
Dive into intense, fantasy, tower defense action! Using turrets, spells, and your cunning, you must defend your kingdom against an onslaught of enemies launching a surprise attack while the king is away.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's hard to believe at first: But this is actually a great TD game!! The obvious two main issues when you play it for just a little bit are: 1) the screen which would move awkwardly when you use the mouse to move the edges, and 2) the slow pace of this game. Well, here are two big 'hacks' to fix those simple problems: 1) Use the ‘WASD’ keys to control the camera and 2) hit the fast-forward button to speed-up the game. Tada!! If you move past these early annoyances, you’ll discover a really well-made and well-balanced game. I particularly like the combination of towers with also lots of ‘arcane’ (i.e. magic) options. Almost giving it a feel of a good D&G game on top of it all. As such, managing your upgrades and ‘mana’ is a huge part of the strategy as well, as you won’t do it with just the towers alone! How many TD games offer you that much?! Now, ready for more? The setting options also allow you to let the enemies damage your towers (or not), depending on how much of a challenge you like. If you set it ‘on’ then forget about Tower ‘Defense’ . . .This becomes an all-out war, especially later in the game! Sure the camera movement problems do get in the way further down the missions too, as some tower placement spots are hardly noticeable on bigger maps ( [spoiler] near your fortress [/spoiler] ). But here again is another big-little tip: Use the ‘Q’ and ‘E’ keys to rotate as well, and just like that you’ll get a better view of the entire map. I wish the devs would come back and fix these little annoyances. But considering there hasn’t been any updates in a while, I only have little hope of that. This being said, if you keep your left hand on the WASD (and Q – E) keys for the camera, and your right hand on the mouse to choose your strategies and blow out some damages, this game actually becomes a true hidden gem in the genre, even in its current state! At least, IMO, every true TD fans should give it a try . . .And enjoy the Hell they will bring upon with these ice-bolts and fire tornadoes!!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tower defence с уничтожением врага не только автоматически башнями, но и собственноручно творимыми заклинаниями.. В принципе, не плохой. Есть структура развития как башен так и магии. Однако, наличие РПГ составляющей тут сильно преувеличено. В серии последовательных локаций вам сообщают кусочки того, что с натяжкой можно посчитать сюжетом. Но так, рваные куски из чего-то такого, о чём вам не рассказали. Никакого отыгрывания роли, здесь, разумеется, нет. Есть русская локализация, но кривоватая по переводу. По интерфейсу игра как бы, не очень доделана. Он присутствует по-минимуму. С остальным вроде всё в порядке. Багов не встретилось. В любой локации присутствует как сюжетный режим с ограниченным количеством волн врага, так и бесконечный режим в трёх вариантах сложности, в котором никакой ранее накопленный вами прогресс не учитывается и вам надо начинать всё с нуля. Так же можно включить возможность повреждения врагами башен, что бы игра не казалась мёдом. [i]Обзор был написан куратором группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Если хотите посмотреть остальные обзоры, то жмите [url=http://store.steampowered.com/curator/28776273/]Сюда[/url].[/i]
This is a very specific type of tower defense - almost more of a puzzle game than an OG free-form TD. Each level requires a bit of thought into how you're going to spend your talent points and combine leveling tower abilities with leveling player abilities. The difficulty increases at higher levels, so you'll want to play around with spells and towers early on to get a feel for how you want to solve those later murder fests. It's light on story but has that gimmicky classic TD writing style to it that made me pretty nostalgic for Warcraft 3 days. It's the perfect summer evening puzzler, and if you love tower defense you'll love Hold the Fort. [i]Disclaimer: The dev once bought me a boilermaker. This in no way or shape influences my review, but now means I owe him a few beers soon![/i]
For the first hour or so I was totally involved. Learning the game, interesting talent tree and some nice spells. However, it has fairly quickly become very repetitive and I am wishing the levels finished before time. The game does not seem to have enough variation and the pathing is very nondescript. Perhaps a good game trying to get out!! Overpriced at this stage of development, Would be happy to amend review depending on further updates,
While Hold the Fort is not trying to reinvent the TD genre, it introduces enough tiny novel elements to be pretty catchy and pleasant to play. The mix of deployable soldiers and towers taking damage from the enemies spices up the gameplay enough compared to a too classic TD style, while a pretty big talent tree, and a good variety of enemies and towers prevents it from getting too repetitive. It's solid, clean and I see the developer is working on it pretty actively with updates and fixes already. Good game, glad I got it, it was a while I didn't play a Tower Defense, and I had forgot how fun is the gameplay loop of such games.
A mediocre game. When I use the mouse to scroll down-right I move up-left. Use of asdw is a must. Repairing the towers was just boring. Just getting less money would have worked as well with less hassle. Using the spells was actually more fun than anything else in this game. For the effects.
If you are interested in spending all your time repairing and replacing towers, then this game is for you.
