
Experience the mind bending power of single player cooperation. Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our propriety engine Sparta 3D we make the fourth dimension as available as the other three.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you have photosensitivity issues, such as migraines and seizures, you may want to be cautious when playing this game. The lights, textures, and movement can cause problems. Personally, I got a migraine every time I tried to play, and other games of this type (Portal 2 immediately comes to mind due to the similar mechanics, and Dead Space due to the style) don't cause that sort of reaction. The concept is fun, and as a puzzle game, it's definitely good. Just use caution if you're susceptible to headaches and the like.
The idea of this game (creating time clones) is interesting, and that's what made me buy it. However, the implementation is so poor that I couldn't enjoy the game and gave up after forcing myself into a few play sessions. The controls are clumsy. This game would probably play easier if the camera were just looking from inside the eyes of the character, not from behind. In the first few minutes of the game the camera is even locked at fixed angle, you can't look around the room. The constant interruptions by the tutorial text which freeze the game are very annoying. Also, it's the mouse click which closes them, but you don't see the cursor itself, which also feels strange. I'd expect clicking "Next" button or "Close". No voice-overs btw, which is, well, ok for a game which you get for a few euros. The text which appears word by word is annoying as well, it should appear just all at once. The graphics are pretty good, but you very soon notice that there is just a very limited set of models for environmental objects which they constantly re-use in every room. All rooms look the same because of that. In the end it feels more like a tech demo than a finished game, as if they bought some stub assets on the Internet. And the whole game feels generic and anonymous. No environmental sound whatsoever! You walk around levels in complete silence. There are no footsteps, no buzz from the electronics around you etc. It feels like your sound card is broken or something - yet the music is playing. The music is good btw. The only sound I heard was the jump sound which is much like the Game Boy's Mario jump sound from the early 90s. Completely out of place. The story is badly written. The very first message you get by pressing E on something in the first room is unintelligeble, and the rest even more, so I stopped reading them after the 3rd one. Like in most puzzle games, the actual puzzles are more a chore than fun to solve, with some rare exceptions. It's just that the set of actions the player can do is so small that not much interesting could be built around it, and the time-rewinding mechanics doesn't really save it. You step on buttons, run, jump, and carry keys. Then more of the same, and then some more, without any sense of progress or direction. They make a clumsy attempt to get you interested in solving the puzzles in a "perfect" way to earn stars (as if this were some casual game on iOS) but frankly I didn't bother at all. Stars feel too cheap for a 3D game where you control a character. At least in Portal it felt like a mix of FPS and puzzle, not just a puzzle. Apparently there are some bugs with collisions, I got them every 15-20 minutes. Sometimes the character can collide into some object of the environment and get completely stuck (can't move/jump anymore). Once I got the character smashing into the edge of a cliff, stuck in the animation of running. If you jump on a rising platform, the feet sink in it. Camera frequently gets inside objects, including the character himself. Honestly, this product looks like a prototype for a game, not a real game on sale. It may be ok for the game's low price but cmon, the idea of time rewinds around which this game is designed deserves so much more! [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
I spent 7.49 Euro on Project Temporality, and I'd honestly say it was worth it. The game is short, though. The game runs about as long as the original portal and has more than enough puzzles to be interesting, with some of them requiring very abstract thinking. It looks pretty good technically, though it's very samey, and I wouldn't with the story if I were you. But should you get it? Well... If you like puzzle games, DEFINITELY buy this. It's one of the better puzzle games I've played in a while and - unlike the others - it doesn't look awful. The controls are loose and wobbly, but with essentially infinite-use time reversal, you can account for that. It's clever, it's creative and it gives you mechanics which seem familiar, but are fairly unique on their own. This will challenge your brain, but in a good way. However, Temporality is also a very slow-paced game. While you may beat most levels in under three minutes on the clock, keep in mind that the clock counts back when you reverse time. So while it may be an absolute 3 minutes, you'll actually be spending 15-20 minutes per level. The character jogs slowly, jumps awkwardly and the game requires a lot of repetition, minor adjustments to positioning and timing and a lot of staring at a puzzle to figure out what you to do. If you need action, this isn't the right game. And it also goes without saying that if you're awful at puzzle games, Temporality will frustrate you. For me, though, it was a worthwhile buy at 7.49 Euro. I'm not entirely sure if I can recommend it at its full price of 15 Euro, though. I mean, it's cool and creative, but also VERY short. If you're a huge puzzle game fan I can kind of see paying full price, but for my pocket I don't know that I could go much higher than 10 Euro. Then again, I'm stingy :)
3rd person action/puzzle game, owes a lot of its inspiration to games such as Antichamber or Portal. Project Temporality challenges you to think in four dimensions and rely on yourself to solve puzzles based on different timelines. The game manages to impress with clever puzzles and rewarding gameplay. It forces you to carefully plan ahead, but because you can simply rewind time to rectify mistakes it rarely becomes frustrating. There is also a deeper story lurking behind all the puzzle solving for players interested enough to delve deeper.
