
Dive into intense, fantasy, tower defense action! Using turrets, spells, and your cunning, you must defend your kingdom against an onslaught of enemies launching a surprise attack while the king is away.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's hard to believe at first: But this is actually a great TD game!! The obvious two main issues when you play it for just a little bit are: 1) the screen which would move awkwardly when you use the mouse to move the edges, and 2) the slow pace of this game. Well, here are two big 'hacks' to fix those simple problems: 1) Use the ‘WASD’ keys to control the camera and 2) hit the fast-forward button to speed-up the game. Tada!! If you move past these early annoyances, you’ll discover a really well-made and well-balanced game. I particularly like the combination of towers with also lots of ‘arcane’ (i.e. magic) options. Almost giving it a feel of a good D&G game on top of it all. As such, managing your upgrades and ‘mana’ is a huge part of the strategy as well, as you won’t do it with just the towers alone! How many TD games offer you that much?! Now, ready for more? The setting options also allow you to let the enemies damage your towers (or not), depending on how much of a challenge you like. If you set it ‘on’ then forget about Tower ‘Defense’ . . .This becomes an all-out war, especially later in the game! Sure the camera movement problems do get in the way further down the missions too, as some tower placement spots are hardly noticeable on bigger maps ( [spoiler] near your fortress [/spoiler] ). But here again is another big-little tip: Use the ‘Q’ and ‘E’ keys to rotate as well, and just like that you’ll get a better view of the entire map. I wish the devs would come back and fix these little annoyances. But considering there hasn’t been any updates in a while, I only have little hope of that. This being said, if you keep your left hand on the WASD (and Q – E) keys for the camera, and your right hand on the mouse to choose your strategies and blow out some damages, this game actually becomes a true hidden gem in the genre, even in its current state! At least, IMO, every true TD fans should give it a try . . .And enjoy the Hell they will bring upon with these ice-bolts and fire tornadoes!!
Tower defence с уничтожением врага не только автоматически башнями, но и собственноручно творимыми заклинаниями.. В принципе, не плохой. Есть структура развития как башен так и магии. Однако, наличие РПГ составляющей тут сильно преувеличено. В серии последовательных локаций вам сообщают кусочки того, что с натяжкой можно посчитать сюжетом. Но так, рваные куски из чего-то такого, о чём вам не рассказали. Никакого отыгрывания роли, здесь, разумеется, нет. Есть русская локализация, но кривоватая по переводу. По интерфейсу игра как бы, не очень доделана. Он присутствует по-минимуму. С остальным вроде всё в порядке. Багов не встретилось. В любой локации присутствует как сюжетный режим с ограниченным количеством волн врага, так и бесконечный режим в трёх вариантах сложности, в котором никакой ранее накопленный вами прогресс не учитывается и вам надо начинать всё с нуля. Так же можно включить возможность повреждения врагами башен, что бы игра не казалась мёдом. [i]Обзор был написан куратором группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Если хотите посмотреть остальные обзоры, то жмите [url=http://store.steampowered.com/curator/28776273/]Сюда[/url].[/i]
This is a very specific type of tower defense - almost more of a puzzle game than an OG free-form TD. Each level requires a bit of thought into how you're going to spend your talent points and combine leveling tower abilities with leveling player abilities. The difficulty increases at higher levels, so you'll want to play around with spells and towers early on to get a feel for how you want to solve those later murder fests. It's light on story but has that gimmicky classic TD writing style to it that made me pretty nostalgic for Warcraft 3 days. It's the perfect summer evening puzzler, and if you love tower defense you'll love Hold the Fort. [i]Disclaimer: The dev once bought me a boilermaker. This in no way or shape influences my review, but now means I owe him a few beers soon![/i]
For the first hour or so I was totally involved. Learning the game, interesting talent tree and some nice spells. However, it has fairly quickly become very repetitive and I am wishing the levels finished before time. The game does not seem to have enough variation and the pathing is very nondescript. Perhaps a good game trying to get out!! Overpriced at this stage of development, Would be happy to amend review depending on further updates,
A mediocre game. When I use the mouse to scroll down-right I move up-left. Use of asdw is a must. Repairing the towers was just boring. Just getting less money would have worked as well with less hassle. Using the spells was actually more fun than anything else in this game. For the effects.
While Hold the Fort is not trying to reinvent the TD genre, it introduces enough tiny novel elements to be pretty catchy and pleasant to play. The mix of deployable soldiers and towers taking damage from the enemies spices up the gameplay enough compared to a too classic TD style, while a pretty big talent tree, and a good variety of enemies and towers prevents it from getting too repetitive. It's solid, clean and I see the developer is working on it pretty actively with updates and fixes already. Good game, glad I got it, it was a while I didn't play a Tower Defense, and I had forgot how fun is the gameplay loop of such games.
If you are interested in spending all your time repairing and replacing towers, then this game is for you.
Horrible limited maps with only pre determined spots to place your towers. Very little stradegy, accomplishment, satisfaction or fun in playing. The skill tree gives it some playability and sense of accomplishment. Ar L16 now and I have no motivation to play anymore as it seems there is no reason to other then to build the skill tree. Every damn map has been pretty much the same boring thing so i know what the rest of the maps will be like. I should have read the reviews more before i wasted my time and money.
For a first entry and TD game I must say I like the concept between using mana and helping out with your defences. Interesting concept and very fluid. If you enjoyed the kingdom rush series then this is a no brainer. I do hope there will be future content but regardless I am looking forward to the dev/devs team and future works. The new project Dungeons of Edera looks pretty cool and I am excited to look at the progress!
Hodor?! Decent TD game with several spells and interesting skill tree. Select from 8 tower types and they can't be upgraded until you've researched it. Gold is not awarded per kill but at the end of each wave. Needs some optimization.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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