
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great exploration game with fantastic architecture and atmosphere. Works great in VR with UEVR. The only things I would add are some graphical options, achievements and the ability to save the collectibles and your position in the level.
I've been following this game for a while and picked it up as soon as I learned it released...and I'm glad I did! The game is about 2 hours long, which is the perfect length as it does not overstay it's welcome. The setting you explore effectively translates the feeling of navigating an unsettling yet strangely beautiful world, which itself is supported by good level/sound design with mechanics that make the whole experience feel very natural. I always felt like I was given fair direction as I progressed through levels with routes and hints that were well thought out by the Dev if I took the time to look for them. I streamed this game for my viewers and they appreciated the presentation along with the added quirkiness of collecting the ducks and the occasional spook! If you're a fan of NaissancE, you WILL enjoy this game as it highlights all the aspects that made that experience memorable while side stepping the weakpoints (over use of bright lighting, sometimes ineffective world design, and a lack of interesting mechanics to enhance the setting). After my first playthrough I immediately wanted to go back and try again, this time working to collect as many upgrades and collectibles as possible and attempt to explore other paths - that's a good sign!
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| $5.7K | 271 | 89% | $0.99 | |
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| $5.7K | 91 | 77% | $2.49 | |
| $5.7K | 148 | 97% | $1.49 | |
| $5.7K | 84 | 50% | $2.99 | |
| $5.7K | 79 | 100% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 83 | 98% | Free | |
| $9.5K | 184 | 95% | $2.99 | |
| $9K | 283 | 47% | $0.99 | |
| $8.8K | 59 | 83% | $6.99 | |
| $3K | 33 | 100% | $5.99 | |
| $2.9K | 55 | 91% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay so I'm a bit torn on this. I frankly really dislike the whole backroom-duck focus since it really ruins the athmosphere here, and it feels like it actively detracts from my experience of exploring every nook and cranny (which is what I play this genre for anyway). It just clashes horribly. There's also a few areas where stuff is copy pasted or *way* too large and feels like deliberate filler (in an already pretty tiny game) - setpieces like an infinity bridge only works if you actually have some environmental context that illustrates your progression. The levels are also surprisingly linear. The main feature for me is the impressive design done with minimalistic geometry and deliberate light/shadows. I modded out the lofi post processing because it gave me motion sickness and headaches and with a bit of light tweaking the megastructures as the main character really shine, especially in UEVR.
5/10 for some reason this one did not strike me as a good walking sim comparable to NaissanceE or BLACKSHARD. The ducks are once again pretty stupid. I don't know why people keep adding them to their games. Too many collectables. I don't want to traverse the same area 15 times just to grab 36 ducks.
If an abstract art museum was about the building itself. And no universe is safe from rubber ducks and those damn green mushrooms!
NaissenceE / Kairo like
Se hace excesivamente largo, que es justamente lo que este tipo de juegos deberían evitar; no es que dure demasiado, es que los pasillos y escaleras se alargan muchísimo, y tampoco hay muchísimo que ver, porque la mitad del escenario está completamente negro. Además, recortar los laterales de la pantalla juega en contra de la experiencia. El punto positivo es que la banda sonora es buena.
its alright dont like the duck collecting i just like exploring, lowkey a couple jumpscares if you can call them that just like ominous freaky stuff nothing loud and obnoxious
Players by region
Where this game's players are, estimated from review languages.