
A simple fighting game with one attack. Features fast-paced, expressive movement and rollback netcode.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun game. It sucks that every time I pick red my opponent counter picks blue. Blue is way too OP after the most recent update.
god came to me in a dream and said "adam, you are my chosen son. go among your peers and spread my word." he handed me a giant red rectangel which was pretty weird ecause he didnt have any hands just arms. anyway i woke up and realized it was the third day of a really bad trip and i fell asleep for like three hours playing this game. its simple but it made me see god
Got beat by a blue main, I'm so sad now.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nair
nair > nair > nair > nair > nair
Great game for the price. Would 100% recommend.
Si
This game is actual fire, new update added music and colour customization, and the netcode is better than like half the fighting game scene for some reason. 10/10 experience unironically.
Hmm, I'm going to be honest, I never really had a chance to play this game properly because the playerbase seems to have moved on and I can't get an online match, I'm a friendless loser and have no one to play local multiplayer with, and there's not even CPU opponents or anything here, so honestly this review is based mostly on my random guesses as to the nature of this game and the impression I got just messing around doing stuff, but the game just honestly didn't "feel" like a fighting game to me, and I mean the lack of a ground attack and the way the movement in the air felt very "floaty" and undefined and like "however the physics of the situation plays out, man" rather than the fairly rigid predetermined stuff I'm used to just didn't "click" as a fighting game to me, and if I hadn't seen the Steam page describing this as a fighting game and you'd just handed this game to me and asked me what it was, I might have just called it a random party game or something not specifically related to any genre, but honestly this is probably a highly subjective assessment, and as an example, I was never good enough at Marvel VS Capcom 2 to be able to move in anything resembling an effective manner, but tournaments of that game look very much free form and floaty, and so perhaps to somebody used to games like that it would immediately click as "Ah, I see what we're doing here. This is textbook fighting game stuff", but as someone who when they started seriously getting into fighting games was more on games like Street Fighter IV and stuff, this just seems alien to me. Also, I feel I should say in case anyone is wondering, yes, NAIR and DAIR are meaningfully different games and not just the same game twice or an upgraded version of the other or anything, so if you were getting one, it would also be worth it to get the other.
лучше чем смэш
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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