I would recommend this game to anyone who likes quirky puzzle games. While the production values are not up there with the AAA titles it's still pleasing to look at and play. The pacing of the puzzles kept me moving forward through the game with only occasional hikcups. While sometimes frustrating I really enjoyed watching my clones carrying out my tasks and once I got my mind into thinking with time it really started to get intressting. If you liked games like Portal,Braid and The Swapper you will probabely enjoy this one too.
非常烧脑的太空题材解谜游戏~一共14关!我第一关都特喵过不去~QAQ~ 主角有时间回溯的能力,进了房间还能回溯到没进房间的时候~ 还能克隆出新角色,旧角色会按照之前的操作继续停在原来位置!
Every jump needs to be precise, if the tread of your boot contacts the side of a ledge, you may as well have jumped at a wall because you will lose all momentum and fall strait down. Second level has a jumping puzzel and the third requires a PERFECT jump at the begining. I was unable to make it past here. 2/10 might be a good game if the jumping was tolerable.
실행하면 화면 하얗게 된 뒤 실행불가....
This was a fun game to play. I recommend trying it if you have a few hours to spare. This game's environment is similar to Portal's, but instead of using portals, the game uses elements like time reversal (Braid) and the ability to create multiple timelines (Nicolas Cage movie called Next). Although the puzzles are relatively challenging (occasionally requiring you to go back in time by more than a minute or two), there are only 14 levels in total, and each of them doesn't need more than 20-30 minutes (real time) to complete. For those wondering, every level can be beaten. The levels are lengthy and the level design is nice to look at. There are also messages left behind (similar to PDAs in Deus Ex) which give backstory, and you're free to read them at your own convenience as you can simply revert time. One thing I wasn't pleased about was: once you complete Level 7 (reach halfway through the game), the game takes a turn and becomes easier. From then on, there is a strong emphasis on story as opposed to the puzzles themselves. Level 10 and 13 are difficult though. I particularly enjoyed Level 13 as I was forced to cut down on clone usage and optimize my moves while timing a lot of others. If you play this game and reach that point, you'll know. Another thing I didn't like was the 3-star ranking scheme (with 0 stars as being completion only). It's impossibly hard to get more than 1-star. Unless I was really bad at the game (which I don't believe I was), it didn't seem possible to get more than a 1-star rank. I assume you would need to refer to a guide and replay a stage dozens of times in order to get 3-stars. All in all, I liked this game. But I wouldn't suggest buying it unless it's on sale or part of a bundle. I've already uninstalled the game after beating it one-way non-stop, so look at my hours played to have an idea for how long the game is.
Для будущих поколений ХПГ: 6.5 часов, и это ещё и умник в чате. Уровни делятся на подуровни и можно случайно искользовать 1 лишний таймлапс на первом подуровне уровня, узнаете вы это только на последнем подуровне уровня и перепроходить придётся всё. А так оригинальная игра
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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