
A very off-kilter adventure game about university life with light shooting and platforming.
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A very off-kilter adventure game about university life with light shooting and platforming.
The initial scenario is as follows, you play as Para, an up and coming freshman at the Tiffson Institute, all seems to be going well as the semester begins until you get an odd task from a mysterious creature. Asking you to take all of your dorm-mates out for a meal, and failing this "test" will lead to your demise. With no other choices in tow you push forward to pass this test... Little does Para know, things continue to spiral from here.
Q & E : Swaps outfits
G : For special actions (i.e. showing fortunes)
Right Click (Right Mouse Button) : Enters First Person Mode
Left Click (Left Mouse Button) : Interacts with objects ( Third Person Mode Only )
Left Click (Left Mouse) : Fires your weapon ( First Person Mode Only )
Spacebar : Jumps, or Advances a text box
Enter / Return : Skips dialog events
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For how cheap it is, I didn't actually expect so much content. The game's kinda rough around the edges sometimes, but it's still very much enjoyable. And hell, for its price it's absolutely worth it!
Through out Times Infinity you meet a lot of different characters and areas. The game overall has an amazing feel to it, and the characters develop well over time, First you start as a scared student, but through out the story you start to become more independent, even going so far to collect 50 grand for a guy that sells burgers with a bag on his head. I would say around 50 to 60 percent of the game are cut scenes, but that shouldn't drive you away from the game, the game play is also very different from other games similar to this one. The main character's game play consists of running and shooting (A similar game play style to the original Doom games) And Jazmin (the character with glasses) has game play similar to Roblox Platform games (Honestly that was the only thing I could think when playing her levels) Jazmin in my opinion has the quickest and easiest levels compared to the main character (I somehow forgot her name, sorry) Another key feature to the game is the art, the art in this game is really good! To be honest though, it wasn't that great at portraying the character's emotion, a majority of the time they had the same face, or a slightly different expression. Backgrounds are messy so you can tell what the main subject is, and the shading on all the characters are amazing, other than Jazmin, but they explain why. But I do have some Cons, the game can be very buggy at times when it comes to platforming in Jazmin's levels. She can get stuck in a platform due to a collision issue, and it can mess up your run. And the camera angle for each character can be janky too, like how with Para, (I hope I got that correct) your camera will be facing an entire different direction, but when you go into first person view the camera will be facing where ever Para was facing. It's weird and kind of hard to get used to. And in Jazmin's platforming levels, the moving obstacles don't move you, so you can easily fall and get reset from your last checkpoint. And when it comes to completing 3 of the levels in the second half of the game, some are hidden and if you forget to read an NPC's dialogue, you'll get lost and you'll have to re-do all of the previous levels you just completed. And during the test the objects and shading make it so it's hard to see where you fall, and where you don't fall. And during the Test if you die you'll be reset back to the beginning, even though the questions aren't hard it's still tedious to re-do them over and over. That was all of my cons, and this is my final part of the review. If steam had a star rating I'd rate this a 4/5, for a $2 game this is amazing and definitely worth completing at least the story mode.
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Hours played at review time, across 40 reviews with recorded playtime.
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Heavily inspired by The 25th Ward and Flower, Sun and Rain, "times infinity" is a visual novel with an alternative good looking interface, interesting and well written characters and dialogue, and a great soundtrack. Although it screams "My first Unity project", the potential in "times infinity" is vertigo-indulcing, blinding and deafening in the best way possible. If it's creator doesn't give up on making games, they will absolutely make an authentic banger some day.
For how cheap it is I think it's worth it, had fun with the bonus challenges and I liked some of its characters, I would say it's not for everyone, but as someone who likes surrealistic settings and cheap graphics this is pretty good, I wished there were more action stages tho, but anyways, tldr; I liked it ^^
To preface, this game is not "good" in the traditional sense. I bought this game because I'm a big fan of this developer's other work, Studio System: Guardian Angel. They've clearly learned a ton since 2021, because this game is VERY rough. Times Infinity has ugly visuals, bad gameplay, terrible pacing, and a nonsensical story. Some of the artwork is straight up unfinished, as the game will randomly insert rough storyboards in-between fully colored/shaded artwork. The two gameplay styles, shooting and platforming, are also both extremely amateurish. Despite all of this, I adored my time with Times Infinity. A few of the things I really appreciated in were the soundtrack, the premise of the plot, and the characters. I especially loved Jazmine, she's really funny. This game was clearly a passion project, which I respect a lot. It's also basically free. I really appreciate this dev's creativity, and I'm excited to see them put out more gems like Studio System in the future. I absolutely recommend Times Infinity if you love unique, soulful indie games made by small dev teams.
