
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
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About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool mega structure game would be interesting in VR.
Divine atmosphere and megastructures. Loved it
I am gonna be honest here, I think the duck collectibles kinda ruined the atmosphere for me. But I can tell it's a game full of heart, so here, take your positive review.
I found it to be enjoyable experience. Not as good as strolling around R'lyeh as the ducks are not as dangerous as what you might find around one of the Non-Euclidian hallways there. Missed one duck on the last level. :( Fthagan I Say unto you wretched duck! May a Shoggoth eat you!
Atmospheric exploration game with interesting use of level design and lighting, would recommend if you are a fan of the genre. Feedback: I found some SFX audio (especially running - very grating and hard to enjoy the rest of the ambiance) mixed very loud. A volume slider to control this separate from music would be a great change.
Great exploration game with fantastic architecture and atmosphere. Works great in VR with UEVR. The only things I would add are some graphical options, achievements and the ability to save the collectibles and your position in the level.
If an abstract art museum was about the building itself. And no universe is safe from rubber ducks and those damn green mushrooms!
NaissenceE / Kairo like
Great liminal atmosphere. Liked the soundtrack. Good, short experience for fans of the liminal and surreal.
I've been following this game for a while and picked it up as soon as I learned it released...and I'm glad I did! The game is about 2 hours long, which is the perfect length as it does not overstay it's welcome. The setting you explore effectively translates the feeling of navigating an unsettling yet strangely beautiful world, which itself is supported by good level/sound design with mechanics that make the whole experience feel very natural. I always felt like I was given fair direction as I progressed through levels with routes and hints that were well thought out by the Dev if I took the time to look for them. I streamed this game for my viewers and they appreciated the presentation along with the added quirkiness of collecting the ducks and the occasional spook! If you're a fan of NaissancE, you WILL enjoy this game as it highlights all the aspects that made that experience memorable while side stepping the weakpoints (over use of bright lighting, sometimes ineffective world design, and a lack of interesting mechanics to enhance the setting). After my first playthrough I immediately wanted to go back and try again, this time working to collect as many upgrades and collectibles as possible and attempt to explore other paths - that's a good sign!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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