
Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.
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Languages: English, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, German, Bulgarian, Danish
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pier Gerlofs Donia is a farmer living a quiet life with his family until, one fateful day, Saxon legions start making trouble in the nearby lands: Pier decides to take matters into his own hands and Cross of the Dutchman is an action adventure game letting us experience how this man turned into a folk hero. An original setting, so far from the usual fantasy stuff one finds around, interesting story and good soundtrack are sadly paired with clunky combat, simple and linear quest design and underdeveloped characters. [b]PROS:[/b] -the historical setting is real, interesting and very original -I appreciated how the devs went out to portray medieval Europe in a believable way as seen in the various building, clothes, armor etc.. -decent soundtrack turns great in the final chapters -said final chapters (8 and 9) have a good momentum and feel suitably epic -while nothing to write home about the graphics are decent, clean and work well enough: the cartoonish art during cutscenes is also likeable [b]NEUTRAL:[/b] -with such a rich setting and a folk hero to match I feel the game'd have benefitted from giving us more info on them: historical screens and collectibles- like those on Valiant Hearts- would have gone a long way into making us more invested in the game and character -even for an action adventure game the character upgrades are very streamlined (2 stamina and health upgrades, 6 special moves divided between fists and sword): I personally find it too skimpy even for the genre but your mileage may vary depending on your taste [b]CONS:[/b] -combat is very simple and quite clunky, you have a basic spammable attack plus one (or more, if you buy them) special attack that uses stamina. It's a bit difficult to properly aim your blows and the fact Pier moves forward while attacking makes things even harder: there were a few times when I found myself punching air. A controller makes things somewhat easier though -combat design per se is, once again, very simple since you don't have any sprint, dodge or parry buttons and are sometimes faced with quite many enemies that can surround you and quickly drop you if you're not careful. A good solution until you get a sword or upgrade your health is to use a special move, run away while your health recharges and do it over again but it isn't fun nor it feels epic: cutting down the number of enemies and/ or giving us more defensive options'd have helped -stealth sections, while generally easy, add nothing to the game and lack any fun factor: it's also aggravating that, if one gets caught, you have to start over from scratch (in chapter 7 this meant replaying about 4 minutes stealthing through the previous areas again) -UI is disappointing in some aspects as in it lacks a clear way to know when a special move is available again ( either a tick on the stamina bar or the ability glowing when ready'd have been great) and the special moves you can buy lack a description apart from some very vague bars regarding their stamina cost, range and damage -the various characters, including Pier's family, are generally paper thin and little more than a portrait and some dialogue lines: since they have little background and we don't really have time to form an attachment to them during the game I sadly didn't really care much for their fate -you only have 6 areas to explore (your farm, a couple of surrounding villages and the roads connecting them), they're quite small and tend to all look quite alike -very linear with no extra quests and also short, I've finished it (opening about 3/4 of the secret chests) in less than three hours http://steamcommunity.com/sharedfiles/filedetails/?id=515734387 Reviewing Cross of the Dutchman feels a bit weird since this'll be, at the time I'm writing, the only negative review it's getting: I want to point out this is NOT a bad game per se but, in the end, it just feels too generic and bland in its gameplay to warrant a recommendation. I know this isn't an AAA title and the price is low to match the fact, but there's no denying it'd have used either a better narrative or a more engaging and complex combat system to distinguish itself in a genre that's been done countless times before...as things stand the only thing making it stand out is its, admittedly good, setting but that's- imho- not enough.
