" as you face a challenge? This game lets you get there with no neeedless features or set up. Playing Quadrant can be quite meditative. Let the world slip away, and whatever you do, don't break that streak.
awsome.
Una combinación entre ritmo y reacción con una dificultad ascendente, si ya el primer nivel es dificil, los siguientes lo serán más, lo que más cuesta al principio es entender la lógica del juego, una vez que uno la tiene clara, lo complicado son las animaciones, cambios de colores, movimientos de pantalla, etc., que se van agregando, haciendo pensar que nunca pasaremos los niveles, pero los dedos de a poco aprender a moverse solos después de un tiempo. Recomendado para los que le gustan los desafíos.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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