
Build your perfect deck and become a Champion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Clutchtime is a deck builder centered around basketball plays and team synergies.

Double Team your opponents and force Turnovers or create a dream team of Superstar shooters who Splash three pointers even while getting fouled.

Different game modes:
Elimination tournaments in true roguelike style, or
Classic regular season where you can lose some games, but have to qualify and win the playoffs to become a Champion.
Each team has a starting deck of 5 starter players with 3 cards representing their skills.

Random events happen during the season, which allow you to:
trade with other teams
upgrade cards
remove cards that don't fit your strategy
duplicate your favorite cards
and more...

You can also get team cards like:
Timeout,
Coach Challenge
or even Complain to the Referees
to get a Tech.
Can you help your favorite team win the Championship?
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game. The idea is unique for a deckbuilding game. However, I feel the game is too shallow in depth. I got bored after a couple of games and got a refund.
Te game's core mechanics are good but the difficulty curve is atrocious which turns it into an exercise in pain and frustration. Pros: - The graphics suit the game theme well and are pleasing to the eye - The game loads fast and plays rather fast, suitable for both short and long gaming sessions - Team and player names are editable Cons: - Completely unbalanced. Starting with Star, the 4th difficulty level (out of 6) where the AI has 3 energy and draws 4 cards per turn more than you, the championship becomes un-winnable and, as mentioned in the synopsis, an exercise in futility and frustration. You just sit and watch the AI play infinite energy/card combos only stopped by the shotclock hard limit. It is a vexing, completely unenjoyable, non-stop uphill struggle to close the point gap regardless of who has the home advantage (as the dev claims that would be a game-changer). One of the many examples: had all match long the Analytics, Luxury Locker Room, Superfans and Full Court Pressure in play, the AI only manages to play Star Player during the last quarter and still beats me 85-69. https://steamcommunity.com/sharedfiles/filedetails/?id=3734867970 https://steamcommunity.com/sharedfiles/filedetails/?id=3736197274
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, French, German, Spanish - Spain, Basque, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏做的太粗糙了。这个创意真的不错,投篮卡,防守卡,行动卡还真把篮球赛卡牌化了。攻守之下有那么点意思。但做的还是太糙了……流派不清晰,玩法单调,局内成长过于随机,初始队伍没有差异。你几乎体会不到BD的乐趣,除非自己动手编辑队伍。估计制作方也意识到自己做不来这种卡牌肉鸽,所以把创意工坊开了,游戏也内置了编辑器,让玩家自己过家家,编辑器和MOD均不影响成就。从这上面来讲,他们至少属于知道自己短板也拉的下脸去尽可能让短板别产生那么大负反馈。但游戏整体就是不耐玩。我是5折入的,也觉得有点亏,可能打1折的话就合理了。
Really fun mix of basketball and deck builder. There's a lot of different card synergies that can break the game and it's fun to try them out as games are short and the different play modes offer a wide range of play time. Unlocks are here for the "one more session" vibe. Looking forward to the next major update with the ability to play for more than one season and the balancing required to get that set up playable.
篮下王朝:底角三分大师
Fun take on basketball. It's particularly enjoyable to pick up, play a quick set, and put it down. I'm early in my time with the game, but it's nice to have an option that isn't a full-fledged basketball game like 2K.
Worth a try
限定每回合出牌次数且无法在设置中更改简直毫无意义,在这种限定下想要赢就必须组强力的卡组,而自己喜欢的娱乐化卡组拿出来根本打不了,本来加个出牌次数可调整就是很简单的事,却要定死来恶心玩家。
Clutchtime: Basketball Deckbuilder is one of the most creative combinations of genres released in recent years, taking the structure of a roguelike deckbuilder and rebuilding it around the mechanics of professional basketball. Developed and published by Bigosaur, the game transforms passing, shooting, rebounds, defensive pressure, stamina management, and momentum swings into card-based systems that surprisingly capture the feel of an actual basketball game. What sounds like an odd novelty at first quickly reveals itself as a deeply strategic experience where every possession, card combo, and tactical adjustment matters. It is a game that manages to satisfy both basketball fans and deckbuilding enthusiasts without feeling like a shallow compromise between the two. The core gameplay revolves around building a custom basketball strategy deck and using it to outscore opponents across four quarters of play. Cards represent everything from jump shots, fast breaks, steals, and blocks to stamina boosts, tactical adjustments, and crowd momentum effects. Each turn becomes a battle of efficiency and timing as players decide how to spend limited energy resources while maximizing offensive opportunities and shutting down opposing plays. The game does an impressive job of translating real basketball concepts into turn-based card mechanics without losing the rhythm and tension of the sport itself. One of the game’s greatest strengths is how naturally basketball fits into the roguelike deckbuilding format. Offensive cards function similarly to attacks in traditional card battlers, while defensive plays counter scoring attempts or disrupt enemy momentum. Stamina acts as an energy system that forces players to think carefully about pacing and resource management throughout each match. There is also an actual sense of flow to games because card choices influence possession timing, shot selection, and momentum swings in ways that resemble real basketball strategy