
Zoeti is a turn-based roguelite that features a deck of playing cards used to create card combos and activate skills in the heat of battle. Bolster your arsenal of skills through battles, discoverable upgrades, or aid from the locals which enhance your plays to overcome the evil plaguing your land.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
About
Zoeti is a turn-based roguelite that features a deck of playing cards used to create card combos and activate skills in the heat of battle. Bolster your arsenal of skills through battles, discoverable upgrades, or aid from the locals which enhance your plays to overcome the evil plaguing your land.
A once peaceful land, now overrun by monsters. You, a Star-Soul hero, are among a select few blessed to raze the land of evil.
In Zoeti, you are equipped with a deck of playing cards, with which you play card combinations (pair, full house, royal flush, etc.) to activate skills that will attack or defend against enemies. Further bolster your arsenal of skills and upgrades through battles and discovery. The blood of a dead god congeals into monsters roaming the countryside, threatening devout townsfolk and the simple lives they lead. Will you, a Star-Soul hero, protect them from the ravages of evil?
You'll need to crack open the enemy's defenses, bolster your grit and resolve, all while outsmarting the underhanded foes you face. Use your deck of playing cards to activate skills, attack foes, and defend yourself with card combinations, such as two pair, a full house, or straight flush. Through battle, discovery, and clever decision-making, you'll upgrade and enhance your build to complete the toughest challenges Zoeti has to offer.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 81reviews | 77% | — | $44.4K |
| $9.99−50% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
宝宝巴士版杀戮尖塔。中评吧。 = 有机制,愿意玩的话还是比较耐玩的,宝宝巴士版。 - 剧情好无聊,就一群二刺螈说点卖萌的话,既没有内涵也没有信息量还没有互动性,甚至没有选项,全部skip过也不影响玩。用脚写的文案。 - 有些boss感觉是纯堆数值,血量高到夸张的程度,攻击能力又很弱,玩家不能秒杀boss,boss也不能秒杀玩家,就一点点磨要磨二十分钟才能打死,太无聊了……
[h2]Verdict[/h2] 👍 Recommended I only played Zoeti for about 10 minutes and quickly realized it’s not my cup of tea, but I still recommend it. The soundtrack immediately stood out as genuinely good, and even without voiced dialogue, the story presentation looks like it could be at least somewhat interesting. Gameplay-wise, this is a turn-based roguelite built around poker-style card combos, so if you like card battlers with runs and build synergy, it will likely click for you even if it didn’t for me. [h2]My history with the game[/h2] [list] [*] Tried it briefly [*] Played around 10 minutes [*] Realized it’s not for me [*] Still recommending it for the right audience [/list] [h2]Quick signals[/h2] 💸 Value: ☑Good for card battler fans 🖥️ Requirements: ☑Light 🎨 Graphics: ☑Clean 2D style ⏱️ Length: ☑Short story, replayable runs 📖 Story: ☑Present, even without voice acting 🎮 Difficulty: ☑Can be challenging 🐛 Bugs: ☑Unknown (I barely played) [h2]What I liked[/h2] [list] [*] Really strong soundtrack and atmosphere [*] The story seemed promising even without voice acting [*] The core idea of poker-hand combos is unique for the genre [/list] [h2]What didn’t work for me[/h2] [list] [*] The whole card battler and roguelite style just isn’t my thing [*] I knew very fast that I won’t stick with it [/list] [h2]Is it an endless game? How long to beat?[/h2] It’s not truly endless in the sense of having no finish, because it has a story you can clear. But it is roguelite and run-based, and it also has additional modes that can keep you replaying if you enjoy the systems. Public playtime estimates commonly show: [list] [*] Main story: about 6 hours [*] Main plus extras: about 9 hours [/list] [h2]Who will love it[/h2] [list] [*] Players who enjoy roguelite card battlers and build crafting [*] Anyone who likes the poker-hand twist on combat [*] People who care about soundtrack and vibe in indie games [/list] [h2]Replay value[/h2] [*] For me: none, because the genre does not hook me. [*] For the target audience: high, since it’s run-based and designed for repeated play.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, Spanish - Spain, Simplified Chinese
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The art and dialogue comes off as charming, but in a crowded genre, this one ends up very mid. The twist is that it uses poker cards, but it's a bit under-baked. Hard to recommend.
