
Explore an avant-garde cubist dream, stimulate your visual senses and immerse yourself in a surreal TRIP. A visually tantalizing open world artware that culminates the player to relax and enjoy a safe enviroment for them to explore at their own pace. There are no objectives, no rules, just art.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не игра хорошая, если в нее не играть.
[h1] Explore abstract world where there's not much to explore. TBH I like abstract looking walking sims with some nice and unusual visuals but this one isn't very polished. Without clear goals just wander around until getting bored and finally quitting the game. [/h1]
The game was boring i walked around and did nothing
An amazing experience. Do not go into this expecting a game or any interactivity other than walking around because that is not the point of this software. This is digital art exhibit with surrealist, abstract themes created by the talented mind of Xenon. Though I have received this product for free as a gift, I would have easily paid for this game at full price, not sale. It's worth the price of admission, especially if you appreciate any kind of art and have a penchant for the aesthetics as shown in the screenshots and trailer. I do hope that in the future the artist will consider adding more worlds to the game or perhaps a sequel in the future. Thank you for the experience, Xenon, and best of luck on future projects.
Not sure why, but this game really grows on you; at first it seemed like just someone's unfinished project they made in Unity - but over the years I find that I keep returning to play it when I'm bored because of how interesting the world is, and you begin to discover the various 'points of the game' the developer had in mind while making each part, like 'can I make it up to the top of this?' and exploring reveals interesting characters that seem to have some sort of story behind them - although one that doesn't really make sense, as if part of some abstract daydream that feels comfortable to be in. Hopefully the developer will keep adding to this once in a while; I wouldn't have been disappointed if I had paid $0.99 for it, but luckily I got it for free!
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] You walk around a forest with PS1 graphics and look at the things. There's a thing that looks sort of like a deer, another thing that looks sort of like a butterfly, even a thing that looks sort of like a fairy. But, don't try to interact with anything, or the game will minimize because it doesn't properly capture the mouse. There's literally nothing else to do. And for a game with 30 year old graphics, it runs like crap. Other annoyances include the fact that there's no way to exit the game without alt+f4. And like many other poorly-programmed games, the collision detection is so bad it's possible to literally run straight up vertical walls. If you describe yourself as a "philosopher of the world" and enjoy looking at brightly colored shapes between nap times, you might enjoy this game. Otherwise, this is a hard pass.
别看介绍什么艺术、前卫、奇妙什么的,实际上就是把一大堆色块放在一张地图里搞了个完全没有任何意义的垃圾
A collection of "Artistic" worlds you can explore. So... The art is a collection of different things, mostly different polygonal shapes. Aside from the first world you can visit it's harder to justify the argument that it's art. Coupled with slow movement, a soundtrack that doesn't match your environment, and a mostly uninteresting walk through the peculiar, it's simply not fun.
There's a reason you only see screenshots of the first "world" in this game; it's the only one that's remotely interesting. Had the subsequent worlds built upon the experience of the first world in any way, with its varied sights and large worldspace (at least compared to the others), it would be worth playing, but as it is, I'd give this one a pass. There are better abstract walking simulators out there.
I love psychedelia, either in music, art or playing psychedelic looking games, unfortunately I was quite disappointed in TRIP: Steam Edition after experiencing it for nearly 10 hours in bite-sized chunks over the last 24 hours since I purchased it; that is, at least in its present state. As it is early access I may change my opinion as time progresses, but that will depnd on what the developer does for the game. It says the artware is an open world environment; for me that conjures up the thought that you are able to explore every part of the world you find yourself in. Sadly I found there were many places I wasn't able to explore, for example trying to get from many places via hills, you aren't able to climb anything steeper than about 45 degrees, this basically locks off loads of area of the world so far created. I tried for hours to find ways to access certain area's, but was always held back by the inability to climb anything too steep. The actual artware/game (I include game because Steam imply that its also a game when it asks the question, 'Approximately how long will this game be in Early Access?') is basically an exploration game, nothing else, just wandering around looking at the weird shapes and colors. For several minutes I found this quite exciting and stimulating, but eventually found it a little bit too much after an hour of wandering around. I was determined to contine, but had to break the experience up into chunks. I know the developer has said they intend expanding the game and adding different worlds. I'm sure those additions will add a little more interest. also they said that the game was a visually tantalizing open world artware that culminates the player to relax and enjoy a safe enviroment for them to explore at their own pace and that there are no objectives, no rules, just beauty and art. Yes, I can agree with that, it does definitely help you to relax, but why are we calling it a game , or more truthfully selling it as a game. As a piece of experimental artware, I'd be happy, but I wanted a game.. Okay, I read the description and still purchased the 'artware'. Still I wasn't expecting it to be so tedious. Lets hope the additional content the developer has promised will materialize and expand on what's already here and in fact evolve it into more than just artware; lets see an artware based game with some substance to it. for example: I really think think the game/artware needs a little more than just more places to explore. We need some incentives to carry on exploring the world; maybe some puzzles to unlock hidden area's, mini games, or even a mode that allows some sort of co-operative play or PvP. These would certainly add interest and IMO would increase the numbers buying this game three fold or more. Thankfully the price of the game even without the initial release discount is quite cheap at £4.49 (probably even cheaper in the US), but, unless you really like games with little content apart from weird, colorful and pretty visuals, I'd steer clear unless it goes on sale or the developer adds some thing more to do apart from wandering around. To be honest, I can't believe I've spent 10 hours on this game. (Maybe I was enjoying myself so much i didn't realize the time, though it's more likley I fell asleep at times at the keyboard. :) To the developer. If you do read this, I'd like to say, I really want to like this game, the color palette you've used is excellent, the visuals are pretty awesome and the game has loads of potential, but please please please add some content (some examples quoted above) that gives the player an incentive to carry on playing, or at least add the ability to interact with other players or NPC's, maybe make the odd characters and animals (eg the camel) that I found in game actually animated rather than just statuesque. I really did loved the visuals and look forwards to seeing more, but I can't recommend this to my friends as it stands.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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