
Experience the mind bending power of single player cooperation. Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our propriety engine Sparta 3D we make the fourth dimension as available as the other three.
Modeled estimate, not a reported figure. How we estimate →
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great third-person puzzler, challenging, but not overwhelming. The idea of using time clones to solve the test tracks makes it feel like [b]Portal[/b] and [b]Braid[/b] mixed together. There are a few nitpicks, but only in the details. Some of the controller movement felt wonky and the story starts out interesting but toward the end becomes painfully bad. But apart from that a fun indie title that deserves more attention than it gets. [b]Rating: 7.5/10 If you like puzzle games, this is definitely worth a try.[/b]
This game is 100% broken under Windows 11. Not only do none of the suggested fixes work, none of the standard compatibility fixes work either. Haven't seen the dev post anything since late 2014, so don't expect this to work at all. Avoid at all costs.
An awesome concept turned into a fun puzzle game. Project Temporality puts the player on a futuristic space station and has you go through 14 chapters, each with its own set of puzzles that require you to use time clones to be solved. It might seem like a confusing mechanic at first, but don't let your first impressions deceive you. You perform a route that you'd want a clone to take, then you rewind back and create an alternate timeline. At this point, the action you've done already will be performed by a clone, whilst you can go on to perform another action. The game lets you create up to 10 clones per chapter, and hence 11 timelines in total. Many of the puzzles require you to use more than 1 clone, creating a very smart and dynamic gameplay, which encourages you to think several moves in advance. It really reminded me of The Swapper (another good puzzle game), except in 3D rather than 2D and with more control over your clones. The puzzles themselves involve security doors, timers, keys, buttons, lasers, and moving platforms - things you'd expect in many puzzle games except executed with a lot of originality. Some of the latter puzzles start involving more complex mechanics such as temporality fields, which cause a door or a platform to remain where it was even if you reversed time. Regardless of complexity, solving each and every puzzle felt very rewarding. There was not a single puzzle in the game that frustrated me or made me turn to a walkthrough. The game also gives you a star rating out of 3 for how well you did the chapter. Creating each timeline causes you to use up some energy, so the less energy you use overall, the higher your rating will be. This is pretty good for perfectionist type players, though from what I noticed, it is pretty hard to earn the perfect 3 stars on a level, or even 2 stars for that matter. The visuals are very colourful and shiny, and do a good job showing a futuristic setting. The music is also really great and relaxing, perfect for when you need to concentrate on solving a puzzle. The game's story is mostly told by reading various data pads around each level as well as two characters communicating with you from time to time. The story is on the background mostly, so don't expect something akin to Portal 2 here. I think a lot of reviews, both critic and user alike, are very unfair for judging a puzzle game based on its story, when the main focus is on solving puzzles via time manipulation. There were a few minor problems I came across, but they did not detract much from the overall experience. Like at times you could get stuck, mostly if a door closes the moment you walk through it, but all you need to do is to rewind time back a couple of seconds and you become unstuck. I did notice some big frame drops in some areas (with a lot of sunbeams), but this might not be the case for people with more powerful computers. I also found myself unable to complete chapter 13 the first time round, since I used up all the clones by the time I got to the very final puzzle in it and it was too late to rewind it. So the only way was to restart the chapter from the beginning. Gladly, once you know the solutions, you can blitz through the puzzles much faster. The devs were also kind enough to provide chapter selection, so you can play any chapter at any time, even if you haven't reached it yet. Overall, I greatly enjoyed this game and would highly recommend it to anyone who likes puzzle games or the concept of time manipulation. I've had a very fun and rewarding experience playing this game. No doubt it's now one of my favourite puzzle games.
I thought it was decent the puzzles were actually pretty good the music was decent I thought the generals ending dialog was funny there were a few bugs and some annoying things such as -if you went by both a laser and a wall you would get stuck in the wall and have to rewind back out -often when restarting an area your power bar would show that you have less power than you should (a fix for this is putting down a clone and rewinding to before you put it down and it recalibrates how much power you should have) -pressing esc. brought up the menu but pressing esc. while the menu was open doesn't close it -the in game running sound effects are super quiet, basically you can only hear them when a new song is being selected -sometimes there was a minor camera getting stuck in the ground/wall for a second
A good sci-fi themed puzzle. Everybody must have ever wondered if one could have more than one body at different places, or rewind the time to get things undone. The game system comes from these common ideas. It's easy to grasp at first but puzzle is getting harder as you progress, finally becomes a big complex obstacle that tests your brain. Graphics is fine. I can't say it's amazing nor top-notch but it has certain aesthetics. Even the highest resolution in game doesn't quite fit in the recent display so you might be a bit disappointed when you try to take a cool ss. Story is what I felt falls short. You can read text-based objects in game to know the background and such. As I enjoyed reading about the settings where the puzzle experiments are taken, I expected more in the end. It has a great potential of story development while it's buried under the puzzle. Characters don't have any voice overs either. While it could be better at some points, this game offers a fair amount of rewarding puzzles. If you liked sci-fi puzzles in Portal series and such, this is worth trying.
Broken under Windows 11, AVOID!
Bardzo dobra gra dla lubiących ćwiczyć swoje szare komórki. Kolejne lokacje pokonujemy stosując m.in. cofanie się w czasie oraz klonowanie, używając intensywnie swoich mocy obliczeniowych własnego mózgu. Rozwija umiejętność panowania nad czasem i przestrzenią w każdej chwili danej lokacji gry. Grafika, muzyka, sterowanie, wszystko na bardzo dobrym poziomie. Jedna z lepszych gier dla osób lubiących takie wyzwania jak PORTAL czy The Talos Principle.
It's really cool. It can be really confusing sometimes because you're messing with time, but that's what makes it a great puzzle game. The backstory is also great, and you have to learn about it by reading notes left behind by the researchers and other people working there, which is really cool.
+1
It's a pretty good game, especially on sale. I didn't get very far, and I didn't beat it, and I probably won't because it reminded me a lot of a 2d game I just played called The Swapper--but with a less interesting story. If I didn't just play that, this game would have been cool, though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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