
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我突然理解ign为啥一开始打4.4分了
Паркур, пазл, шутер, хоррор, выживач - все в одном лице. Настоятельно рекомендую играть с износом оружия. 8.5/10
Eu amo Prey em quase TUDO que ele faz, pois em quase tudo ele acerta muito. Prey te joga na pele de Morgan Yu, uma cientista a bordo da estação espacial Talos I e simplesmente não te segura pela mão, apenas te dá um objetivo e as ferramentas pra passar por qualquer obstáculo que possa aparecer e te deixa passar por eles como quiser. Exploração e como você aborda cada obstáculo na sua frente é o destaque de Prey, qualquer problema nesse jogo pode ser resolvido de diversas maneiras diferentes, seja com força bruta, habilidades alienígenas ou com o que estiver a sua disposição no senário, se você acha que consegue entrar naquela sala trancada de alguma forma, você pode. Você tem a Talos I INTEIRA para explorar, dentro, e fora. E exploração é o ponto forte aqui, todo lugar tem algo pra coletar, história pra descobrir, objetivos pra alcançar, vários caminhos diferentes para alcançar o seu destino. E a Talos é cheia de segredos muito bem escondidos se você estiver disposto a correr bastante por ela. O combate definitivamente não é o ponto forte, é bem lento e talvez um pouco duro. Você vai morrer algumas vezes de alguma maneira que vai te deixar insatisfeito, mas em mundo faz sentido. Morgan não é uma supersoldado treinada pro campo, ela é uma cientista, ela é lenta pra recarregar as armas, ela não tem a agilidade ou treinamento pra ficar desviando, pulando, rolando e deslizando como um personagem de COD, mas ela pode lidar com qualquer problema que apareça com inteligência e um bom plano, usando de ferramentas fabricadas, tanques de gás explosivos espalhados pelo cenário, dutos de gás que podem cuspir fogo nos seus inimigos se você atirar neles, habilidades especiais adquiridas dos Typhons e ela ainda consegue usar algumas armas pra dar cabo de alguns inimigos. Outro ponto forte do jogo é definitivamente a história. Muito bem escrita e te prende do começo ao fim. Prey é um jogo que se beneficia muito de jogar as cegas, não veja nenhum conteúdo sobre e jogue pela primeira vez as cegas, descubra por conta própria e seja curioso de querer saber mais e explorar bastante. Assim como todos os jogos da Arkane, Prey tem uma história e mundo muito bem desenvolvidos. Com certeza um dos meus jogos favoritos de todos os tempos.
I hate this game. It's so slow and aimless. Everything about it is vapid and pointless. Gameplay is bare bones FPS. I kept waiting for it to get better but gave up. I don't understand the positive reception to this game.
Świetna gra, ale długie wczytywanie między lokacjami jest dość męczące.
If you love games like BioShock, System Shock, or Dishonored, Prey is an absolute must-play. It’s not just a sci-fi shooter; it is a brilliantly crafted immersive sim that respects the player's intelligence, offering unparalleled freedom in how you navigate its world, survive, and solve problems. 🎬 The Story & Setting (No Major Spoilers) You play as Morgan Yu, a scientist trapped aboard Talos I, a massive, retro-futuristic space station in the year 2032. The station has been overrun by the Typhon—a mysterious and hostile alien ecology. What starts as a seemingly standard "escape the monster-infested ship" plot quickly devolves into a psychological mind-bend. The game constantly makes you question your own identity, your memories, and the morality of your choices. Talos I itself is one of the best-designed settings in gaming history; it feels like a real, interconnected place that you can fully explore (even from the outside in zero-gravity). 🕹️ Gameplay Mechanics: Pure Player Freedom The core strength of Prey is its emergent gameplay. The game rarely tells you "you must do it this way." Instead, it gives you tools and lets you figure out your own solutions. The GLOO Cannon: This isn't just a weapon. You can use it to freeze enemies, but more importantly, you can shoot it at walls to create your own stairs and platforms, allowing you to reach seemingly inaccessible areas. Neuromods (Skill Trees): You can upgrade Morgan using alien or human abilities. Human Skills focus on hacking, engineering, and firearms. Typhon Skills allow you to use alien powers, such as kinetic blasts, telekinesis, or the famous Mimic Matter (turning yourself into a coffee mug, a chair, or a grenade to slip through tiny gaps). Scavenging & Crafting: Resources are scarce. You will spend a lot of time collecting trash and throwing it into a Recycler to turn it into raw materials, which you then use at a Fabricator to craft ammo, medkits, and Neuromods. 👾 The Enemies: Terrifying and Paranoia-Inducing The Typhon are distinct and highly unsettling. Mimics: These small, spider-like creatures can transform into any mundane object in the room. A stray coffee cup, a double-up of a chair, or a flashlight on the ground could be an enemy waiting to jump at your face. This creates a brilliant sense of paranoia where you find yourself hitting random objects with a wrench just to be safe. Phantoms & The Nightmare: Human corpses mutated by alien energy. They are fast, hit hard, and speak in distorted, creepy echoes of human voices. The Nightmare is a massive beast that stalks you dynamically across the station, forcing you to either hide or prepare for a brutal boss fight. 🎨 Atmosphere, Graphics, and Sound The "Neo-Deco" art style gives Talos I a luxurious yet isolated and eerie vibe. The soundtrack, composed by Mick Gordon (the genius behind the DOOM soundtracks), is phenomenal. It shifts perfectly from atmospheric sci-fi synths to blood-pumping acoustic guitars and terrifying horror screeching when an ambush happens. 🏆 Final Verdict Prey is a criminally underrated gem that suffered from poor marketing at launch, but it stands as one of the finest sci-fi games ever made. It challenges your creativity, rewards exploration, and delivers a fantastic narrative punch. Pros: Incredible level design, total player freedom, intense atmosphere, brilliant recycling/crafting loop. Cons: Combat can feel a bit clunky at the very beginning before you get good upgrades; long loading screens between major sectors on older hardware. My Rating: 9.5 / 10 — Highly Recommended for anyone who wants a smart, atmospheric sci-fi thriller.
Это прайм Аркейна. Праймовый Immersive Sim от студии, КОТОРУЮ ЗАСТАВИЛИ ДЕЛАТЬ РЕДФОЛЛ И ТУТ ЖЕ ЗАКРЫЛИ, БОЛЬШОЕ СПАСИБО БОЛЬШАЯ МИКРОМЯГКОСТЬ.
👍Prey
uhm...Morgan...don't,,,,don't touch me there....yo stop.
O primeiro jogo inindropável (impossível de não dropar) que eu já joguei
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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