
As the Queen's latest governor, build a colonial empire in Her name. Claim islands, collect their natural resources, build production chains, and turn a derelict outpost into a rebellious, bustling metropolis at the heart of a New World commercial empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Queen of the Old World calls upon you! As Her Majesty's domain expands, we require a capable administrator to guide Her latest colonies to prosperity. We will provide you with ships, colonists, and other tools necessary to tame these wild, virgin lands, and turn them into a prosperous colonial enterprise, all under the Queen's watchful eye.
Naturally, the Crown will expect you to share the bounty of these new lands, pay your taxes on time, and continue expanding the boundaries of Her Majesty’s colonial possessions. Obedience may earn you rewards,but refusing to pay your dues or worse, declaring independence, will have dire consequences.
So, governor. Are you ready to colonize One More Island?

You are called upon to explore the frontiers of Her Majesty’s colonial empire, claim territory, then exploit it to its fullest to gain riches for the throne!
Set sail for the New World to plant Her flag and establish a new colony - as well as ensuring it thrives.
Each exploration is never the same, thanks to a world map generated dynamically from a combination of hand-crafted map elements.
Customize the challenge to your tastes, adjusting island size, land fertility, amount of natural resources and more, to make it as easy or as hard as desired.

As governor, you're in charge. Plan out the colony, take care of your residents, and turn a small outpost into an overseas metropolis bustling with commerce!
Construct the buildings you want: The freeform building designer allows fine-tuning workshop placement and colonist’s paths to optimize the holy colony plan.
Look after the colonists' needs. Happy colonists work harder and faster, growing your, err, Her Majesty's colonial empire.
Harness this legendary colony and these dedicated colonists to create production chains, producing necessary goods on the spot and growing the community.

There's always One More Island to conquer. Explore the world, find new spots to establish more colonies, then tie them together into a self-sufficient network: An empire of your own making.
Build a new fleet to explore the archipelago, claim new islands for your domain, then link them together with overseas trade routes.
Optimize your production chains and increase their complexity to create entire industries independent of the Old World.
Research new ways to develop your fledgling colony into a New World superpower. Each civilization tier brings with it new challenges, new requirements - and new opportunities.

