
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
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About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An enthralling brutalist megastructure exploration game. The Lynchian visuals, moody lighting and wonderful sound design come together to create a haunting and beautiful atmosphere.
Пойдёт.
this place just hasn't been the same since the ducks came.
And I didn't find all the ducks ..... ..... ....
A really fun game with great levels and makes you feel accomplished for finding new areas. Also the ducks are peak
Surreal psychedelic game with scary ducks and bizzare architecture
Brutally great game that was brutally created from scratch by a great Dev :)
really cool game. Worth playing and exploring. I do wish it remembered how many ducks I had collected (and had an option to start a new game after i found 'em all) as well as a way to change the screen size, full screen is not good for recording. but other then those two small issues, it was a blast to play through and look forward to more games from this dev in the future.
There are a few megastructure exploration games on steam, and this is definitely one of the more fun ones. PS01 has wonderful map design, fun platforming, and rewarding exploration. It's a solid 3-4 hours if you try your best to find as many ducks as possible (and you should), and there are some neat surprises lurking around obscure corners. If you want BIG BUILDINGS this is a great indie title just for you.
Really good walking sim(and a bit creepy at times) but I've noticed a trend with games about megastructures(not singling this dev out since it's pretty much every megastructure game I've played so far), there just isn't any sense to the architecture. I really want to see a megastructure game that has this vibe(kind of like naissance where it's very open with a big focus on lights) but where there's believable archetecture. I like the mystery of not knowing how these spaces were used exactly but I feel like so many of these games fall into a trap where it's just a collection of spaces so bizarre and empty that they could have no use whatsoever,. Which not only removes the mystery but makes it not really feel like a megastructure that was built with a purpose in mind. There's nothing wrong with not putting that much work into it because I imagine it would take an insane amount of effort(especially since most of these games are one person projects) but I'd really like to see a game that went that far. I just love looking at spaces in these games and imagining all the possibilities of what they were used for but I can't do that when almost every space doesn't really have any possible uses. oh and the ducks ♥♥♥♥♥♥♥ rock don't believe a word the other reviews say edit: Thank you so much for the suggestion. Just the demo alone was amazing. I'll definitely be getting surface when it comes out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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