
project_Structure_01 is first-person exploration game focusing on atmosphere and exploration of surreal liminal spaces that feature brutalist architecture.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the beginning of the game you wake up in space and an unknown entity sends you to explore mysterious locations.
project_Structure_01 is a first-person exploration game that takes a minimalist approach to storytelling and gameplay, instead focusing on immersing the player within a captivating and introspective environmental experience. Eschewing traditional narrative conventions, the game invites players to navigate a series of surreal liminal spaces imbued with a unique atmosphere and brutalist architectural style.
At the heart of the project_Structure_01 experience is a profound sense of exploration and discovery. Players must traverse the game's meticulously crafted environments, which blend elements of haunting ambience and soothing tranquility. The soundscape seamlessly enhances the player's sense of presence, complementing the visual and spatial design.
Through its minimalist approach and focus on environmental immersion, project_Structure_01 offers a contemplative and deeply engaging exploration experience. Players are invited to become lost in the game's captivating liminal spaces, allowing the atmosphere and architectural design to guide their journey of discovery.
Features:
ㆍHaunting and relaxing ambient tracks
ㆍLiminal spaces experience from first-person perspective
ㆍOccasional 3D platforming sections
ㆍFun optional collectibles
I am solo developer and i created this over the timespan of little bit under 2 years. This is my first game so, assume it to be far from perfect. I still think fans of walking sims who are into brutalist architecture, megastructures and liminal spaces will enjoy their time here.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad, though the ducks took me out of the mood a little at times. 7/10 My curators page: https://store.steampowered.com/curator/45665580-Dark-Surreal-Ps1Grafics-Weird-Deep-Games/
The ducks really messed up the atmosphere at some points but apart from that I quite enjoyed it.
If you like what you see on the screenshots, you're going to enjoy project_Structure_01 a lot. It's really that. You walk around in those environments while listening to the solid ambient tracks, and occasionally solve a little platforming challenge, or try to find your way in the tricky geometry... If you expect something more meaningful/thoughtful though, you may end up somewhat disappointed. It seems like there is some mystery you need to uncover, or an exciting lore you can piece together - but it's rather just occasional, suggestive scenery, so I think that is the weak point of project_Structure_01. Also, the duck and orb collecting is absolutely pointless, as far as I can tell - which is a shame. Either way, the project is a fantastic showcase of the developer's TrenchBroom, lighting and ambient music composing skills - so if you feel like [i]that's all[/i] why you come here, it's a rock solid recommendation from me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a really good game, I really enjoyed it. Some of the environments are some of the best places I have ever seen in a game. While sometimes it can be annoying to get lost in some of these places, finding you way out of them is always a good feeling. I really enjoyed playing it, all the way from the beta tests to what it is now. Congrats on the game apt! :D
A good trek through a brutalist heaven/hell! Come for the architecture, stay for the... ducks, I suppose (and maybe a bit of getting lost). In a more serious take this game might not be for everyone, but if you like megastructures you've come to the right place. The game has good, if very lonely, atmosphere, music, and visuals. The levels are labyrinthean but somehow flow quite nicely to make you unlikely to get TOO lost. A very solid first effort from a dev who evidently dreams in concrete!
Very relaxing game with beautiful environments. It also made me start noticing ducks or duck-shaped things in other games o.O
I'm pleasantly surprised with this one! Colossal minimalistic visuals, good ambient soundtrack, and ducks & mushrooms. It's clearly Infra a billion years in the future. Had my doubts for a moment when I realised there are jumping challenges, but they're optional for the completionist, and surprisingly intuitive. The world is also more than mere pretty art; there's actual utility behind the design, and I find myself wandering the halls and wondering the purpose. Definitely recommended.
An enthralling brutalist megastructure exploration game. The Lynchian visuals, moody lighting and wonderful sound design come together to create a haunting and beautiful atmosphere.
Played this on my Youtube recently; as a fan of liminal exploration and horror games, I was naturally pulled to this one thanks to its striking, dark visuals and brutalist aesthetic. In terms of gameplay, you explore the in-game world and gradually unravel a story. Though not an outright horror, there were definitely one or two unsettling moments - not jump-scares, just moments of unease that I wasn't expecting. Overall, if you like liminal exploration games and want something a little different, then Project_Structure_01 is worth a try! https://www.youtube.com/watch?v=J26GoFCXLCM&list=PL05Yc3_TEBpMBxWEV2AI5t5EnmC7pZdNU&index=1&t=384s
pretty boring.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 83 | 98% | Free | |
| $9.5K | 184 | 95% | $2.99 | |
| $9K | 283 | 47% | $0.99 | |
| $8.8K | 59 | 83% | $6.99 | |
| $3K | 33 | 100% | $5.99 | |
| $2.9K | 55 | 91% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7K | 271 | 89% | $0.99 | |
| $5.7K | 65 | 89% | $3.99 | |
| $5.7K | 91 | 77% | $2.49 | |
| $5.7K | 148 | 97% | $1.49 | |
| $5.7K | 84 | 50% | $2.99 | |
| $5.7K | 79 | 100% | $3.99 |