
Build an Adventure Park from the ground up! The PuPu clan had just rented a new "playground" from the Dark Goblins. Manage the park, construct park facilities, and grow your clan to serve the expansion of the Park for "hero" customers summoned from other planets!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to PuPu's Adventure Park!
Here's what you need to know about this "PARK"...
In a not-so-far planet called MoeStar, a long established peace between all clans was disrupted when the Dark Goblins acquired a mysterious "summoning" power, leading to their dominance over the other clans.
One of the long-suffering clans, the PuPu clan, out of desperation and destitution as their life source depletes, are forced to sign a lease from the Goblins to run one of their businesses on the planet.
The PuPu clan set up shop on this new lease - an Adventure Park - attracting "heroes" who are summoned through the Goblin's powers to pay a visit. The PuPu Adventure Park is meant to be an unforgettable adventure for the heroes, while the PuPu clan works hard to build park facilities to satisfy park visitors!
As the PuPu clan and Park leader, you'll have full control of the Park operations, the employees (other PuPus) and the facilities:
Staffing and assigning the most "capable" PuPu to run newly-built facilities. The more you make your customers ("heroes") SWEAT from activities, the more you gain as resources to continue running and expanding the Park.
Design your park by catering to the customers ("heroes"); the Park's offerings will be listed on a mission board where different customers ("heroes") will come for different demands. Make sure you build a wide range of missions to get the most out of them - including rare items and hero elements, used to upgrade your Park!
From special facilities like the Weapons Shop, the Groceries and the Tailor's, to special customers ("heroes") like poets, merchants and even bounty hunters...make sure you keep unlocking facilities from the Blueprint to expand the Park. You might also stumble upon some surprising stories in this Park...
With the expansion of the Park, you will need more "employees"! You will be able to breed more PuPu through the Spring of Life. Grow them and feed them through building houses, cookie machines, and bakeries etc. (Yep, they have a sweet tooth!), you will also have to soothe their mood sometimes.
Don't forget why you're here - ultimately you want to revive the God of PuPu clan so that it brings back the mysterious power of the Spring of Life...the source of PuPu's well-being. But first... You'll need to slave the days away by running your lease from Goblin's Park and survive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真的超认真玩了(认真指尽可能投入但仍然笨且不爱读文字) 我虽然推荐,但是游戏的弊端是非常明显的,目前的推荐和不推荐比分是5.5:4.5这样。 来说说目前为止的优缺点。 优点:经营建造规划的可玩性很高,游戏设计很有新意很不错,投入沉浸回报都很不错,画风可爱,剧情可爱,如果没那么多BUG玩下来会觉得很尽兴,会想好好布置一下乐园什么的。 缺点: ①引导仍然不够傻瓜,希望文字更少更精简一点。 比如每月地租结算的粉色花花,就是勇者心愿达成后的东西,这个很重要,但是我是第一个档失败后才意识到这个东西很重要的,为什么呢?因为我一开始傻且没耐心,没看花花的文字说明,我看的是结算页面显示的哥布林币,就一直以为要赚这个哥布林币,但是注意力会被规划勇者任务所需要的五颜六色的瓶子分散,然后结算的时候哥布林币和花花的换算这个我是没看明白的……如果直接在结算界面告诉我:本月月租是多少个花花,很大的字那种,超简单的就一行字,个人觉得会更直观。然后哥布林币的换算建议保留,就是比如哥布林商店开启后可以跟我说以后可以把这个月租花花兑换一部分变成哥布林币然后可以买东西,这样我就有一个前因后果了…… ②勇者会卡住。 我的档坏了2-3次,有些勇者会在原地卡,最夸张的是张伟也跟着卡住,这个档我已经上报了,多少会有点影响游戏性,希望给勇者和张伟们做一个”刷新“按键,这样在他们卡住后可以按一下这个按键让他们刷新到可以继续活动的位置。 ③建筑物的旋转和拆除。 这个超级重要!!!!! 在第一个小图就是荒地这边基本都开发完成比较完整之后,我会想修建一下乐园,因为盖的时候就是哪里有空放哪里,其实乱糟糟的,希望可以有拆除建筑物的选项。而且希望建筑可以上下左右四个方向旋转,目前的旋转方向比较单一。 ④希望装饰物有buff加成 比如摆放后可以让勇者更有耐心什么的……多做几个任务再走啊喂 = = 不然这个装饰物不是很鸡肋嘛,又想摆又怕占地方…… 我算是忍耐度比较高的傻瓜式玩家,就是不爱读文字又喜欢经营,希望尽快上手的那种玩家,以上这几个是我玩下来比较明显的、会挑战我耐心的缺点,目前、迄今为止、是觉得瑕基本不怎么掩瑜,因为一旦上手了真的非常上瘾!!很久都没好好玩过这类游戏的我冲这点也会想好评,比起DEMO已经改善了很多,希望参考一下我的意见再接再厉啦。 (还会再玩下去,如果后面我心态再崩了我就跑回来打个不推荐555=-=##)
画风是休闲游戏 ,对于休闲玩家指引太迷茫
必须推荐,首先画风很可爱,并且这个题材很新颖
快2小時遊玩 就一直人物不動 過分 不就是卡 退費
不推荐,BUG很多,像是个半成品 优点:画风讨喜,四个地形有不同的特性,装饰也符合当时的地形。 缺点:1.勇者经常卡死在一个地方,有时候点脱离卡死可以,有时候脱离卡死都完全无效。 2.建筑经常卡住,勇者经常在建筑门口一直排队。需要点一下休息再营业,或者直接存档再读档。 3.玩时间长了特别卡,需要存档再读档才能恢复。 4.系统设计半成品,冒险路线选择,只能选择自定义,其他都会因为没有设置任务而勇者无法完成旅程。 5.任务路线不清晰,勇者路线没解锁的时候,都不知道要建什么建筑才能解锁,研究点又少,试错成本较高。 6.大后期的研究太拖了。研究结束了也没有提示,要是想不起来,这个拖个几天都研究不完! 7.第一次见到有成就系统的游戏,打到最终结局没有成就的游戏。
画风很可爱,题材有心意的模拟经营游戏,从哥布林那边租地,建立战斗地点,养魔物,布置勇者的任务。
其他小bug就算了,不能存檔是甚麼意思?自動存檔也是壞的,浪費我一個小時,難道存讀檔不是一個遊戲應該最緊急處理的問題嗎?還是你們覺得玩家的時間不值錢,反正錢都花了遊戲都買了浪費再多時間也會把屎吃下去?
画风可爱的模拟经营类游戏,适合养生玩家挂机玩,前期要自己看管史莱姆,中期解放情绪塔以后就能委托系统自动管理部分建筑的史莱姆更替,后期就变成完全的后台挂机游戏了 游戏玩法要按照勇者的心愿建造对应的建筑获取资源,初期以守卫为主积攒原始资本,然后慢慢开放路人甲,第三个位置第四个第五个,建筑也是如此,从满足守卫心愿到路人甲再慢慢开放后面的,一定不能贪,勇者的心愿几乎都是一整套的建筑,如果有心愿没能达成就会导致情绪值降低,间接导致月末的总额外收益按百分比降低
好玩是挺好玩的,BUG有点多,但是看这个补丁修复的频率就知道这是群真干事的人啊。好评来一个
没脾气了,闪退到没办法玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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