
A story centered around sisters, and as their brother, I must protect them. My mission is to find and reclaim the memories of time spent with my sisters. Numerous adventures filled with challenges are just beginning. This is my very own RPG life!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
本质魔塔,原来还有补丁,算是意外惊喜了 精力和躯体攻击太高贵了。。 而且你现代篇王国篇都怎么都是同一个女神,其他的妹妹女神呢? 希望能公布下后续更新计划,目前来看内容量还是偏少
一般,AI图影响不大,玩法类似魔塔,不用管战斗,升级策略决定好就行,地图有些偏大了,跑图很烦...... 总的来说,打折可以考虑,原价买是纯有钱没处花 PS:打补丁很麻烦,要魔法,或者去评论区找,而且打不打补丁影响不大,差点意思。
《與妹有約 Promise with My Sister》是由Carnival Pepper制作发行的一款策略冒险肉鸽黄油。 游戏本质就是走格子魔塔日式RPG,通过招募妹妹队伍构筑对抗敌人(自动战斗,可提速),触发路径事件或战胜敌人可以选择RPG数值的提升选项(加之性格增益树)以及提升等级,而除了培养妹妹外还需要随机应变,灵活运用好道具,道具类型主要也就分两类,第一类补给型道具主要是加血、复活两种,第二类地形道具可以创造格子、清除毒潭和其他障碍等,初始妹妹阵容上限就两个,随着游戏推进可以解锁最多四个,容错率和策略性也会大大提升。 整体游玩下来,本作肉鸽要素体现的其实并不是多么明显,除了初始强化一下后续游玩体验都是比较线性的,因为关卡的格子内容是固定不变,重复感较强, 至于H要素,CG数量很多,但演出就很贫瘠了,实用度算是中规中矩吧,像素风算是风格特色,既然是AI生成,其实要是能来点动态演出就更好了。 喜欢该题材的玩家可以尝试一下。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
挺好玩的,一开始不知道开局买的道具在哪,后面反应过来了,进游戏不是有个紫色的传送门嘛,进那个传送门把东西拿了就行了
第一次接触的时候有点不会玩 现在看懂了,比起hcg,的确更容易勾起人的胜负欲
很好玩的小游戏,谁不喜欢魔塔呢!
平衡性太差,难度太高,资源给的太少,看在那啥的份上给个好评罢
Promise with My Sister is a small-scale indie RPG that blends light strategy, exploration, and character progression into a gently paced adventure built around themes of family, memory, and perseverance. Developed and published by Carnival Pepper, the game sets itself apart less through mechanical complexity and more through the way it frames its systems around a personal, emotionally grounded premise. Rather than presenting a sweeping epic or high-stakes fantasy war, it focuses on a quieter journey that emphasizes bonds between characters and gradual growth over time. The narrative centers on a brother who sets out on a journey tied closely to promises made to his sisters and the memories they share. This premise provides both emotional motivation and structural direction, as much of the game revolves around protecting, supporting, and progressing alongside these characters. The story unfolds in small pieces through exploration events and collected memories rather than long stretches of exposition, giving the experience a reflective tone. While the plot is simple on the surface, it serves as a consistent anchor that keeps the player engaged with the game’s goals and progression. Gameplay is built around repeated exploration runs across branching paths and stages. Each journey offers opportunities to encounter events, gather items, and strengthen the party, with outcomes influenced by preparation and character composition. The sisters function as the core of the party system, each contributing different abilities or passive effects that shape how encounters play out. Choosing which characters to bring and how to develop them becomes the primary strategic layer, encouraging experimentation rather than optimization-heavy play. Combat is handled automatically, shifting the focus away from moment-to-moment inputs and toward planning and synergy. Instead of directly controlling every action in battle, players concentrate on building an effective team and equipping the right items before setting out. This approach lowers the mechanical barrier to entry and keeps the pace relaxed, though it also means that combat lacks the immediacy and tactical depth found in more traditional RPGs. For some players, this design choice will feel liberating; for others, it may reduce engagement during encounters. Progression is closely tied to collecting memories and items during exploration. These memories act as both narrative fragments and functional resources, unlocking upgrades, new options, and improved performance in future runs. Over time, the player builds a sense of steady advancement, not through dramatic power spikes but through incremental improvements and broader strategic flexibility. This loop gives the game a mild roguelite flavor, as each run feeds into the next, making repeated exploration feel purposeful rather than redundant. Visually, Promise with My Sister adopts a pixel-art style that leans into simplicity and nostalgia. Character sprites and environments are clear and readable, prioritizing function over spectacle. While the presentation does not push technical boundaries, it supports the game’s calm and intimate tone effectively. Some visual elements feel uneven in polish, which may stand out to players sensitive to artistic consistency, but the overall aesthetic remains cohesive enough to maintain immersion. The interface and quality-of-life features reflect the game’s casual philosophy. Controls are straightforward, auto-saving is frequent, and the option to speed up certain sequences helps reduce downtime. These elements make the game easy to approach in short sessions, which suits its looping structure and relaxed pacing. The experience rarely feels demanding, instead inviting players to engage at their own comfort level. Where the game may divide opinion is in its scope and depth. Those looking for complex systems, active combat, or extensive narrative branching may find the experience too light. Repetition can also set in over longer play periods, as the core loop does not dramatically evolve. However, players who enjoy gentle progression, team-building, and thematic cohesion are more likely to appreciate what the game offers. Overall, Promise with My Sister is a modest but thoughtful indie RPG that succeeds by aligning its mechanics with its themes. It delivers a calm, character-driven experience focused on exploration, memory, and familial bonds rather than spectacle or challenge. While it may not leave a lasting impression through innovation or scale, it offers a sincere and approachable journey that will resonate most with players who value atmosphere, repetition with purpose, and emotionally grounded storytelling over mechanical intensity. Rating: 6/10
首先要说明,如果想手冲,没必要玩这个游戏,这是一个类魔塔游戏 游戏内容不错,只能说在玩到魔塔玩累了的时候偶尔有点18R的内容不错,但是要手冲没必要玩,因为cg的获取难度较大
整體算簡單且有遊戲性的小黃遊
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SOK MIN | $8.7K | 115 | 93% | $4.99 |
| Lost in Dungeon / 地牢迷失者 | $8.7K | 69 | 67% | $4.99 |
| Astro Tripper | $8.7K | 69 | 58% | $4.99 |
| Demons Rise Up! | $8.7K | 56 | 52% | $9.99 |
| Ashley Clark: Secret of the Ruby | $8.7K | 55 | 78% | $9.99 |
| BDSM Clicker | $8.7K | 181 | 88% | $2.99 |
Related
| Slay the Spire | $80.1M | 216.8K | 97% | $6.24 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.9K | 65% | $29.99 |
| Tabletop Simulator | $42.2M | 73.9K | 96% | $19.99 |
| Coral Island | $20.9M | 27.3K | 89% | $29.99 |
| 9 Kings | $11M | 22.7K | 93% | $19.99 |
| Volcano Princess | $9.5M | 48.7K | 98% | $7.14 |