
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
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About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The ducks really messed up the atmosphere at some points but apart from that I quite enjoyed it.
It's a really good game, I really enjoyed it. Some of the environments are some of the best places I have ever seen in a game. While sometimes it can be annoying to get lost in some of these places, finding you way out of them is always a good feeling. I really enjoyed playing it, all the way from the beta tests to what it is now. Congrats on the game apt! :D
The perfect megastructure walking sim for rubber ducky enthusiasts, filled me with an immense sense of dread and a bit of whimsy!
Played this on my Youtube recently; as a fan of liminal exploration and horror games, I was naturally pulled to this one thanks to its striking, dark visuals and brutalist aesthetic. In terms of gameplay, you explore the in-game world and gradually unravel a story. Though not an outright horror, there were definitely one or two unsettling moments - not jump-scares, just moments of unease that I wasn't expecting. Overall, if you like liminal exploration games and want something a little different, then Project_Structure_01 is worth a try! https://www.youtube.com/watch?v=J26GoFCXLCM&list=PL05Yc3_TEBpMBxWEV2AI5t5EnmC7pZdNU&index=1&t=384s
Do you know why current generation games feel bland? It's because they lack "design". Both visually and in level layouts. Their aesthetics don't strike as good and nothing feels like strolling Deus Ex/Half Life levels. project_Structure_01 excels in both of these areas. Visuals focus on light and shape, conveyed through brutalist architecture and it's done really well. After a few levels I was thinking "wow, I wish my house was designed by this guy". The levels are also done really well, your traversal flows through them without blocks or trying to figure out your way through the exit. Which I really appreciate, as it's been some time since I played an exploration game without having to stress about the route... I pretty much stumbled upon them. There are also environmental hints all around which I also loved. There are some fair share of optional secrets/sights. Some are guided by hints, some found through testing random stuff and strolling around. I know there are some places I saw but haven't managed to reach -yet-. For the story/lore, it gives you an overall idea about the setting with a few unnerving moments but they have some windup before happening WHICH I'M REALLY GRATEFUL FOR as I'm someone who can't play horror games. So yeah, definitely experience this one. Especially if you're into architecture and design. Wishing for a project_Structure_02, keep up the good work! [code]Recommended by: [url=https://store.steampowered.com/curator/38893669/]Experiences Worth Experiencing[/url][/code]
Not bad, though the ducks took me out of the mood a little at times. 7/10 My curators page: https://store.steampowered.com/curator/45665580-Dark-Surreal-Ps1Grafics-Weird-Deep-Games/
TLDR: A nice minor work in megastructure genre. ---- This is one game that I wish I could rate a "mixed" impression, very atmosphric, there is enough light platforming, then all being tied together by texts you find on the wall left behind by the last survivor, with rubber duck colllection for you to explore outside the beaten path. Level 2 and 3 is the heart and soul of the game, where scale and moody exploration goes well together. However, It does feel like the level design is starting to run out of Steam the further you go, the last level "Tower" relies on too much repetition, only to be rewarded with the last area with a cutscene, which I had hoped we could have spent more time.
A walking sim with Brutalist mega structures and some vague lore drops for you to interpret. It isn't hard to absorb yourself under the imposing architecture, as there is always seemingly a corner left unseen. Surprisingly, despite how maze-like the structures are, I was able to comfortably explore a large part of each chapter without backtracking too much. I found it calming watching the landscape unfold into a bleak near featureless backdrop. Distant geometric patterns that impose a far greater scale than what the game can offer. All of it reminds me vaguely of BLAME!. However I do not enjoy the ducks that much.
An enthralling brutalist megastructure exploration game. The Lynchian visuals, moody lighting and wonderful sound design come together to create a haunting and beautiful atmosphere.
I'm pleasantly surprised with this one! Colossal minimalistic visuals, good ambient soundtrack, and ducks & mushrooms. It's clearly Infra a billion years in the future. Had my doubts for a moment when I realised there are jumping challenges, but they're optional for the completionist, and surprisingly intuitive. The world is also more than mere pretty art; there's actual utility behind the design, and I find myself wandering the halls and wondering the purpose. Definitely recommended.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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