
Build shops, craft items with hundreds of customization options, and manage your resources wisely to lead your Heroes to success. Immerse yourself as proprietor of a medieval fantasy town in a world abounding with Heroes and Monsters.
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About

In a world abounding with monsters, His Majesty The King tasks you with warding off the threats that surround the land. For this, you are given the role of the proprietor of a fantasy town where you will recruit Heroes, manage your resources and supply your shops with the wares that your Heroes need for their adventures.
A Hero's Rest will put your management skills to the test as you fight to grow your town's popularity while tending to your Heroes' needs & His Majesty's demands.

Unleash your creativity and build your shops across multiple landscapes, from cosy little Taverns to huge Training Grounds, the choice is yours.
Each shop brings a boon to your town, providing you with new ways to gather resources or interact with your Heroes' fates.
Supply your shops with the necessary upgrades and decorations to push your town's popularity to new heights.

Craft gear across 16 different categories and thousands of customization options.
Level up your crafting stations and provide higher-quality gear for your Heroes.
Display your crafted gear across your shop's various displays and watch your Heroes wear the equipment they purchased.
Heroes have a mind of their own and little regard for their safety. You'll need to make sure to send Heroes on quests that they can conquer or they will find their demise.
Send the Heroes on quests to gather resources so you can overcome the dangers that threaten your town.
Watch them grow from inexperienced adventurers to powerful Heroes and create a personal attachment to those who stand out.
Use the tools provided to you by shops like the Innkeeper & the Apothecary to influence the fate of your Heroes and secure their safety.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rudimentary execution of an idea, woeful ui and controls, limited enjoyment. Too much faff carrying out basic functions. Especially annoyed there was no pan and tilt function to the camera. It wasn't engaging, it was a chore, even following the tutorial. Nah, I can't be bothered with it.
[h1][b] TLDR: While close to being an awesome management RPG sim, it falls short with a cumbersome UI and shallow mechanics that greatly impact longevity. [/b] [/h1] [h1]PROS: [/h1] ➕Music ➕Addicting management aspects ➕Create your own classes [h1]CONS: [/h1] ➖Some UI elements can be improved (lacking # of items in stock when crafting, hard to tell type of items in stock from bag) ➖Lacks explanation for some quest objectives, like “Production farms” ➖Main loop can get repetitive ➖Not enough long-term variety (repetitive) ➖UI Elements do not save when you make changes (!) [h1] [b] Content (Game world/Narrative) – [6/10] [/b] [/h1] The game world takes place in the medieval ages, from a top-down view. There are a few different areas to choose from, but each area comes down to you controlling the shops on multiple plots of land. The world itself changes seasons, but otherwise has very little direct interaction. There isn’t too much of a narrative. The basic gist if you have to build up a town for heroes at the behest of the king. The narrative doesn’t really expand too much beyond that. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] Being a town-management simulator, you’ll spend the vast majority of your time managing the shops that the heroes use. Crafting and restocking gear, health restoration, and quests, thankfully with some automation as you progress. I would say that a good 70% of the time I spend playing was in the inn constantly making new quests. Otherwise, the gear you make is fairly quick to craft. I found the mechanics to be good. It walks a thin line between repetitive and addicting. I played on Normal mode and would consider that to be pretty forgiving. The greatest difficulty comes from timed quests that you need to complete with and the RNG associated with your heroes from taking them. Even making some quests as priority isn’t a guaranteed method. [h1] [b] Graphics (Quality/Technical) – [4/10] [/b] [/h1] I found the graphics to be good. Nothing spectacular. I’ll say that the lighting looks off when the ground is wet, which is fairly frequent. It kind of makes the entire world look like a glazed doughnut. I want to point out the UI in this section, because as a management game, a la Civilization-types, a UI is pivotal to a good experience. So is the UI here good? Kinda/not really. It does a good job at the bare necessities, but I feel like not enough thought went into the finer details that you notice when playing it a while. Things like: There’s no way to easily see slay quests in progress. This is essential if you don’t want to spawn the boss too early. No way to filter by retired classes. No way to quickly see how many of a particular item you have in stock. No way to see top sellers at a vendor. The resources are out of order between the top of the screen vs the quest craft dropdown. You can increase the message window size (“Chatbox”) and change what type of tier resources to naturally display….but [b]all of this is reset when you load back into the game[/b] which makes this kind of pointless to set up everything again. I didn’t notice too many technical issues. Auto save causes the game to freeze for a few seconds, especially when your town is more full with NPCs, and stopping time often causes graphical glitches on NPCs that appear as a very long “Trail” coming off of them, like their clothing or something. