
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are a few megastructure exploration games on steam, and this is definitely one of the more fun ones. PS01 has wonderful map design, fun platforming, and rewarding exploration. It's a solid 3-4 hours if you try your best to find as many ducks as possible (and you should), and there are some neat surprises lurking around obscure corners. If you want BIG BUILDINGS this is a great indie title just for you.
Пойдёт.
Divine atmosphere and megastructures. Loved it
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short walking sim across various megastructures. Story is flimsy [spoiler] mushrooms are a fungus, not a virus! [/spoiler] and it suffers a bit from "default unreal engine" syndrome, but makes up for it with some really great use of shape and lighting. There are some truly amazing vistas that make it worth playing.
Really good walking sim(and a bit creepy at times) but I've noticed a trend with games about megastructures(not singling this dev out since it's pretty much every megastructure game I've played so far), there just isn't any sense to the architecture. I really want to see a megastructure game that has this vibe(kind of like naissance where it's very open with a big focus on lights) but where there's believable archetecture. I like the mystery of not knowing how these spaces were used exactly but I feel like so many of these games fall into a trap where it's just a collection of spaces so bizarre and empty that they could have no use whatsoever,. Which not only removes the mystery but makes it not really feel like a megastructure that was built with a purpose in mind. There's nothing wrong with not putting that much work into it because I imagine it would take an insane amount of effort(especially since most of these games are one person projects) but I'd really like to see a game that went that far. I just love looking at spaces in these games and imagining all the possibilities of what they were used for but I can't do that when almost every space doesn't really have any possible uses. oh and the ducks ♥♥♥♥♥♥♥ rock don't believe a word the other reviews say edit: Thank you so much for the suggestion. Just the demo alone was amazing. I'll definitely be getting surface when it comes out.
I am gonna be honest here, I think the duck collectibles kinda ruined the atmosphere for me. But I can tell it's a game full of heart, so here, take your positive review.
A minimalist tribute to NaissanceE / brutalist indie games. Well worth your time if you are a big fan of this genre like me.
Atmospheric exploration game with interesting use of level design and lighting, would recommend if you are a fan of the genre. Feedback: I found some SFX audio (especially running - very grating and hard to enjoy the rest of the ambiance) mixed very loud. A volume slider to control this separate from music would be a great change.
I found it to be enjoyable experience. Not as good as strolling around R'lyeh as the ducks are not as dangerous as what you might find around one of the Non-Euclidian hallways there. Missed one duck on the last level. :( Fthagan I Say unto you wretched duck! May a Shoggoth eat you!
Great liminal atmosphere. Liked the soundtrack. Good, short experience for fans of the liminal and surreal.
Players by region
Where this game's players are, estimated from review languages.
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