
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A walking sim with Brutalist mega structures and some vague lore drops for you to interpret. It isn't hard to absorb yourself under the imposing architecture, as there is always seemingly a corner left unseen. Surprisingly, despite how maze-like the structures are, I was able to comfortably explore a large part of each chapter without backtracking too much. I found it calming watching the landscape unfold into a bleak near featureless backdrop. Distant geometric patterns that impose a far greater scale than what the game can offer. All of it reminds me vaguely of BLAME!. However I do not enjoy the ducks that much.
pretty boring.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm pleasantly surprised with this one! Colossal minimalistic visuals, good ambient soundtrack, and ducks & mushrooms. It's clearly Infra a billion years in the future. Had my doubts for a moment when I realised there are jumping challenges, but they're optional for the completionist, and surprisingly intuitive. The world is also more than mere pretty art; there's actual utility behind the design, and I find myself wandering the halls and wondering the purpose. Definitely recommended.
Brutally great game that was brutally created from scratch by a great Dev :)
this place just hasn't been the same since the ducks came.
And I didn't find all the ducks ..... ..... ....
If you love Brutalist architecture, this is a must-play.
A really fun game with great levels and makes you feel accomplished for finding new areas. Also the ducks are peak
Surreal psychedelic game with scary ducks and bizzare architecture
really cool game. Worth playing and exploring. I do wish it remembered how many ducks I had collected (and had an option to start a new game after i found 'em all) as well as a way to change the screen size, full screen is not good for recording. but other then those two small issues, it was a blast to play through and look forward to more games from this dev in the future.
Players by region
Where this game's players are, estimated from review languages.
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