
The year is 1979. A secret, final lunar mission has retrieved hundreds of moon rocks for study at Aether Research Facility. Overtaken by curiosity, researchers delve deeper and deeper into the unknown. Only to find a sinister and unperceivable
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Until the third and the final chapter, [b]Quadrant has been a good old-fashioned horror game I'd like to love[/b]. There are not so many indie horrors I know that are the same thrilling, atmospheric and interesting to dive into as Quadrant was like. [b]But there is a bad ending to a good start[/b]. [h1]Pros[/h1] ● [b]Great thrilling atmosphere[/b] which sometimes makes you feel goosebumps. Sound design and the darkness all around as well as the hallways with low ceilings make you feel uncomfortable. What makes you even more uncomfortable is that until a certain point in the game, you don't see the danger directly, but hear about it on the walkie-talkie from your comrades and see some evidence of it. One by one, you're left alone with the danger, and that's the moment you start feeling a real fear. ● [b]Reading the notes in order to find out more about the situation happened in this laboratory is interesting[/b]. It's a bit odd to praise a game in which such things should be interesting a priori, but this is – in fact – a rare thing for indie horrors if not for horrors in general. ● [b]Stealth mechanics and non-trivial puzzles[/b]. There are many office levels you which could make the player think twice before move. That fact makes the game feels more real and keeps the player in tension. Sometimes you need to be very attentive, and sometimes you need to make your way quickly but unnoticed. ● [b]It is always clear where to go next[/b], and that is just great. ● It has surprisingly [b]good voice acting[/b]. [h1]Cons[/h1] ● In the first chapter, [b]there are some enemies ruining the tension the player is kept in[/b] as they appear. They run around the office and make you feel like a fool after you escaped the previous floor barely dead. You realize that they are not the enemies you should be afraid of, though you haven't seen any alternatives yet. ● There are so many fuses in the game, and that's simply impossible not to collect enough, but [b]it's really easy to miss the places you need to use the fuses[/b]. So you go through the game, but sometimes you just cannot get the reason you need to collect and keep them still if there is not so much use of them. ● [b]The third chapter. It ruined everything[/b]. All the impression from the tension of entire two chapters was lost here. It seems like the developers made it for the sake of ending the game, as if for some reason they lost an excitement of developing the game or they just didn't know how to end it. Anyway, it seems like they didn't even tested its functionality since the third chapter is not only bad-plotted, but unforgiveably bugged. It has no sense and it just makes you feel confused as if you've wasted your time for nothing good. It's a pity that the third chapter – such an important thing since it's the final chapter of the game – [b]looks like a raw draft and an unworthy end to the first two chapters[/b]... [h1]Conclusion[/h1] I'd rather say [b]you should decide by your own if you want to buy Quadrant or not[/b]. The first chapters are brilliant, and it's a rare gem among indie-horrors. The third chapter, though, spits on anyone who dares to feel excited enough to go to the end, and believe me, it's easy to get excited. Perhaps if the developers had released it not in the episodes, between which there were such long intervals, everything would have ended differently. Neither the players nor the developers themselves would lose interest in the game. It might even have had a more polished ending. Perhaps things would have been different, but... [b]everything ended the way it ended, and I do not recommend you to waste your money[/b], unless, of course, you want to be disappointed.
This game is unbalanced, unplayable garbage. I'm a huge fan of indie devs/games, but this is just trash. I loved the first bit of atmosphere, but after danger is incorporated, and for some reason weaponry, it becomes unplayable rubbish. And the stealth section memorization is just traditional filler. Would not EVER recommend.
This game kinda sucks im just not scared even though it has spiders they come to kill you by suprise, even when you are busy with something even when coming way early small spiders get in the way and climb on you and waste your time enemies right from SCP Containment Breech Portal 2 reference's the game is very buggy, monster sounds only play to spook you getting stuck by doors, walls and objects puzzles with no hint to solve them, just you figure it out very early computer hacking that needs four big passwords and its not even a puzzle all that is based on luck, listen to the loud beeping and buzzling as you try the damn thing for another 50 times achivements for noobs and even gundam space colony for some reason and the washington monument in californa? -FINAL- THE END GAME IS A ♥♥♥♥♥ The final part took me 10+ tries to beat, clearly they didnt test the game it gives you no time to jump from each platform and flip levers and you end up dieing and sinking to your death, then a final run for your life and just to ♥♥♥♥ with you SCP 096 chases you one last time to kill you in a long stretch of hallways and stairs then one last chase on the alien ship. how the hell did we go from alien spiders to aliens? what just happend?
If 1970s sci-fi horror inheres running through sparsely decorated and identical rooms and corridors whilst nothing happens, I don't want to experience it ever again. The highest praise I can muster is of the creature designs, not wholly original but unnerving nonetheless. On a more shameful note, the execution of the story is incompetent; from impassive character deaths all the way to the unavailing end. Now to assign this a rating appropriate to its title. 4/10
alanzoka
Interessante
Невероятно посредственно. Пройдёте мимо - ничего не потеряете.
[i]Что написать, графика на уровне 2003 годов, как и принципе не замысловатый сюжет, с очень затянутыми коридорными брожениями, 10 раз дают помахать по монстрам и не более... для одного прохождения сойдет Порекомендовал бы я Вам данную игру?!?!?!…ничего интересного не несет данная игра, вымышленная атака пришельцев и не более с концовкой, которая быстрее проходиться, чем первых 2 эпизода…да и ачивы по сюжету все собираются, париться не приходиться… Решать вам…3/10[/i]
Boring levels.
I really enjoyed it. It has an interesting plot/story. A good sci-fi/horror. Deserve a bigger budget.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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