The art style is really nice, has a bit of a Final Fantasy vibe to it. Unfortunately, the UI and Combat System make it, so half of the time, you don't know what's going on exactly. Why did I just lose 45 HP on that turn? Why is the enemy went from 3x5 to 72x2? Nothing is clear and efficient. On top of that, I wanted to give it one last try, so I started a game with the mage - for absolutely no reason, after a fight - the game sent me to the main menu and whenever I click "Continue Game" it just brings me back to the main menu again.
It is quite unique blend between visual novel and deck-builder, and its way better at the visual novel part, than the deck building part. I like it, but it is way too frustrating at times to recommend. If you are here for the visual novel RECOMMENDED If you are here for the deckbuilder NOT RECOMMENDED [h1]PROS [/h1] + nice artstyle + good music + good story + good gameplay (if you have a build that can ignore all the BS from later enemies) [h1]CONS [/h1] - boring gameplay (if you have a build that can ignore all the BS from later enemies) - frustrting gameplay (if you DONT have a build that can ignore all the BS from later enemies) - UI fights aganist you, it dosnt provide all required information, some UI elements overlap each other, it is easy to musclick/misselect cards with no confirmation, controlls are not consistent (sometimes ESC closes a window, sometimes you have to click specific "back" button), etc ... alot of smaller things that add up - Tutorials dont trigger when they should, they are staticly placed in specific places of the game, so often you get tutorial message for something you were using 1/2 of the game already. For example: bossess and strong enemies have mechanics that are only explained later in the game when they show up on normal enemies, player mechanics that you can obtain from accessories are only explained when you play a character that is associated with said mechanic, etc.. - Cards (skills) are generarly unbalanced (many cards are just too weak to ever use), card upgrades are often weak stat boosts, conditional boosts (while having charge, while having X combo, etc) are also just weak stat boosts, there are no side-grade upgrades or new mechanics added to upgraded cards, overall the cards (skills) are mostly quite boring - Extreme difficulty spikes between chapters, that chage the game in chapter 2-3 from a nice little poker-deckbuilder game into a chore anoing BS - you get new and mostly useless cards that just dilude the pool of skills making it harder to get the ones you want, there is no system to ban/skip/exchange/sell cards, on top of that enemies get very annoying abilities and debuffs that make the game very frustrating where you either have to build reactionary builds (which is the thing that all the useless cards seem to be for), or wait out the debuffs while spamming defenses, or simply make big hand oneshoting build and use that for the whole game. - Why all characters cant use all poker hands?? why knight cannot use "Four of a Kind" or "Mini Straight" etc?
Zoeti puts a fresh spin on card battles, leaning heavily into a poker-like strategy. While the soundtrack can feel repetitive and some character visuals are reused, the gameplay itself remains enjoyable and engaging.