The Queen wants her share of New World's bounty. Taxes are expected, as is ordained. But there's always another option, one that your colonists might look upon favorably.
Manage your reputation at the royal court. Pay your taxes on time and meet their expectations or...
Do you dare to commit the unthinkable? Do you dare to disobey the monarch?
Do you dare try to form a new nation, breaking free of Old World tyranny?
Well? Where do you stand?
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 195reviews | 69% | — | $133.8K |
| $3.99−80% | 7ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game right here shows exactly why I don't write reviews for games till after I complete them. The game starts as a decent enough city builder (or as I like to call this one British Empire simulator) but once you reach research tier 3 and 4 the bugs, bad designs, frustrating elements and lack of quality of life features really start to show just how bad this game actually is. Just to give you an idea I will list some (by far not all) of the things that are wrong: [list] [*]music randomly stops working when playing on high speed on certain islands. [*]Workers randomly stop moving and doing anything till you reload the game. [*]Unless you order the items in trade routes in a specific order they just wont work. [*]Managing trade routes is generally painful because of really bad UI. [*]There is no good storage options for your resources and you have to set up settings for storage crates one by one (you can easily have 100s of those). [*]The pathing of the workers is really stupid and except for being able to prioritize certain building tasks (once again one by one, mind you) there is no way to really tell them what to priorities or anything like that. [*]Selecting times that are on top of each other is annoying. [*]Resource balancing is terrible and you constantly keep running out of space on the islands trying to make things work. [*]There is no way to tell specific workers to not take some resources from the market that are not required for those workers but are for other ones that will die without them. [*]The queen and her taxes makes you wanna go find her castle and slap her. [/list] The game legitimately made me mad (and I am not someone to rage at video games) and I am very much looking forward to never playing it again. Unless you are planing to only play the game for 3 hours please just don't bother with it at all. While the idea of this one with the island is interesting there is just so many better city builders/colony sim out there. Works without any issues on Linux with Proton (9.0-4).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Dutch, French, Italian, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like many settlement games, the settlers eventually stop delivering materials and everyone starves to death. As soon as you upgrade to tier 2, it's over. There's no more fish. There's no more bread. Nothing can be replaced in any of the tier 2 zones. It's almost like you need to keep all the tier 1 zones to feed new tier 2 zones that used to be tier 1 zones, etc, which is utterly stupid. I'd refund the ♥♥♥♥ out of this garbage if I didn't pass the refund limit by 0.2 hours trying to make this ♥♥♥♥ game work.
I love the concept of this game, like I do most management / colony sim games. The zoning and buildings required approach is refreshing and interesting, and the graphics are cosy as heck. But it's not a colony sim. There's no housing for your workers, no real needs that they have aside from "buying" them with bread and then putting them on a workspace. No further interactions, no personalities, they're just resources. That makes this more of a factory sim than a colony sim. The zoning thing isn't logical / obvious all the time, for example, a windmill has to be put indoors? There's still some work to do on the entire thing, as it doesn't feel ready to be a full release.
I don't think this game should be marketed as a colony sim - there is no housing, no generations, etc. This is a resource management game, and that's it. And once you get the hang of the resource management part, you're scrolling on your phone while the game runs in the background, just waiting for some sort of popup that you have to deal with. For example, when all of your workers die for no reason, and now you have to replace them with new workers. BUT each worker starts at Tier 1 and must be upgraded to tiers 2, 3, and 4, which require resources for every single one of them. So you're constantly having to maintain enough resources to upgrade every villager - and at one point I had over 300 villagers. This would be fine if they died one at a time from something I could prevent. But I would have TONS of food, markets next to every building (because they will starve to death walking from their workplace to the market if it's not close enough) and it wouldn't matter, they'd just all drop dead at the same time. What is it? Old age? I "purchased" them all at the same time, so that's why they drop dead at the same time? Who knows. And not all resources can be found on your main island, so you have to expand to other islands, which basically is a way for the game to make it last longer because you have to start from scratch, and now have to start stockpiling twice the amount of resources, then three times the amount, four times the amount, for each additional island. BUT you get ships! That will transfer goods! But only if you put each thing you want sent in the exact right spot, otherwise nothing happens, everything breaks, and they start throwing items overboard. Anyway, if you love making spreadsheets and coming up with efficient ways of managing resources, this might be the game for you. But probably not for $20. I'd wait until it went on sale, for sure.
[h1]Описание:[/h1] Завлекла музыка из Свинки Пеппы. А так ничего непонятно, русский не завезли и не планируют. Потыкал туда сюда 5 минут. И вырубил.... [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
"One More Island" jest eksploracyjną, strategiczną grą, w której budujemy swoją cywilizację. Wymaga od nas dużej umiejętności zarządzania zasobami. Część budynków jest zarezerwowana tylko dla pracowników wyższych szczeblów, co przekłada się na zapotrzebowanie na bardziej prestiżowe produkty. W związku z tym trzeba dobrze wszystko zaplanować, aby żadnemu naszemu pracownikowi nic nie brakowało, w przeciwnym razie nie będziemy w stanie wygrać. Gra ma 4 poziomy trudności. A celem jest uniezależnienie się od Królowej, biorącej od nas podatki 👸 Ocena: 8/10❗ Polecam! 🍞
——记录:cdkey - 2.00元,26/04/15入。 ——2D像素殖民地海岛经营模拟,核心是殖民开荒、产业链搭建、多岛贸易扩张,自带效忠王室 or独立建国双结局路线,上手门槛低、策略自由度足,但后期循环冗余、内容拓展上限有限,属于轻量化慢节奏城建经营佳作。 ——综合评分:7.0/10 ——世界观与剧情:主角受旧大陆女王委任,以总督身份奔赴新世界群岛开拓殖民地,初始只有一艘船、少量移民与基础物资,从零开发荒岛、搭建生产体系,定期向王室上缴赋税换取扶持与船只补给。 整条流程存在两条核心结局分支: 1.效忠线:持续按时完税、不断开拓更多岛屿,完全服从王权管控,最终成为女王麾下最核心的海外殖民总督,帝国版图彻底成型。 2.独立线:刻意拖欠税款、积攒军备与舰队实力,最后公然宣布殖民地脱离王室统治,建立完全自治的海岛共和国,会直接触发旧大陆舰队跨海围剿,打赢决战即可达成自立结局。 没有冗长过场叙事,剧情全部融入经营抉择里,选择倾向完全由玩家日常经营行为决定,氛围感贴合大航海时代殖民开拓的内核。 ——核心玩法体系: 1.每一局世界群岛完全随机拼接生成,同时开局可手动锁定岛屿大小、土地肥沃度、矿产储量、灾害频率、殖民者需求严苛程度,既能开极简休闲种田档,也能拉高资源匮乏、天灾频发难度玩硬核生存开荒。 2.从最基础伐木、捕鱼、种植小麦起步,逐层解锁加工建筑:磨坊、面包房、纺织工坊、酿酒厂、矿冶锻造、商贸市集;殖民者存在衣食住行多层需求,幸福感直接绑定工作效率与人口留存,物资断供、食物短缺会直接造成居民流失甚至集体死亡,容错规划需要精打细算。 3.支持自由规划道路、分区规划居民区 / 工业区 / 农田,像素画风城建排布观赏性很强。 4.单岛资源存在天然短板(有的岛缺铁矿、有的土地贫瘠只适合种植),解锁港口后可以建造多艘运输舰船,探索并占领全新无人岛屿,分岛专项生产单一原材料,再通过航线互通物资,搭建跨岛屿供应链帝国。 ——游玩倦怠点:中期开荒探索新鲜感最强,等到解锁全部建筑、拿下五六座岛屿后,后续流程只剩重复占岛、复刻同款生产线,没有新建筑、新机制解锁,长时间游玩极易陷入机械循环,缺少后期高级科技、奇观建筑等内容拔高上限。 ——推荐喜欢慢节奏城建经营、海岛种田规划、偏好可自定义难度、不想接触高门槛硬核生存模拟,折扣价性价比很高。26/07/11
O jogo não parece ruim, mas também não é algo que te prenda. É um jogo raso, com mecânicas rasas. Até que dá pra se divertir um pouco, mas é esquecível.
能+1 有中文 有成就
You know it's bad when the workers in dwarf fortress are more responsive than these. The UI is awful (especially for trade routes), workers sometimes refuse to pick up goods and bring them to the markets (lost in t3 because I "ran out" of cider despite having 800 stockpiled with workers refusing to move it). I wish I could refund this despite getting it on heavy discount.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 53 | 60% | $5.99 | |
| — | 0 | — | — | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $40.6K | 86 | 65% | $12.49 | |
| $26.9K | 131 | 86% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.8K | 641 | 72% | $11.99 | |
| $133.8K | 130 | 48% | $39.99 | |
| $133.8K | 461 | 74% | $14.99 | |
| $133.7K | 484 | 79% | $14.99 | |
| $133.7K | 136 | 79% | $19.99 | |
| $133.8K | 376 | 63% | $9.99 |