
Experience the mind bending power of single player cooperation. Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our propriety engine Sparta 3D we make the fourth dimension as available as the other three.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun puzzle game about manipulating clones and time in a space station. Rough around the edges, but enjoyable mindbending puzzles.
Este juego que tiene una jugabilidad tetradimensional (4D), lo mejor que destaca el motor grafico increible es Sparta 3D (en español lo denominamos como "[b]Esparta 3D[/b]", es super genial y lo jugué es en 4D: El Tiempo y la Extrusión; en cuanto el juego es por la percepcion del campo. Todo lo destacan muy positiva. Excelente juego a la jugabilidad en 3D y en 4D
+1
This is not simply a mind bender. This game will take your brain, squish it flat, roll it up, twist it into a pretzel, and then use it to play a game of Twister. But yeah, it's fantastic. I've been following Project Temporality since before it got on Steam, through IndieDB. I finally got around to buying and playing it after the winter sale. What makes this game different from, say, Thinking With Time Machines? The idea behind Project Temporality is this - what if you could wind time back and forth like an old VCR? And what if you could, somehow, split off from that VCR - so as to have two movies playing at once? This really is more intuitive than it sounds. The devs are to be commended for how they gradually introduce the concept to you, then steadily make the puzzles more complex until they reach the aforementioned mind-pretzel-bending levels. The soundtrack is good. It's techy and synthesized, but doesn't call much attention to itself. It doesn't get in the way when you're furrowing your brows as you analyze the puzzle in front of you. One thing I was kindof disappointed about was the lack of voice acting. I thought there would be voice acting in the actual game (the Admiral says a few lines in the trailers) but the actual game has no voice acting. Make no mistake, it's still a good game, just something to be aware of. That being said. The story is told through the running commentary of Admiral Melville and the journals you find around the facility. I think on my second playthrough, I'm going to copy said journals and try to piece them together... I was deliberately hunting for the journals. I wanted to know more, about what happened on the space station, the development of time travel tech, and why on earth were there so many bloodstains on the testing track? It's intriguing, but the answers might be hard to find. One final thought. Does anyone else think Admiral Melville could be based on Captain Ahab, the mariner penned by Herman Melville..? Very much recommended.
Just to start out with this: This game took me 7 hours for a rookie run. If you like The Talos Principle, you will enjoy this. If you enjoy this, you will like The Talos Principle. Some of the concepts in this game seem to have slipped into TPP, but it's a good game in its own right. The music is great and relaxing. The puzzles are quite challenging at times. The resource management isn't needed though, UNLESS you hold shift while running and jumping all the time, like I did. You might run into problems if you do that :-) It has some bugs, like you get stuck sometimes in walls and beams. Nothing a quick in-game rollback couldn't fix though. Also there are a few graphic bugs at times with the beams which make the game look kinda trippy. If in doubt, get this game. You will probably not regret it. Especially if you are into puzzles. Then get it pronto! It was time and money well spent (got it from humblebundle.com for 2.99 :-)).
O fato de você poder se dividir em dimensões e ajudar a si mesmo é algo genial, é como jogar coop sozinho. A ideia é boa, mas o jogo está incompleto. Ele peca em gerenciamento de desempenho [spoiler](eu tenho uma GTX 960M e ainda sim roda com baixo fps)[/spoiler] e deixou de lado alguns cuidados básicos como a sonorização e interface, já que a mesma música que toca menu é a música do gameplay e nem ao menos reinicia ao começar o jogo. A UI está simples demais para um jogo estilo Sci-Fi e faltou bastante acabamento. Entre cada nível há cerca de 5 minutos de história, daquelas que tem que esperar o cara terminar de falar pra abrir a porta. Ao menos eu achei os puzzles muito simples pra esperar tanto tempo para começa-los. Mas mesmo assim são muito bons, exploram bastante a mecânica de viagem no tempo que o jogo propõe.
Te digo una cosa; que pereza me dan los puzles basados en la manipulación temporal. Palante, patrás, pausa. Si volviera atrás en el tiempo no lo jugaría.
I got the game on sale via humble bundle for $1.50 and I'm currently on puzzle 5. It's honestly pretty fun. Yes, the jump physics are floaty but they are pretty funny. A more concerning issue is the weird collision physics when you try to turn a tight corner around a railing or stairs. I guess your hit box is slightly wider than it seems, leading to some feelsbad moments where you have to rewind to save time for seemingly no fault of your own. I'd recommend the game if you plan to play at least a few hours worth since trying to 100% even the first few puzzles is fun.
RUBBISH , i dont recommend, its tottally rubbish graphics are great, music is will sort what ok. the whole game it self of playing is rubbish
this game is really good, i cant believe that such a small team was capable of making their own engine and the game. the game is not perfect tho, what really makes it shine is the level design and game mechanics! 8/10 its worth the buck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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