Lowkey boring
就很一般,剧情、对话平淡如水,本来这个打牌模式就比较无聊了,剧情还没诱惑力
[h1][b]🎮 Reseña de Zoeti[/b][/h1] [h2]Resumen del Juego[/h2] Zoeti es un indie de aventura y estrategia que se disfraza de “cuento fantástico dibujado a mano” mientras te mete de lleno en combates por turnos con cartas y construcción de baraja estilo roguelike. O sea: entras por la estética colorida y la protagonista, y te quedas porque el juego te mira a los ojos y te dice “a ver, genio, arma tu turno con lo que te salió”. La propuesta es clara: avanzar por encuentros, optimizar decisiones, mejorar tu mazo y sobrevivir al clásico ciclo de “una partida más”. La primera impresión es buena: se ve bonito, se siente ordenado y no te exige reflejos de streamer; te exige cerebro… y tolerancia a que el azar te haga bullying de vez en cuando. [h2]Lo Bueno y lo No Tan Bueno (como una baraja: a veces sale oro, a veces sale basura)[/h2] Lo Bueno: ✅ 🎴 Combate con cartas por turnos bien alineado con la estrategia: no es “clic y gano”, es “clic y rezo… pero con plan”. ✅ 🎨 Estética 2D dibujada a mano y colorida: entra por los ojos y no pide permiso. ✅ 🔁 Rejugabilidad roguelite: la estructura de runs invita a optimizar y experimentar con construcción de barajas. ✅ 🧠 Jugable sin eventos rápidos: aquí gana el que piensa, no el que spamea botones. ✅ ☁️ Steam Cloud + 30 logros: perfecto para el que necesita validación digital en forma de numeritos. Lo No Tan Bueno: ❌ 🧍 Comunidad diminuta (5 jugadores actuales): si buscas conversación, vas a hablar con tu sombra. ❌ 🎮 Compatibilidad parcial con mando: el clásico “sí funciona… pero no me obligues”. ❌ 📉 Recomendaciones totales: N/A… o sea, el juego está en modo “nadie quiere comprometerse públicamente”. ❌ 🎲 Como buen roguelike de cartas: si odias que el azar influya, prepárate para indignarte con elegancia. ❌ 🖱️ Opción solo ratón: cómodo, sí… pero también un recordatorio de que el control alternativo no es prioridad. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Estrategia por turnos con cartas sólida; engancha sin inventar la rueda.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Reta más por gestión y RNG que por “IA brillante”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Estructura roguelite cumplidora; depende de cuánto te atrape el loop.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]2D dibujado a mano muy agradable y con personalidad.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Fantasía con intención narrativa; más “buena trama” que excusa genérica.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Mitos y leyendas bien usados: se siente cuento, no plantilla.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplen y acompañan; no esperes fuegos artificiales constantes.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional para la aventura; no necesariamente memorable.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destaca; si esperabas actuación vocal, esto se siente austero.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina y tono accesible; correcto sin presumir.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Indie 2D: debería ir estable y sin dramas existenciales.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Runs, mejoras y decisiones: el “una más” está bien servido.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.5[/b][/td][td]Bonito, estratégico y rejugable, pero con vibra de joya de nicho silenciosa.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Zoeti es de esos juegos que, si te gustan los roguelike de cartas por turnos, te va a atrapar con una mezcla efectiva de planificación, riesgo y estética encantadora. No pretende ser el mesías del género, pero sí un participante competente que sabe lo que hace: darte decisiones, castigarte por jugar en automático y recompensarte por armar un mazo con intención. El lado controversial: con 5 jugadores actuales y recomendaciones en N/A, esto se siente como asistir a una fiesta donde la música está buena… pero nadie quiso venir. Y aun así, si tú eres de los que disfrutan “lo indie de verdad” (léase: sin validación masiva), aquí hay un juego decente tirando a disfrutable, especialmente si te interesa la fantasía y el arte 2D. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 5 Descuento máximo registrado: -35% Veredicto: [i]Recomendado con reservas: gran estilo, buena estrategia, pero comunidad mínima y algunos “peros” de comodidad.[/i] Si buscas un constructor de barajas roguelike bonito, táctico y para jugar a tu ritmo, Zoeti vale la pena; solo entra sabiendo que es una experiencia más de nicho que fenómeno, y que tu mayor enemigo no será el jefe final… será tu propia mano inicial.
This is awful rogue deckbuilder. It doesnt feel like deckbuilder but more like rpg with card gimmick. Deckbuilder are meant you pickup card, add it to your deck and make synergy with other card, commonly start with 10 card then at end of game, you should have 30+ card in deck. But this is not it, this game using poker mechanic, flush, full house etc. That means you not building a deck at all, the card already there from beginning. You just choosing card effect/mechanic to those poker. So you start with already 30 card in hands then choose wether full house have draw card effect,defend or attack. This is awful. Less flexibily less free choices. Deckbuilder roguelike are fun because you can pickup the most bizzard card and experiment with your run, but this game just simply add number to your defend/attack until enemies dies.
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