
Wake to a brutal world of Thea, bent on destroying your colony. Rebuild, Explore the Wastelands, and Gather scarce resources. Will you strike a deal with the ruthless Baba Yaga - or hack a rogue Cyber-Rat to turn it into an ally? A dark strategy-survival RPG with card-based tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A dark turn-based strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore.
Project Afterfall is a spin-off set in the universe of Thea: The Awakening and Thea 2: The Shattering, a thousand years later in a very different, urban age.
Customise your characters’ gender, class, and race, and recruit NPC allies to explore the wastelands of Thea, rebuild your colony, and engage in tactical card-based combat. Experience branching narratives and character progression, where every choice shapes your survival and the fate of humanity in this story-rich roguelite adventure.

Survive and Explore a Story-Rich Post-Apocalyptic World. Uncover the secrets of Thea through rich storytelling, engaging quests, and diverse points of interest. Scavenge vital resources and face environmental challenges as you navigate a retro-futuristic wasteland shaped by Slavic folklore and mystical ruins.
Develop Your Hero and Party. Lead as your main hero while assembling a diverse party of NPC allies, each with unique abilities and personalities. Build and customise your team through deck-building mechanics and character progression, tailoring strategies to overcome the wasteland’s many threats.
Overcome Tactical Challenges. Use your card deck to navigate the perils of a shattered world, resolving both combat and non-combat encounters. Battle monstrous foes in tense, turn-based skirmishes or strike dark bargains with cunning Slavic demons. The tactical use of your deck is essential to outwit enemies!
Rebuild and Manage Your Colony. Ensure the survival of your base by recruiting new NPCs for your party, expanding your settlement, and navigating the politics of the town council. Balance growth with survival as you work to revive civilisation in the ruins of humanity.

Custom Hero Creation: Personalise your hero's appearance, choose their class, gender, and tailor their abilities to suit your playstyle.
Branching Story: Every choice changes the story and shapes your future.
Rebuild & Manage: Rebuild your colony and manage resources in a crumbling world.
Survive: Stand against the cruelty of the wastelands and enemies out to get you!
Explore & Gather: Scavenge the land for rare resources and hidden secrets.
Card-Based Combat: Build your deck and fight with tactical, card-driven battles.
Craft & Customise: Craft gear, items, and of course some yummy Slavic foods!
Co-op Mode: Team up with a friend for two-player chaos!
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Закончила сюжет . Все так же думаю что игра хорошая и в ней огромный потанцевал... Но с системой припасов танцевать будут вас . Что мы слышим, для лечения ... дай пайков !! Что мы слышим для еды .... слыш пайки дай !! Что мы слышим в проверках слыш , а пайки есть??? Что мы слышим при проходе в кв слыш ...без пайков не будет проверки напоминает мем Чего мы хотим ?? Спасти мир Теи ! Когда мы это хотим ? Прямо сейчас ! И что мы будем делать?? Ничего пока не получим пайки!!! Баланса в получении пайков и прочей фигни для города нет . Многие механики вообще не понятные в городе или пока не доработанные . Игра обещает быть крутой , когда доработают . В духе старых проектов этой компании . (И личное мнение которое вообще не влияет на оценку игры . Мне откровенно не зашел фентази фаллаут. Чистая вкусовщина. Первая Тея в сердце навсегда , вторая на частом прохождении )
Просто купил сразу, чтобы поддержать разработчиков. Удачи вам, ребята! Ждем полную версию
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Italian, Indonesian, Portuguese - Brazil, Russian +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm playing MuHa games since the first Thea and i must say it's one of my most favorite indie studios. The way they approach their fav mix of RPG and startegy is amazing and Project Thea is no exception. This game lacks original Thea's RPG deepness but overall it's a great and fun game with familiar combat system and narrative.
This is just so much worse then either Thea Title I don't know where to start. Its like the developers spent a ton of time asking them selves how to make the game play more complex but then added complete random RNG instead of strategy based card usage. Might be ok if they get rid of supplies mechanic. Turn random RNG challenges into playable scenarios.
I'm somewhat surprised to report that Project Thea seems to be turning out all right. I played the demo, right at launch. Calling myself disappointed would be a spectacular understatement, it felt like they'd thrown out most of the charm for a new setting that didn't have any of the depth or whimsy of the previous two games, and offered little more than visual variation. I'm pleased to say that isn't the case any more. This is a solid game. The biggest thing for me is the writing finally feels like it's closing the distance. I'm still not in love with the setting itself, but this feels like the [i]Thea[/i] devs at work again, though it's a more thoughtful, melancholic take - The world's gone to hell, after all. The early game also isn't absolute butchery on normal difficulty, which was the second issue I had. You're still very vulnerable, and I suspect certain class/species combinations perform better or worse, but the sting of failure is softened by the fact that they added a meta-progression system, so no run is truly wasted, even if it feels like the game is out to get you. Visually, I can't really articulate why, but everything feels much improved. There's still a dire lack of variety for some alloy types and classes, but that's something that will come in time, and hopefully they'll open up to modders, if they haven't already. Finally, supplies are no longer an albatross around the neck of every single run. When your party is small, and you're making a point to run lean, they'll last for a good, long time, even if you don't upgrade your production of them back at the settlement. I can't speak for anyone else, but those were the main things holding the demo back, and to my eye, they seem to have listened and made significant improvements. The only real gripe I still have is the percentage-based skill challenge system. It's literally down to the roll of a single die, with your primary currency for improving your odds (by adding companions) being Energy, which will be in short supply in the early game. Something a little more interactive or nuanced might be nice, but the complaint is a fairly small one. You'll only really feel the pain when starting fresh, or if your party has been chewed up by a hostile encounter. That's it for me. I can honestly recommend the game as it is, with the usual early access caveats, and I'm looking forward to seeing where they take things from here.
Помесь ежа с ужом. Первые Thea были куда как лучше.
Been a fan of Thea lore, and jumping into this apocalyptic world where it still have connection really make the storytelling good. I love how the autocombat is more polished here if you're only interested in the story. You can even choose your difficulty by jumping in into combat that have high percentage of you've failing and winning, or mess it up where percentage of you winning is high then because you don't understand the tactical depth of card combat, and keep summoning machine, that become meat?machine shield rather than attacking. Yes, it bring back the memory of getting thwart by storm giant because the overconfidence you had in the previous Thea except this time rather than giant it is some cybernetic gobb or something. Good time, good time. Oh, loving the Project(city) management this time. Let see how the story goes after this meta progression is added. Great for Thea fans.
I wanted to post a recommend on this one. I have played roughly 250 hours of Thea the Awakening and more than 1000 hours of Thea the Shattering. The game system is fascinating, with many options to build and explore. The combat system is unique, card based. Very fun in the previous two games. In this one however you are unable to use a crucial element unless you have a mouse wheel. Now that this is resolved, the combat is usable. The card system is good. There are a lot of build options and economics in the game. It is challenging. The graphics in Thea the Shattering remain the best of the franchise, but these are decent.
Ретрофутуристическое городское фэнтези со славянским фольклором от разработчиков Thea. Конечно +
Куплено в знак уважения к серии, нежно люблю первую и вторую Тею. На данный момент в этой игре от Теи нет ничего. Надеюсь, игра будет улучшаться и можно будет инвертнуть отзыв.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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