
Pirate's Gambit takes you on an unpredictable voyage, blending deck-building with Yacht Dice mechanics. Roll the dice in the dimly lit cabin, where fate shifts with every turn. Are you closing in on treasure or something far more sinister?
Modeled estimate, not a reported figure. How we estimate →
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About
In Pirate's Gambit, you step into the eerie gamble left behind by Captain Kidd. To survive, you must build your deck wisely, master the dice and items, and make each move count.
As new routes unfold, you will traverse uncharted lands, from scorching volcanoes to frozen wastelands and beyond as you gradually uncover the ship’s long-buried secrets.
But something lurks in the shadows. Are you the one controlling the dice, or merely a pawn in their game? In this gamble with no way back, the only certainty is that every roll could be your last.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game would be a total recommendation if it didn't use Gen AI for much of its graphics. And with that it's a total fail. Come on guys you have a good game here, why poison it with that unethical crap. Redesign it now!
策略深度太浅,运气成分太大。基于小丑牌的有效创新很有限,框架问题导致随机性带来的不是丰富的构筑而是单纯的摸奖听牌。前面还能饶有兴趣的玩几把但很快就会失去乐趣,没有重开一把的冲动。
1.游戏的运气成分太高了。 2.成长性卡牌少并且基本都在后期,普通的白卡基本后期没有能使用的,局内能用的卡就三四张玩的很憋屈 3.难度曲线和成长曲线不匹配,前期基本全都是一轮过,后期没有好的卡基本都是必死局 4.刷新商店价格太高了,一回合就5块钱刷新一次起步就5块,虽然有降低刷新价格的东西但是前期需要的时候遇不上,后期钱多了不需要了,总之比较鸡肋。 5.提升慢,骰子一级一级的升级,卡牌只能升级一次,升级完后期还有可能直接舍弃
Fun dice/board game similar to sumin like Balatro but dice based and more of a theme to it (pirates)
玩了几个小时,终于摸透了骰子组合和卡牌联动的底层逻辑。这游戏根本不是无脑看脸,后期每一轮掷骰都要精确计算概率和收益,策略深度比第一眼看到的要硬核得多
게임을 재밌게 잘 만들었는데 아쉬운 부분은 꽤 있었음. - 애니메이션 스킵 기능을 지원하지 않는 점 - 항해 주사위를 추가하는 옵션을 고려할 이유가 없음. (카드 삭제 이벤트 말고는 대부분 밟아서 손해 보는 부분이 없음) - 주사위 종류에 비해 그를 사용할 수 있는 실질적인 조합이 한정적임. 특히 파워가 있는 조합은 정해져 있음. - 메인 맵이 좀 작은데 이건 장단이 있는 듯. - 전체적으로 난이도가 다소 쉬운 편 (도전7 정도가 좀 운을 많이 타는 편) > 심지어 최근 패치에서 난이도를 더 낮췄다는 게 오히려 충격이었음 주간 도전이나 새로운 카드와 유물, 무한모드 지원 등이 있으면 좀 더 다양하게 할 수 있을 듯.
好玩,希望加爆高分视觉回馈效果,类似于四叶草深渊那种爆高分机器炸了的效果太爽了
I'd advise beginners not to jump straight into copying guides. A huge part of the fun in this game comes from figuring out your own strategies. The satisfaction of discovering a powerful combo that no one has mentioned yet is even better than the win itself.
这游戏的Build构筑非常自由。尝试组了好几套流派去玩
希望新增休閒模式-投擲時不扣骰子 或者回上一次翻車回合開場前開始。 不然一直失敗重來,真的會越打越挫敗 雖然一直翻車會讓人不爽,但真的有魔力讓人繼續。 但翻久了我就自己去覺醒骰子無限了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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