
Embark on an epic journey in Primateria, a game redefining the roguelike deckbuilder with a nod to classic Yu-Gi-Oh! experience. Fuse cards, battle divine beings, and navigate through a universe teeming with challenges and surprises. Embrace the thrill of endless combinations and tactical depths.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
上次玩到不堆数值还能这么有趣的游戏还是上次 全成就编辑:搞点成就或者pvp啊~玩爽了一下就打完了
[h1]怪物融合,玩法有趣的打牌游戏![/h1] 《未元物质》是一款由Yfrit Games开发,Surefire.Games发行的轻度肉鸽卡牌游戏,不过,作为目前市面上竞争激烈的肉鸽卡牌类游戏,自然是需要一点自己特色。经过一些粗浅的游玩,就体验来说,这款游戏的卡牌,走的是炉石传说和游戏王这种怪物卡牌路子,还是有两把刷子的。那么今天,我们来打牌! 《未元物质》作为一款轻度肉鸽卡牌游戏,首先在玩法上,如官方所说,与目前市场上主流的卡牌游戏不同,不同于依靠手牌来打出各种伤害,消减对方血量的玩法,放弃了血量这一元素,游戏的核心机制围绕在怪物数量和破坏次数而展开。 在游戏中,玩家只能够根据手牌中怪物的点数,来逐渐让怪物全部上场,高等级怪物需要低等级怪物作为素材进行融合,除非有特定卡牌效果的怪物,能够直接上场,其他卡牌,都需要经过这一流程。这意味着,不管你是运气多差,只要卡组构筑没有问题,那么最终,都能够在技术层面上,整出一个不错的怪物组合。 同时各种具有特殊效果的卡牌的存在,例如复制手牌、指定其他怪物承受行动束缚等,也让游玩的趣味性,更上一层。不单单是停留在比拼怪物数值大小上面。 简单举个例子,你手中有一张复制手牌和能够指定其他怪物承受束缚从而再次攻击的怪物卡。你能够将打出的手牌进行复制一张出来,表面上来看,复制一张高等级的卡牌,会是比较好的效果,但由于指定束缚这个东西,反而让你拥有数量更多的低等级怪物卡牌,会有更高的优势。数量够多,一回合打穿对面也是可行的。 这就是本作让人上头的地方了,游戏内融合、卡牌效果、死亡继承等众多机制相互配合,提供了足够的策略性给到玩家,同样的一个手牌,根据玩家打牌顺序的不同,能够走的路子也是各有差异。 整体来看,《未元物质》确实算是不错一款游戏,玩起来的新意很足,就内容体验上来说,是不错的,不过目前内容方面,还不算很充分,多少有点靠无尽模式撑场面的意思了。同时,UI设计和画面效果,虽然透露着一股子简陋风,但熟悉以后,反而觉得颇具特色。不清楚后续官方会不会继续优化画面效果和特效表现方面的内容,如果能够给高等级怪物出场整个小CG进去,想想都刺激。 至于卡牌方面,一贯的强度、成型速度及难度、平衡性等问题,则是与游戏的众多可玩流派和玩家重复游玩的动力息息相关,还需要官方大花力气的。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
At first I had mixed feelings, as the game feels a lot different from the demo version. I read a review mentioning the same thing, so I hesitated for a while before purchasing the game. However after playing the game for a while and unlocking cards and pre-built decks as well as learning the synergies, the game's much more fun now.
A flawed but interesting game. The card game plays in a fun but different way, and with the damage system being based on your cards, can be one of the few rougelike deckbuilders that encourages a larger deck. There are a variety of strategies, and the game is not difficult to understand and play. Unfortunately, the things surrounding the card game are a bit flawed. There's a story mode, but it feels quite poor. I found the story a bit barebones, and very tell don't show. If you just want a roguelike, like Slay the Spire or Spelunky, then this delivers. If you want a story, it can be bit lacking. As someone who never played Yugioh, I can say this game is certainly an interesting experience. I recommend the demo to see if you enjoy the gameplay at the very least.
LowLevelFatalError [File:Unknown] [Line: 258] D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice, &SwapChainDesc, SwapChain.GetInitReference()) failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/Windows/WindowsD3D11Viewport.cpp:212 with error DXGI_ERROR_DEVICE_REMOVED 00000000 出现这个报错,根本打不开
是神作
smart card game
YOO les Mogwaïs !! BON alors nous sommes face a un roguelike deckbuilder plutôt sympathique en vrai !! le gameplay est particulier et propre au jeu ! si vous voulez voir 1H de gameplay n'hésitez pas a passer sur la chaine YouTube du Gizz !! des BISOUS https://youtu.be/LDWo9gGBqRU
作为杀戮尖塔1000h的牌佬本以为对其他卡牌提不上兴趣了,但是这一次还是眼前一亮,多种套牌的玩法完全不一样,能感觉到制作组用心设计了玩法。略有遗憾的是具有特殊好玩效果的卡牌不够多,希望更多更多哈哈哈。就当作小品游戏玩,也是完全不亏的。挺喜欢赞了 ———————————————————————————————————————— 用大乌龟预设牌组通关任务3-4后回来评价,还是好评。特别是打小丑损坏牌的时候硬刚了半下午,很爽。后面是感觉有点难了(主要是热度太低,网上找一圈都看不到像样的攻略),SL的时候每次都要看boss秀一波操作也是醉了。希望制作组在这个很不错的游戏底子上继续加油,非常期待后续更新!
怪物可以鬼抽无数次。 而你,我的朋友,你不允许鬼抽一次! 电脑里有一款你鬼抽一回合就被怪从满血打到道歉血,1+1=2都不会算的游戏 你以为你一回合打30血很变态(正常只能打21血)?对不起,BOSS一回合打60! 而你,连1+1=2都算不出来!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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