
Project Remedium is a story-driven action shooter set inside a human body devastated by illness and bad circumstances. It's a post-apocalypse of sorts, a really tiny one, but for a nanobot named Nano+, the body is a whole world. So he is hell-bent on fixing it with his guns and a unique grapnel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ez
炒鸡低价售卖,爱心性好评还是可以给下的。Ach need cn too. 成就也需要中文。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
Project Remedium is an imaginative first-person action game developed by Atomic Jelly and published by Atomic Jelly in collaboration with Movie Games S.A. Instead of placing players in a war-torn city or a futuristic battlefield, it shrinks the conflict to a microscopic scale inside the human body. Players assume the role of Nano+, a medical nanobot designed to combat infection and repair biological damage from within. This unusual premise immediately gives the game a distinct personality, transforming organs, blood vessels, and infected tissue into expansive environments filled with danger, exploration, and scientific creativity. While many independent shooters rely on familiar science fiction settings, Project Remedium succeeds in standing apart through its original concept alone. The campaign follows Nano+ as it attempts to restore a critically ill body by eliminating viruses, mutated organisms, and malfunctioning machines that threaten its survival. Along the way, players encounter fellow nanobots, receive guidance from experienced allies, and gradually uncover the circumstances that led to the internal crisis. The narrative is relatively simple, but it provides enough motivation to keep the journey engaging without interrupting the pace of the action. The microscopic perspective also allows ordinary biological processes to become fascinating landscapes, making every new location feel fresh while reinforcing the game's unique medical theme. Combat revolves around specialized equipment that functions as both weapons and medical tools. Nano+ uses devices such as the Energy Cannon and the Remedium Sprayer to destroy hostile organisms while simultaneously restoring damaged areas and supporting friendly units. This combination of offensive and restorative mechanics creates a satisfying gameplay loop that goes beyond traditional run-and-gun shooting. Battles encourage constant movement thanks to a grappling device that allows players to quickly reposition, traverse vertical environments, and escape overwhelming enemy attacks. The mobility system adds speed and flexibility to encounters, preventing combat from becoming static while rewarding players who make full use of the environment. Character progression further expands the experience through weapon upgrades and crafting systems that allow Nano+ to improve both combat effectiveness and medical capabilities. Gathering resources during exploration provides meaningful incentives to search beyond the main objectives, while upgrades gradually unlock stronger treatment methods and more efficient equipment. The game also introduces a variety of infected creatures and mechanical threats that require players to adapt their tactics, even if some enemy encounters eventually begin to repeat themselves during the later stages of the adventure. Although the progression systems are not overly complex, they provide enough customization to keep the gameplay rewarding throughout the campaign. One of Project Remedium's greatest achievements is its environmental design. The developers successfully transform the interior of the human body into an imaginative science fiction world where organs become explorable regions and biological structures serve as believable battlegrounds. Each location features its own visual identity while maintaining the overall medical theme, helping the world feel cohesive despite its fantastical presentation. The artistic direction effectively compensates for technical limitations, as the game prioritizes originality over photorealistic visuals. Interactive environments and healing-focused objectives also reinforce the idea that players are not simply defeating enemies but actively restoring life from within. Despite its originality, the game does have noticeable shortcomings. Enemy AI lacks sophistication in certain encounters, and mission objectives can occasionally feel repetitive after the initial novelty begins to wear off. Some animations, visual effects, and overall production values reveal the limitations of its independent budget, and the story could have benefited from deeper character development and stronger world-building. Nevertheless, these flaws rarely overshadow the creativity behind the game's central concept. The unique setting, enjoyable traversal mechanics, and satisfying blend of shooting, exploration, and healing make it an experience that feels refreshingly different from most shooters in its category. Project Remedium may not deliver the level of refinement found in blockbuster action games, but it offers enough originality and engaging mechanics to leave a lasting impression. Its inventive premise, fast-paced combat, meaningful progression systems, and distinctive biological environments combine to create a memorable adventure that embraces creativity over convention. Players looking for a fresh take on the first-person shooter genre will likely appreciate the game's willingness to experiment, even if some aspects fall short of their full potential. Rating: 4/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool concept, bad gameplay and design...
