
A massive online multiplayer where everyone plays on an exact replica of planet earth. The game is set 1000 years into the future where you rebuild society. Grow your town, trade with other players, face challenges and discover the rich history of this suspiciously empty planet.
Modeled estimate, not a reported figure. How we estimate →
About
In Project Rebearth, you rebuild the world together with other players. The game is set a thousand years into the future, after an unknown event wiped out civilization nothing on the surface remained. Centuries have passed, and people are emerging to the surface once more. Play in a massive online multiplayer world where everyone shares the same exact 1:1 replica of planet Earth. Grow your town, trade with others for resources you can’t obtain on your own, face challenges, and uncover the lost history of the planet.
A day in Project Rebearth takes a day in real time. this means it is a game you play casually over multiple days and weeks, rather than finish in one afternoon. There is no combat. As your city grows, you unlock new features and gameplay mechanics in this world that never sleeps.
Choose any spot on Earth to start your settlement,
Build in a variety of biomes, each with their own resources and challenges,
Gather materials and manage your inventory to keep your inhabitants happy and your town thriving,
Discover lost knowledge to expand your capabilities and unlock new possibilities,
Make choices that have long-term consequences for your settlement,
Launch expeditions to search for ancient artifacts and piece together the true history of the world,
Travel across the globe to see how other players are rebuilding their own societies,
Project Rebearth takes place on a full-scale, 1:1 replica of our planet one thousand years into the future. You decide whether to start your settlement in the burning deserts, frozen polar regions, or wild temperate forests. Each real-world location has its own style, building materials, natural resources, and specialized production chains.
Explore familiar and unfamiliar corners of the Earth. Get inspired by the creativity of other players, build freely in the sandbox mode of the game and export any location as a high-resolution map. Perfect for map-making or integrating into offline adventures like TTRPGs.
The world of Project Rebearth is persistent. The game is a relaxed, long-term game that is not meant to be rushed through in a weekend. Your farms keep growing potatoes, your woodcutters keep producing lumber, even while you’re offline. Play at your own pace, whenever it suits you.
Send out expeditions to discover artifacts in the world. Little puzzle pieces that might hold the key to discovering how the world ended up the way it is now. What lead to the world being as empty as it is? Can you, together with other players, unravel the story of Project Rebearth?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Calm and nice, could use stone tools production cuz metal is hard to get and maybe a hunting hut for food production
Игра мне нравилась, но на более поздних её этапах было душновато. После обновления этого нет, чертежи это прям глоток воздуха. Спасибо!
simple, rapide et amusant
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super
good dev
자원 늦게 쌓인고 이런 부분은 솔직히 괜찮음. 옛날 웹게임들 생각하면 되니까. 그런데 시티빌더 장르가 들어간 주제에 자유도를 너무 높여 놓은건지 그리드가 없는 것도 정도가 있지 삐뚤 빼뚤... 심시티가 너무 꼴보기 싫음. 바닥에 줄 좀 쫙쫙 미리 그을 수 있음 좋겠고, 각도 정해서 선도 슥슥 그어서 계획도시를 만들고 싶고 자원 건물 같은 거 보기 좋게 모아서 만들고 싶은데 그런 거 안됨. 여러칸 차지하는 자원 건물들 고생고생해서 직각 맞춰서 그려 놓으면 뭐함? 이유도 설명 안하고 응 그자리는 못 지어 이러면서 그냥 취소 내버림. 분명히 게임 속에서 지을 수 있는 장소라고 건물 지어도 응 안돼, 왜 못 짓는지는 안알랴줌 이러고 있으면 진짜 화딱지남. 엄청나게 불편하고 반응도 느린 UI의 괴로움을 뚫고 직각 맞추고 다른 건물 거리 맞춰서 몇 분 씨름해서 자리 딱 잡았는데, 인밸리드 로케이션 이지랄 떨고 있으면 삭제 졸라 마려움. 청사진 기능이 있다고는 하지만 아니 뉴비는 그거 한 번에 팍 하고 지을 자원 모으려면 몇 달 있어야 하는데?
This is a very slow paced game and you do need to account for that before buying. That being said it has a lot of value in that slow pace and it does mean with some aspects you will not be too far behind others when you start. I was pretty miffed when I saved up for a week to upgrade by village to a town thinking I could name it. the pre-generated names, because you can't use custom ones, were terrible. They have so few names that sound like an actual place name. At the vert least we could have picked the starting letter or something instead of every place starting with C.
Really cool game, just make sure to build woodcutters...
slow paced, definitely needs some planning for a authentic experience
now dont get me wrong, it is overpriced but i think with just combat being added to the game it would become like 100x better and other systems would make it peak. generally it just feels more like a cozy city builder that takes months instead of a cool game.
Players by region
Where this game's players are, estimated from review languages.
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| $108.8K | 348 | 88% | $9.99 | |
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| $108.8K | 167 | 46% | $19.99 | |
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| $108.7K | 203 | 79% | $19.99 |