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [7/10] [/b] [/h1] Good music. I absolutely love the inn music, and the town music was decent too. I found myself often humming along. There is no voice acting that I can remember, maybe just small one-lines, but nothing significant. [h1] [b] Replay Factor (Longevity) – [5/10] [/b] [/h1] After around the 15 hour mark, I started to feel the repetition, so I worry about the longevity. There are only 4 tier of resources and once you collect enough of them….that’s kind of the game. I could see some okay replay value here, there’s some great starting decisions to make - what classes to make, what shops to go with first, ect. Add in increased difficulty and it has some good potential, but I can also easily see the repetition. [h1] [b] Final Verdict – [7/10] [/b] [/h1] A Hero’s Rest: An RPG Town Simulator (AHR) is a town management game where you build up a cozy little town for heroes to get some R & R in between quests. For my biggest negative, it would have to be the UI and the lack of long-term variety. The UI I covered mostly above, but to summarize in a sentence - you’ll start to notice its downfalls the more you play the game and realize you can’t find something important without going through 3 button clicks and scrolling to find it or, even worse, have to go to a shop to look at their UI. For the long-term variety, there’s only 4 tiers of items, which you can hit tier 2 within a few hours of playtime, but the repetition increases drastically as you pretty much make rounds from shop to shop, and craft ad nauseum. For my positives, I would say its the gameplay mechanics and its RPG elements. I really dig the management aspect of the game. Even if it's a bit shallow and gets repetitive, I enjoy micromanagement, crafting fantasy things, and managing classes. It’s cool watching your heroes progress by leveling up and getting better gear, and it's satisfying when you craft a legendary item. Within the first 10 hours, I felt that “Just one more turn” vibe as I lost hours to playing, it was super fun at the start. Overall, AHR is a decent game, but a bit shallow. I think it could shine much more with some events that aren’t just passive increases/decreases to success change, and maybe a few more item tiers. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] It's currently priced at $25, and I cannot recommend it at that price. I think a solid price point here is $15 or less. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
A game with potential, the foundation is there but sadly it got abandoned shortly after release. Now I regret my purchase, so can't recommend it.
Editing my review after 15 hours of gameplay and unlocking raids (killing first bosses). Game definitely has something to it and is a great idea, but execution and content is a bit lackluster as of now. After you build the (few) buildings that are avaliable, you've pretty much seen everything. It's a lot of micromanagement that very quickly becomes more tiresome than anything else. Building / decoration is very limited, both by the number of options and the system itself. My advice is to wait for the game to grow a bit more. Giving thumbs up to encourage the developpers but I would only buy if on sale as of now.
I bought A Hero’s Rest during early access thinking it would be something like Majesty, I was wrong. I tried to find the fun out of the game sadly there isn't much. The gameplay loop is quite boring, shallow and repetitive. Making armors and weapons for heroes and assigning it to them feels like a chore. There's not much strategic depth or meaningful progression. Hero behavior feels more like busywork than something emergent or interesting. I find no reason the continue my torture. If you are into city building and whatever this game is this could be for you. For me it is a No
Rough around the edges. No UI-Scaling and it seems like it has been abandoned
Progression in this game is unfortunately just agonizingly slow. Between having to wait far too long for quests to complete, meager rewards, nothing really to "Do" in your idle time, a fair chance to fail quests and get nothing. I played for a few hours and in that time I feel like I accomplished nothing. If you like the vibes and like to just sit there watching things happen, power to you, but as far as management sims go this one's all fluff no gameplay.
I was dubious about this game, since it's been produced by a very small team (2 people) and is relatively pricey for an indie title, but am really pleased with it. The depth and attention to detail are surprising. It could benefit from more QoL improvements (e.g. more automation after reaching a certain threshold) and more decorations/things to add in the buildings (either functional or aesthetic), but the existing ones do not detract from its overall quality. I do recommend it to any managerial game fan.
Very addictive and fun! There are certainly a few things that need work and some QoL updates that are needed, but that didnt stop me from playing like 20 hours straight the first time I picked it up. And I absolutely plan to play more since I have grown attached to my silly little town ♥ Hope to see some new updates sometime soon!
once you build your town, have all the upgrades, advanced your gear shops to be at the highest tier your basically trying to get the quest chains but your heroes are usually over CR for them, then you need to restock the inn food every 5 minutes and all the shop upgrades, gets kinda tedious. dont get me wrong its a chill game, theres not much to do, most my heroes are CR 60-70 and only up to the undead quest chain. Bottom line is the game needs more stuff to do, would also be cool if legendary gear looked like legendary gear and if you could create gear sets with bonuses or something, the templates are pretty pointless unless you want every class to look the same. also the game needs to automate the tedious stuff and have the shops restock the items, and the inn needs more the 4 "auto make this food item" slots. most my time is spent looking at the inn waitying to restock the food every few minutes. would also ben cool if at some stage you can actually watch the heroes on their quests. but havent seen a update for the game since jan so not sure if the game will even get more content or updates.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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