
quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Why I love this game so much ? For the trippy music that stick into my head ? For the vicious animations that drive me crazy ? For the sadistic developer who brought this monster alive with so much LÖVE ? I know why... First, because it's intense. Either you in or either you're out, but if you're in, you'll really be in... And second, because it made me have this particular feeling that I wasn't playing the game, but the game was playing with me. I'm still trying to beat the third song, but the first time I played it, I couldn't help to smile ridiculously because this music and these colors made me soooo happy. This game is full of joy, and the last song is like ecstasy. The only drawback is that you may become dependent really fast. There is only three songs at the moment, and once you're done with them, you'll be craving for more. But the developer said he was working on this...
Can't get past the first level and it's on easy. 10/10
At 0.3 hours I really, REALLY wanted to vote "No" out of frustration. At 0.4 hours, things clicked; I beat the first level and I decided that "Yes", I would recommend this game. The most frustrating hurdle is finding the "correct" rhythm with which to play the game, and learning to "read" the squares. Despite what the first level says, it is *NOT* "easy" to pick up and play immediately. Bind the keys to whatever is most comfortable for you (I did ABXY), and spend some time in Training getting the timing down. Wherever the "little box" is, that's the next button to press. The "Big Box" moves to the location of the button you're supposed to be pressing. Make sure you hit the button at exactly the same time as you hear the "beat". Too early, and it counts as a mistake of the last "beat". Hesitate, and your rating will be poor. Just when you start to do well, the game starts changing colors, altering animations, and jittering like crazy. The first animation shift hit me like a brick wall every time; Here I am without even a half hour of game time or a single level under my belt, and already the game is trying to throw off the controls and rhythm that I'm still struggling to learn. The music is good, which is crucial for a title like this. Workshop support seems interesting, though I haven't played any custom levels yet. If you're thinking of buying this game: It's like the sadistic lovechild of Super Hexagon and Bop It, conceived on a bed of nails. I think "relaxing" is a bit of a stretch, but it's definitely a game that puts you in "The Zone". If you can persist long enough to work out how the game is actually supposed to be played, I think there's a real gem here.
A hidden gem game with unique rhythm experience. Press the note according to the beat and stay focus as the game will take you on a journey with trippy animation. As the game says, "The key theme is human adaptation to strange environments." At first I was very confused but after some trial and error, it's quite addicting and nice. Good luck getting all of the achievements. https://youtu.be/iG-MbqdySmk
Very different rhythm game that messes with your vision about one minute later. The better you get at this game, the more it will try to screw with your momentum.
Fantastic rhythm game which offers a mix of good music, an interesting approach to the timing/rhythm mechanic, and a solid level of (varying types of) difficulty that kept me coming back, Very much recommended.
This game is exactly like Skyrim. Only instead of dragons, you have squares. Instead of swords and magic, your weapons are four buttons of anger. Instead of experience, you gain high levels of ire towards the author. And instead of fus ro dah, you simply want to throw your computer across the room.
A really good rhythm game! Most rhythm games on steam these days don't actually require you to do anything in time to the music - like AudioSurf or all the twin stick shooters, they just have music as a focal point. This game actually requires you to stick to the beat and keep track of which button to press next amidst a bunch of distractions. And the music is quite good too - there are only three levels, but it has workshop support and you can download more.
Update: Error got fixed with the help of the developer -------- Error ui/training.lua:108: Invalid key constant: Traceback [love "callbacks.lua"]:228: in function 'handler' [C]: in function 'isDown' ui/training.lua:108: in function 'colorActivation' ui/training.lua:346: in function 'draw' main.lua:286: in function 'draw' [love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall' not running on my Windows 11 machine anymore. Super sad as this was fun in the past
This is a fun and simple game, within interesting visuals and cool music. It's nice to see a new type of rhythm game. However, being a rhythm game enthusiast, there is one thing I can barely bear: [b]Streak scoring.[/b] Your score for each level is your highest streak, meaning that if you miss a single note halfway through the stage (which is almost always the case), you're fated to get a C rank or lower. You could simply chalk this up to difficulty, but missing one note out of five hundred at the wrong time can feel random and unfair. For instance, I'm currently looking at an end screen: 393/399 hit, 92% accuracy. Not bad, right? Nope, it's an E rank. Compounding this, It's difficult to get started in the game because the training system is rather misleading. The Streak training (the default) is [b]NOT[/b] what you would normally see in the game; the Rhythm training is much closer to the actual experience. Once it clicks, though, you'll suddenly be able to beat the first level. One last point of contention is the level editor, or rather, the lack of one. Creating a level basically means creating a Lua script that draws the game board every frame. This allows for very flexible level design, but makes it nearly impossible for someone who doesn't already know how to program to make levels for it. It's no wonder that there's only one level in the workshop, and it's very simple compared to the built-in levels. Despite these flaws, the game itself is quite fun. The mechanics are simple: Look at the small square, and press the corresponding key on the beat that it becomes the big square. As the levels progress, interesting effects are added on which tempt your eyes away from the squares. The music and effects are well chosen, and are definitely worth the difficulty of getting a C rank on the previous level to experience. All in all, a small fun game that's certainly worth $4. I'm designing a level myself and I'm also planning on making a video guide for non-programmers, so maybe we can get that workshop level count up. (Edit: After writing this, I noticed this game is apparently about "human adaptation to strange environments." That's still no excuse for using a terrible scoring metric, Undef.)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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