If you want to play as a microscopic hero fighting pathogens play Biogun instead
Nice concept but this game sucks. Bland open environments, fetch quests, nothing gripping or fun here really. walk to one thing, shoot it, hear a thing, do it again. no stakes, uniqueness or reason to play really.
Honestly i expected more from this game but was sadly disappointed with the lack of combat diversity. The combat was very simple and boring. It was a nice concept but sadly just didn't hit the mark.
Impossible to finish due to bugs. Too bad because it's pretty interesting.
💋
🎮 Project Remedium – Biyolog Gözünden Bir Değerlendirme Bir biyolog olarak, Project Remedium’un temel fikrini son derece ilgi çekici buldum. İnsan vücudu içinde geçen bir FPS aksiyon oyunu yapma fikri, bilimsel açıdan hem yaratıcı hem de eğitici potansiyele sahip. Özellikle kan damarlarında virüsleri temizlemek, oyunun en keyif aldığım ve bilimsel bağlamda en anlamlı kısmıydı. Ayrıca nanobot upgrade sistemi, oyuncuya kontrol ve ilerleme hissi veriyor; bu kısım başarılı uygulanmış. Oyunun arayüz tasarımı ve navigasyon sistemi de oldukça yerinde, yön kaybı yaşamıyorsunuz. Ancak, bazı sahnelerin daha detaylı ve dramatik şekilde kurgulanması oyunun atmosferini daha da güçlendirebilirdi. Senaryo ve akış açısından, bir biyolog, senarist ve teknik danışmanın birlikte çalıştığı bir versiyonu, bu oyunun potansiyelini çok daha ileriye taşıyabilirdi. Oyuncuların sıkça dile getirdiği optimizasyon sorunları, bu tarz görsel yoğunlukta bir oyun için anlaşılabilir. Unreal Engine kullanılmış; bu motorla yüksek görsellik yakalamak mümkün, fakat stabilite sağlamak her zaman kolay olmuyor. Bazı sistemlerde çökme yaşanması normal karşılanabilir. Benim bilgisayarımda (128 GB DDR5 RAM, RTX 3090 GPU) bile çökse bu büyük bir sorun olurdu. Neyse ki deneyimim sorunsuz geçti. Grafik kalitesi güzel olsa da modelleme, animasyon geçişleri ve özellikle düşman tasarımları daha özgün ve detaylı olabilirdi. Yine de oyunun indie ruhunu unutmamak gerek. Hangi koşullarda geliştirildiğini bilmiyoruz ama bu fikirle yola çıkılmış olması bile takdiri hak ediyor. 🧬 Sonuç olarak, oyunun sahip olduğu konsept ve bilimsel çerçeve gerçekten ilgi çekici. Nanobot fikri çok iyi uygulanmış. Geliştirme sürecinde daha fazla disiplinlerarası iş birliğiyle çok daha fazlası başarılabilirdi. Yine de bilim kurgu ve insan vücudu temalı oyunları sevenler için, kütüphanenizde mutlaka yer alması gereken bir deneyim. 🎮 Project Remedium – A Biologist’s Perspective As a biologist, I found the core idea of Project Remedium highly intriguing. A first-person action game set inside the human body holds both creative and educational potential. The segment where you clean viruses in the bloodstream was the most enjoyable and scientifically meaningful part for me. The nanobot upgrade system is well-implemented and gives a good sense of progression. The interface design and navigation system are also solid—you rarely feel lost. However, some scenes could have been more dramatically and emotionally crafted. With collaboration between a biologist, a screenwriter, and a technical consultant, the narrative and flow could have been taken to a whole new level. Many players report optimization issues, which is understandable for a game with this level of visual complexity. It was developed in Unreal Engine, which allows for great visuals but can be difficult to optimize. It's no surprise the game crashes on some systems. Even on my setup (128 GB DDR5 RAM and RTX 3090), a crash would have been serious—fortunately, I experienced no major issues. While the graphics are solid, model quality, animation transitions, and enemy design could have been more refined and imaginative. Still, we should not overlook the indie nature of the project. I don’t know the exact conditions under which this game was created, but the concept alone deserves appreciation. 🧬 In conclusion, the game’s concept and scientific theme are truly engaging. The nanobot idea was executed brilliantly. With more interdisciplinary collaboration, the game could’ve reached even greater heights. Nevertheless, if you enjoy sci-fi and human body exploration games, this title definitely deserves a spot in your library.
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