flawed fun. clear passion in this and it's worth the price
I think its best to look at this game as a visual novel with gameplay elements, rather than a game with visual novel elements. The gameplay is pretty subpar, but it kind of goes well with the weird vibes the game gives off. The VN parts are really good though. The humor is very dry and absurdist, but the dev embraces it well with the weird ui, awkward gameplay and messy art. It's not very long but I had fun the whole time. The extra chapter you can unlock was also great.
pretty good game :)
times infinity is an experimental adventure game developed and published by alreti circle that combines university life simulation, surreal storytelling, mystery elements, exploration, platforming, and light action mechanics into an experience that constantly challenges player expectations. It begins with a relatively ordinary premise centered around college life but gradually transforms into something much stranger, blending absurd humor, unsettling moments, and unpredictable narrative developments into a game that refuses to stay inside conventional genre boundaries. Rather than building around familiar structures, times infinity thrives on unpredictability and experimentation. The story follows Para, a university freshman arriving at the Tiffson Institute expecting a typical student experience filled with classes, social interaction, and adapting to a new environment. That expectation quickly disappears after an encounter with a mysterious figure who delivers a bizarre warning connected to Para’s dormmates. A strange task suddenly becomes critically important, pushing the protagonist into situations that continuously grow stranger and more surreal. What initially resembles a slice-of-life university story slowly evolves into a mystery where reality itself becomes increasingly difficult to trust. One of the strongest aspects of times infinity comes from its narrative direction. The game consistently avoids obvious storytelling paths. Conversations shift unexpectedly between humor and discomfort. Ordinary moments can suddenly become surreal without warning. The writing deliberately embraces uncertainty, encouraging players to question what they see rather than immediately accepting events at face value. Instead of providing clear answers early, the game builds intrigue gradually through unusual interactions and increasingly strange developments. The university setting plays a larger role than simply serving as background scenery. Campus locations create opportunities for exploration and interaction while supporting the larger mystery hidden beneath everyday student life. Players spend time meeting classmates, exploring environments, and gradually uncovering details connected to both Para’s situation and the strange forces influencing the world around them. The contrast between ordinary college routines and bizarre narrative twists strengthens the game's identity significantly. Exploration remains one of the core pillars supporting progression. Moving through different environments often reveals hidden details, unusual encounters, and subtle clues that strengthen both atmosphere and storytelling. The game rewards curiosity naturally, encouraging players to pay attention to surroundings rather than rushing directly toward objectives. Small discoveries frequently contribute to larger mysteries, helping maintain engagement across progression. Mechanically, times infinity introduces far more variety than players may initially expect. While exploration and dialogue remain major components, the game regularly introduces additional gameplay elements that break routine and keep progression unpredictable. Platforming sequences, light shooting mechanics, and perspective changes appear throughout the experience. These shifts create variety while reinforcing the feeling that players should never become completely comfortable with what comes next. The unusual structure could easily have felt disconnected, but the game uses those changes to support its surreal identity effectively. Genre shifts feel intentional rather than random. The experience constantly evolves, introducing different ideas at a pace that keeps players uncertain while maintaining forward momentum. Character interactions also become essential to the experience. Conversations with students and dormmates help shape atmosphere while contributing to larger narrative developments. The cast carries strong personality throughout interactions, and dialogue frequently balances awkward humor with stranger undertones that gradually build tension. The game’s writing succeeds because it fully commits to its unusual tone rather than trying to normalize its stranger ideas. Visually, times infinity embraces an intentionally distinctive style that supports both the surreal narrative and university setting effectively. Environments feel familiar enough to ground players initially before increasingly unusual moments begin disrupting expectations. Character designs and presentation reinforce the dreamlike atmosphere without sacrificing clarity during exploration. The audio design contributes significantly to immersion as well. Music and environmental sound help strengthen atmosphere while supporting transitions between lighter moments and more unsettling sequences. Combined together, the audiovisual presentation reinforces the strange emotional balance that defines much of the experience. The experimental structure naturally creates limitations depending on player preference. Those seeking highly traditional storytelling or clearly defined gameplay loops may initially struggle with the unusual pacing and unpredictable direction. Certain moments intentionally create confusion rather than clarity. The game prioritizes atmosphere and experimentation over strict narrative structure. However, those same qualities become some of its greatest strengths for players willing to embrace unconventional design. times infinity succeeds because it trusts players to navigate uncertainty rather than constantly explaining itself. It embraces mystery without sacrificing personality. What ultimately makes times infinity memorable is its refusal to become predictable. Familiar situations constantly evolve into something stranger. Ordinary university life slowly transforms into an experience filled with mystery, surrealism, and uncertainty. times infinity delivers a creative adventure built around experimentation, unusual storytelling, and genre blending that rarely feels safe or conventional. The result becomes a distinctive experience that stays memorable precisely because it refuses to follow familiar rules. times infinity delivers imaginative storytelling, memorable atmosphere, strong experimentation, and unpredictable progression that combine into a fascinating experience for players who enjoy surreal mysteries and unconventional game design. Rating: 8/10
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