
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 8.2Kreviews | 92% | — | $3.6M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. The gunplay is phenomenal, and I appreciate how straight forward and action packed the levels are. I do have one complain and I find this particular thing incredibly annoying. Sometimes there are two paths to explore, one will lead to upgrade mats or a secret, the other to a point of no return... Please stop blocking my way back with some lame verticality. I'm only like 7 missions in and this has already happened to me at least 4 times. Nvm, I understand now. You're meant to replay the levels after you get double jump and dash. Like it was a metroidvania. I don't like this at all in a shooter game, especially when upgrades are locked behind it. There's a couple of things I never got for that reason.
Like another reviewer said, this game sits somewhere between classic Doom and the modern reboots. It's fun and the guns felt very satisfying to use. The ending, however, left ALOT to be desired and left me feeling pretty disappointed. But it's still fun, so try and remember... Thanks!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay is just basic boomer shooter that is the same with the whole genre. The stages are a little too long for their own good so that I lost interest halfway through the stage. The art is alright, doesn't reinvent the wheel but serves it purpose.
пойдет на разок пострелякать, но быстро надоедает
There is a good visual apeal, but after 3h you have seen everything. The level structure fundementally didnt change, it almost feels as if you play the same level always. Level mechanics are bland, not interresting. Shooting feels great for first 3h or so and then it becomes samey. Strategy of how you approcha level is same always, enemies have very predictable pattern, there is not mych variety of the AI. Small enemy variety, you always fight the same enemy types wgat feels like 10 types + sometimes once a unique type is added. Not worth the money. Feels like a studio developping a game for the first time ever. The worst idea is probably the shop concept, seriously just DONT
-насколько много крови вы хотите в игре? -да
It's short, and a lot of the weapons/upgrades are locked behind finding secrets, which makes it harder to enjoy the levels naturally and feel like I got to experience the whole game. Otherwise it's good. Not great though.
You wake up in a champer, see a demon, beat him to mud with your fists. Find a pistol, shotgun, dual smg, minigun, laser sniper rifle, rocket launcher, plasma rifle and blow up hordes of demons while listening to rock music.
Good game
Такой себе закос под думец.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.2K | 14 | 71% | $8.99 | |
| $3.2M | 14K | 97% | $9.99 |