This game caught my attention for several reasons. Firstly, is was an ARPG with controller support, so that meant that I had to give it a chance. I've enjoyed gaming for years, but I really do prefer to game with a controller, so that was an absolute plus for me. I was also fascinated by the historical fantasy aspect of this game, so I was pleased to find during gameplay that this concept was maintained throughout with clothing and architecture. The soundtrack was good, and the graphics were very vivid and colorful. The one thing I have to say about this, though, is that the color saturation seemed a bit off to me. I must have walked past the carrot patch a dozen times during the prologue, because they looked like beets to me, and I noticed that "ruddy" color scheme throughout. I'm unsure if this was intentional, but it was definitely noticeable. Mechanically, the game is sound, but there is room for improvement. I felt like, at times, there was a bit of lag or delay between button presses and action on the screen, specifically with combat. That does improve later on with the addition of the sword, but the delay coupled with the lack of auto-aim made combat unimpressive and a bit more of a challenge than it probably should have been. I liked the health, stamina, and combat upgrades, but gold is scarce in the game, so if you intend to obtain the achievement for having 1,000 gold, it's best to do that before purchasing upgrades. In my case, I hadn't reviewed the achievement guide beforehand, so I'm stuck at the end of the game with little to do but start a new game for that achievement. That brings me to replayability. If I didn't intend to replay for the purpose of attaining my last 3 achievements, I probably wouldn't feel the desire to revisit this game. That fact leads me to address the pricing. I feel like the price point could be lowered a bit. I wanted this game very badly, so I paid full price for it, but I'd feel a bit better about that if there was more content, or greater replayability. Since that's not the case, this might be a game you'd want to pick up on sale. In my opinion, even a dollar or two off of the full price would be a fair deal. Also a positive are the number of destructibles and the looting aspect in the form of gold. While I wish that gold was of greater occurrence during the game, it is possible to attain all upgrades if you enjoy smashing destructibles and looting chests, like I do. What I would like to see improved, though, is layout. The gaming environment is relatively small, with a lot of backtracking or revisiting of areas as the game progresses. This world has tremendous opportunity for expansion, so hopefully, we'll get to see that in a future update. Story and character development are also areas that can be improved. There's not much to the characters or the story, and a lot of the dialogue between characters seems to have been inserted as filler, as if the developers felt that something was needed but didn't quite know what, or didn't have the time/budget to do what they really wanted. The game can easily be played from start to finish in an afternoon, and it comes with a lot of very attainable achievements. This will likely become my first "perfect" game, so if that is something that interests you, you might consider this when deciding if this is a game for you. Overall, it's a perfectly enjoyable game with some unique elements. I'd encourage achievement hunters and ARPG fans to give this a try. I'd also encourage the developers to either revisit Cross of the Dutchman in the form of content updates or publish a sequel. I would definitely consider their next publication. Edit 9/14/2016: I've played through this game twice now, and I wanted to add a little something to my review. While, from strictly a gamer's point of view, I still think that this game would benefit from some polishing and additonal content, I have to say that I have great admiration for the developers undertaking the challenge of an illustrated history lesson in video game format. I can imagine that the devs may have felt that, while considerable creative license has obviously been exorcised, they were attempting to balance history and historical fiction, entertainment with the limited information available about the real "Great Pierre." I have to admit that as much I love history, I was unaware of Pierre until this game. It's fascinating to me that he made such an impact in Dutch history and even somewhat to world history. Whether or not he was really the 7ft giant of a man wielding a 7ft sword in battle, the reputation was hard-earned. I now understand why Pierre came to be known as the Cross of the Dutchman.
Cross of the Dutchman is a third-person brawler/hack-n-slash set in the sixteenth century, dealing with the start of the rebellion of Greate Pier, a historical giant from Frisia who fought against the Saxons, Burgundians, and Hollanders. The game is told without voice acting, story progression occurs through in-game dialogue and cartoon cutscenes. The story ends after his first great victory, so before he became a pirate/bandit captain. Graphics are colorful and beautiful, they really portray the mediaeval Frisia in a good way. Environments are detailed and very nicely crafted. All characters appearing in the game wear realistic depictions of 16th century clothing and the main cast is instantly recognisable. A nice touch is that Greate Pier is indeed a full head taller than most others, as he is described to have been. Sound is well done with good soundeffects and a very nice fitting score. At the end during the big battles it is very cinematic. Combat is limited to a two button affair: normal attack and special attack, which takes stamina. Through upgrades (8 in total) you can learn new special attacks and each has its special purpose, although I mainly stuck with the circle attack. There is no strategy to combat other than hitting the enemy as much as you can and running away from dogpiling. Don't expect Arkham-style brawling here. As long as the game is combat or exploring, it's fun. However, there are lengthy stealth sections where upon getting caught the level resets, where you cannot attack at all and have to avoid the light radius of patrolling soldiers. Getting caught means the level resets, which in the final stealth section can cost you five minutes of replaying across several areas. They are the only real bad part of the game, and unfortunately not skippable. The game will take about three hours to complete, or four if you want to collect all the Points of Interest and hidden chests. Achievements almost all unlock during normal gameplay and with one exception, can all be gotten even after the fact. The exception is an achievement for having 1000 gold: if you buy upgrades too soon, you can lock yourself out of this one so beware. Overall this gets a recommendation. The game is not expensive and is definitely fun to play through. You're not just getting a good brawler, you're also getting a nice peek into a Frisian historical hero.