I love tower defense games, been playing them since the first starcraft mods, lately Warstone TD, Gemcraft Series and of course Kingdom Rush + Frontiers. I couldn't resist buying this TD game with 50% discount. Good:[list] [*]There is a wide variety of towers (including flame, ice, laser) and clearly, some are much better for certain levels or placement spots than others, e.g. obviously placing the AoE towers in front and the hard-hitting single damage towers towards your base to pick of runners or the heavily armored foes that get through the slaughter, also it's very satisfying to place a few flame towers on a very long path and watch the enemies just slowly burn to a crisp as they try to get through a mile of burning hell. [*]There is an even bigger variety of mostly flashy and very effective spells that cost mostly mana and sometimes gold, including fire tornadoes, blizzards, flash freeze, traps, mass repair. [*]You get exp for every enemy slain and are totally free to distribute skill points balanced on new towers and tower upgrades as well as into the opposite skill path of better and crazier spells and mana upgrades, or you could go down just the path you like more, everything seems to work. [*]Extremely customizable with lots of shortcuts you can allocate, different difficulties and even the option to switch tower damage on or off. Some enemies can damage your towers and you have to repair them, which is imho how this game should be played and is balanced around, but some won't like the added fuss, so just switch it off and at least play on the hardest difficulty then to offset this, otherwise you'll just swim in gold and have no way to spend it. Also lots of graphics options. [*]The graphics overall are very detailed and the levels, towers, enemies and especially the spell effects are obviously lovingly crafted. With a Ryzen 5 2600 and a 1070 I can maintain 144 fps at 1440p on maxed out settings only when no enemies are on the screen, for fluid gameplay during large waves I had to scale back. [*]You can quickly switch between three different game speeds so you can micromanage in difficult situations and accelerate the boring parts.[/list] Neutral:[list] [*]The graphics to me look a bit sterile, in the way that Age of Empires looks sterile when compared to Warcraft. The game is aiming for a more realistic look, the main problem with this imho is that the enemies are really hard to tell apart as they have no big exaggerated features. [*]There's no world map. It's not a big deal for me and the mission list does its job, but some immersion is missing because of this. [*]The story is very basic. I don't expect a twisting, complicated, intruiging storyline for a TD game obviously, so it's no biggie.[/list] Can and should still be optimized / changed:[list] [*]The area you can scroll around in is severely restricted, and worse, when you zoom in, you can't scroll farther to the edges, you're still stuck at the same x,y-coordinates that are the boundaries when zoomed out, meaning you'll always have to play on maxed zoomed out setting, otherwise you can't see a large part of the inbound enemies until they're standing right at your first towers. [*]When frame rates drop, scrolling gets choppy and slower, so getting around the big maps (and you have to when surveying all the enemy paths) feels like a chore. At least include a scroll speed setting please. [*]Tying into this, sounds get much louder when you're zoomed in and very low when zoomed out. This is realistic but bad design in this case, as you're almost always zoomed out and the combat sounds are almost inaudible while the UI sounds and music stay at full volume, so you're almost shocked every time you get an error sound because the spell you want to use is still on cooldown. Also, you feel very detached from the fighting on the ground when you can barely hear it, which adds to the sterile overall feel. [*]There are still some typos in the descriptions and unit names (e.g. a quick look in the bestiary yields "beserker", "presense", "in it's path" instead of "in its path", ...)[/list] Overall, it's worth the price, because it's quite different from most TD games with a very impactful, interesting skill tree and great 3D graphics with rotatable maps and impressive, satisfying spells that make you really *feel* like a godlike mage. I'll continue playing through it, but don't expect an extremely long, balanced and polished game, this one has different strengths. Not to say that it couldn't be quite a bit better with a few more updates still :)[/list] Edit after finishing this game: The last campaign, defending against the undead, is distinctly better than the first two thirds of the game. The more dramatic and memorable orchestral score was a nice contrast to the nondescript background music earlier. The snow effect is very well done and adds some atmosphere. And, not least, the difficulty really ramps up the last few levels. You'll always have to be on the lookout for Shadows running through and stunning all your towers, and use every tool at your disposal to stop them early. Which also highlighted the problem with the near indistinguishability of most units, as it would be nice to see them at a glance when panning around instead of trying to find them by looking near your stunned towers... But overall, it was fun playing through it and I recommend Hold the Fort, although I don't see me restarting on the highest difficulty.
For a first entry and TD game I must say I like the concept between using mana and helping out with your defences. Interesting concept and very fluid. If you enjoyed the kingdom rush series then this is a no brainer. I do hope there will be future content but regardless I am looking forward to the dev/devs team and future works. The new project Dungeons of Edera looks pretty cool and I am excited to look at the progress!
Hodor?! Decent TD game with several spells and interesting skill tree. Select from 8 tower types and they can't be upgraded until you've researched it. Gold is not awarded per kill but at the end of each wave. Needs some optimization.
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