
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
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About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 143 reviews with recorded playtime.
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love these types of survival zombie games. Urban Strife has everything I look for so far, BUT . . . The AI for human enemies are unbalanced. No matter where you're preemptively hiding, the AI will always hide you. Doesn't matter if you have a silent weapon or loud weapon. Doesn't matter if one group attacks from one side and the other group is hiding on the opposite side, the AI knows where all your characters are. The human AI short barrel shotgun has more range and accuracy than my long range rifle! WTF?! Being at a disadvantage is one thing but being unbalanced is another. These mechanics ruins the entire run and game. Thumbs down.
I have been looking forward to this game and really wanted to like it, but it is very low quality. To name a few things: 1. The UI is atrocious and difficult to navigate. Some screens don't even respond to common commands (i.e., hitting esc to back out). 2. Minimal quality of life. Why do I have to track down 5 different "vendors" to "donate" a select few materials they want? 3. Graphics are very poor even by Indie standards. Characters look like they are floating. 4. The writing is so bad it makes me wish they'd have just used AI to generate a story and dialogue.
30 hours into the game as of the writing of this review. Game still in EA (Dev notes state that all content has been included except the end scenario/Horde attack. Technically I've not encountered any problems. The game ran smoothly on my mid-range PC and there were no bugs to speak of - technical or scenario-wise - in the content I've played. Based on the map layout and the faction sheets, I estimate that I played around 2/5th of the game while exploring each "level" carefully and trying to find every clue, so maybe 70 hours total play-time for my game style. The feel of the game is a mix of Jagged Alliance and Dead State. JA for combat and tactical map exploration and Dead State for ressource collection, base management and strategic map exploration. And atmosphere. US is very similar to Dead State in the overall ambiance of the game, which is a good thing in my book. As of this review's writing, I would say the game is good. I got it on sale at -20% and I am happy with my purchase. There remains a number of unpolished details that could carry the game forward to very good but IMO they are mainly concerned with the scenario and I don't know if the Devs will have the ressources or the will (after all this is only my point of view) to modify them. This includes a lack of banter - present in the beginning of the game but diminishing as the scenarios go on, a formulaic approach to each map (the scenario structure is identical even if the details of the quests change) and a general feel that the atmosphere takes a back seat to the mechanical aspect of the game as time goes by. These are relatively minor points though, and the game remains very pleasant, even in its actual EA state.
This game is so broken i can't talk to Poppi after the tournament. I even started a new game broke in the same way.
Понятно, что поиграл мало, и глубина познания сей игры весьма скромна, но первое впечатление, какое есть. +Амосфера у игры есть. - Даже лор наверное имеет место быть, хотя досье на фракции это не лор. Не Лора в начале нет( И так и не понятно почему в первой сцене за рулем машин ЦКЗ были пьяные подростки, если судить по манере вождения. Прокачки и билдов, как таковых нет. Как и что прокачивается, я догадался интуитивно по незаметной шкале процентов в ноунеймовом кружочке. И что влияет на этот кружочек хрен его поймешь. Между персонажами по гемплею никакой разницы нет. Я вкачал меткость и интеллект. Для чего я это сделал в процессе игры понять не удалось. По итогу бегаю в 4 монтировки, отовариваю всех по головам. Когда появятся кучи зомби, буду видимо раскидывать коктейли молотова. Почему одни персонажи дают укусить себя за бочек перед тем, как вломить зомбарю со спины, а другие нет, для меня тайна великая. Тактического разнообразия как такового не увидел. В постройке поселения есть 4 ресурса, которые не должны закончиться. Поменяйте название "еда" на "воздаяние для Ктулху", в плане игрового процесса вообще ничего не изменится. Процесс прокачки базы совершенно бездушный и пластмассовый. И очень вас умоляю, дорогие разработчики, уберите кнопку "удалить" в сейвах с того места, где по умолчанию кнопака "Ок" стоит в 99% игр. Я раз 5 себя останавливал себя, чтобы нечаянного не грохнуть сохранение. Графика чуть хуже, чем в Атом РПГ, которая вышла в 2018 году. Вернее локации еще норм, но рисовка персонажей, обнять и плакать. Особенно, когда они надевают одинаковые шлемы. Билли Бо и Кейли выглядят клонами, если их рядом поставить. Сплошные мыльные однотипные силуэты. Без лиц и индивидуальности. И упаси вас Боже, фиолетовых лизбух в игру добавлять в качестве дешёвого инструмента вариативности. Вы уж простите, но пока рекомендовать не могу. Поиграю побольше, дождусь апдейтов. Если вы сможете хоть в какое-то классостроение, то будет просто замечательно. Деньги возвращать не стану, я верю в лучшее. Но что-то мне подсказывает, что зря. Слишком много фундаментальной сырости.
Really wish Steam would allow a middle of the road rating. I'm not going to say this game is bad, it's just really not a game I would enjoy. It quickly becomes apparent the is game is 'on rails' more than I had expected. You're pushed down a story line and have little say on what you do. The base building is poor, you basically unlock predifined areas, no personalised base building. For me there are much better options out there.
Лучшее во что я играл за последние лет 10. Все что нужно для постапокалиптического рпг: каждый герой со своим характером, куча оружия, лута, постройка базы!!! Реально открытый мир; можешь свободно ехать в сложную локацию и жестко там отхватить, а можешь по стелсу завалить крутого бандоса и поднять крутейшую пушку. А что еще олдскульщику нужно?) Видел в комментах, что ругают за сложность. Но это же плюс) Но игра честно не поощряет раш по центру с криком "Ололо!" До введения русского языка сомневался в покупке, так как текста не то чтобы много, но достаточно. "купил" там, где нельзя называть, переводил фото-переводчиком. Оказалось, что текст написан настолько по-человечески и уважительно ко времени игрока, что на этом месте и решил купить. Проходил старую версию, теперь вот с удовольствием пройду полностью. Надеюсь проект выстрелит и появятся дополнения и вторая чать. Разработчики умнички и молодцы. Успехов им и терпения. Ура. Всем рекомендую.
Dead State meets Jagged Alliance 2
How I wished Dead State had turned out, Great spiritual successor with more depth and less glitches.
we need chinese
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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