While I'd like to support this game, actually using gaming as a method of telling a classic Dutch legend, I just can't. The game can be beaten in less than 2 hours, but those 2 hours are a dull, linear and frustrating experience. Combat and movement are very clunky, there are arbitrary stealth sections (hindered by the clunky movement), & the autosave pushes you too far back when you get spotted.
A nice, simple hack and slash for a few hours of enjoyment. The story is engaging enough, but can be mostly ignored if you do not care for it. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Last played[/td] [td]December, 2016[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No problems[/td] [/tr] [/table]
I really wanted to like this game being from the actual Frysian homeland. But it's all just too mediocre. The story seems fairly interesting but the gameplay is just too repetitive and simplistic. Endless amounts of running between places that feels too slow and you're constantly getting stuck behind objects. Some very poorly executed stealth sections make for a horrible experience especially since there's no checkpoints. The battle system lacks a certain fluidity and you're constantly being assaulted by long range archer units which gets annoying quickly. Being able to play the game in Frysk is probably the best thing the game has going for it.
tl;dr buy it I got this game, which was totally unknown to me, for 0.20€ in a Mystery Key sale. My first thought: "Oh fück, another useless indie game I'll never play". But then, I noticed the game was Mac compatible, despite what I expected. I gave it a shot. What came after, you all know. Hours came and went away, and I enjoyed this little wonder during these ♥♥♥♥♥♥♥ hot June nights. The best 20 cents I've ever spent.
This game is pretty and colourful, however it is not... fun. I got it on sale, so it fits the low price, however if it hadn't have been on sale I wouldn't have bought it. It's a 2 hour story (up to 4 if you aim to find all the chests) split into 9 tiny chapters. It's very simple in its combat mechanics- a regular attack and a strong attack, there are 6 different 'styles' of attack you can purchase and apparently you can switch between them but I wasn't able to with the default or custom key bindings. The movement and attacks are the same key (left click) which is an obvious terrible idea, making the combat clunky and awkward. There are stealth sections thrown in that seem out of place and frustrating, as well as timed sections that aim (and fail) to provide some sense of urgency. The story plays out through awkward conversations that fall prey to the 'nobody talks like that' writing style. There is no manual saving, and I constantly had an issue with the character getting stuck after opening chests causing me to have to quit and restart a level. The art style is beautiful and I love the environment, however the game as a whole just feels unfinished and more like it should be a part of something more. Given that it's based on an already existing story that makes sense, but it just doesn't translate to a game format.
Good story, great art. Unfortunately it feels too straightforward. Combat mechanis are very basic, maybe even to basic. 2 attacks, no dodge or parry. Which means that all you need to finish the game is upgrade your health and keep mashing on the buttons. Although the story is good, it is told through basic quests "Go there ... fetch that". By being so straightforward unfortunately the game does not provide any replayability value (aside achievements maybe). The game is not bad per se, it is just very short and very simple. If anyone is interested in a story or art i would suggest picking it up on sale.
The story is captivating and kept me playing, graphic style is nice. Loved the stealth missions. Achievements are easy to get which is a bonus for achievement hunters like me. ^^ What I disliked is that you bump into the surroundings fairly often which lowered the fun a little bit. Nonetheless, its a neat hack&slash game with some exploring. Dutch game btw!! :P
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