surprisingly well. The combo potential is where Clutchtime becomes truly addictive. Building decks around specific playstyles creates a huge amount of strategic variety between runs. Some players may focus heavily on three-point shooting and offensive explosions, while others build defensive teams designed around steals, blocks, and exhausting opponents over time. Fast-break focused decks can overwhelm teams with quick scoring opportunities, while slower tactical builds prioritize efficient possession control and stamina preservation. Discovering powerful synergies between cards and watching carefully planned sequences generate huge scoring runs creates the same kind of satisfaction found in the best deckbuilding games. Another major strength is the game’s replayability. Different tournaments, team archetypes, upgrades, and random card rewards constantly push players toward experimenting with new strategies. Temporary card pickups during runs allow players to test unfamiliar combinations without permanently committing to them, which encourages experimentation rather than punishing risk-taking. Each season or tournament gradually evolves as players refine their deck, cut weaker cards, and develop specialized systems built around their preferred playstyle. The crowd momentum system is another surprisingly clever mechanic. Strong plays and scoring runs increase crowd energy, which can provide bonuses such as additional stamina, stronger offensive opportunities, or improved momentum swings. Home court advantage genuinely feels meaningful because the atmosphere of the match changes dynamically depending on performance. Comebacks and dominant stretches of play become emotionally satisfying because the game visually and mechanically reinforces the momentum shift happening on the court. Accessibility is one of the game’s biggest accomplishments. Even players who know very little about basketball can understand the systems relatively quickly because the mechanics remain intuitive and clearly explained. The game gradually introduces more advanced ideas such as stamina optimization, combo sequencing, and defensive counters without overwhelming newcomers. At the same time, longtime basketball fans will appreciate how faithfully the game translates actual basketball concepts into strategy mechanics. The developer clearly understands the sport, and that authenticity gives the systems more depth than a simple basketball-themed reskin. Visually, Clutchtime keeps things fairly simple but effective. The presentation focuses heavily on readability and quick decision-making, which works well for a strategy-focused card game. Menus are clean, card effects are easy to understand, and matches flow at a satisfying pace without unnecessary visual clutter slowing things down. The game may not have the graphical spectacle of major sports franchises, but its streamlined presentation helps maintain focus on the tactical gameplay itself. The sound design does its job adequately, though it is one of the weaker parts of the experience. Crowd reactions, ball sounds, and court effects help create atmosphere, but the soundtrack and audio variety can become repetitive during longer sessions. The game captures enough basketball energy to remain immersive, but players expecting the presentation quality of a large-budget sports title may find the audio somewhat underwhelming. The biggest issue with Clutchtime is that repetition eventually becomes noticeable after extended play sessions. While the gameplay loop is extremely enjoyable, the available content and strategic variety do have limits. After enough hours, experienced players will begin identifying dominant deck archetypes and familiar gameplay patterns that reduce the excitement of experimentation slightly. Certain team styles also feel less distinct than they initially appear, which can make some runs blend together over time. Difficulty balancing is another inconsistent area. Higher challenge levels often increase difficulty by restricting player resources rather than dramatically improving AI behavior or introducing more dynamic strategic situations. Some progression systems also lock content behind repeated runs, which can occasionally make early stages feel grindier than necessary before the more advanced modes fully open up. Despite these shortcomings, Clutchtime: Basketball Deckbuilder succeeds because its central idea is executed with genuine creativity and intelligence. It proves that basketball strategy and roguelike deckbuilding mechanics can work together naturally when handled carefully. The game captures the tension, momentum, and tactical decision-making of basketball while maintaining the addictive progression systems and combo experimentation that make card-based roguelikes so compelling. For fans of sports games, deckbuilders, or roguelike strategy titles, Clutchtime offers one of the most original hybrid experiences currently available. It may not have the endless depth or content variety of the biggest deckbuilding games in the genre, but its unique concept, strong replayability, and satisfying tactical systems make it an easy recommendation for players looking for something genuinely different. Rating: 8/10
This game makes me feel like Yugi Muto but instead of being possessed by an ancient Egyptian pharaoh it's Kobe Bryant's spirit taking over and sending the opposing team to The Shadow Realm
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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