
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cant say much other than that its my favorite game of all time wich i still like to re-play If only its sequel didnt get canned for that ♥♥♥♥♥♥♥ of a vampire game 10/10 A musst play for anyone going into immersive sims Thank you epic games For making free weekly games
This game has been my #1 game of all time since it released. It is not only one of the most visually stunning games to ever exist (art deco in space by the people who made Dishonored?!?!?!?!?) it is one of the most mechanically satisfying games to ever exist. Its a game that truly has multiple solutions to any problem, take a random door blocking your way, you can hack it, you can use a vent to bypass it, you can use a power to fit through a small opening in the nearby window, use a foam bolt shooting crossbow through that opening to hit the doors release button, or even go off somewhere else to find the doors code. All of those are actual solutions to getting into a single room in the game so imagine how the combat is with stealth mechanics, projectile weapons, throwables that stun lure and disintegrate, beam weapons, stun weapons, all with a boatload of fancy abilities must feel. The story is both one of this games greatest strengths and one of its only pain points as it is fantastically written and engaging but it does have flaws and due to the absurdly freeform nature of everything else the limits of branching quests do pale in comparison. But to be clear it still has meaningful choice in the direction of the story and the story is phenomenal, it is a game where I am excited to listen to every audiolog, to read every note, to read all 6 volumes of an in universe novel (one page a book) that has no real bearing on the story purely because it brings me into the story and its world. Prey is a masterpiece like no other and I've reccomended it to near everyone I know!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]«Однажды Чжуан-цзы приснилось, что он – бабочка. Он наслаждался от души и не осознавал, что он Чжуан-цзы. Но, вдруг проснулся, очень удивился тому, что он – Чжуан-цзы, и не мог понять: снилось ли Чжуан-цзы, что он – бабочка, или бабочке снится, что она – Чжуан-цзы?!»[/h2] Просто великолепно. С точки зрения геймдизайна: после пролога игрок волен делать всё, что душе угодно. Абсолютно всё. Игра тебя ни в чем не ограничивает. Вся станция "Талос-1" ближе к концу, когда ты уже освоился и перестал шугаться каждого звука, становится твоей песочницей. Можно обколоться Нейромодами с тифоновскими способностями и кошмарить (pun intended) всю станцию, а можно ни разу к ним не притронуться и пройти игру как самый обычный чел с улицы. Кстати, о шугании. Первые часов 16 мне было дико страшно. Я буквально боялась каждого шороха. [spoiler] Молчу про Кошмар. Меня ужасала сама мысль того, что за мной будет бегать огромное гавкающее чучело. К концу игры уже было понятно что ему со мной не тягаться[/spoiler] Саундтрек, когда в локации находились тифоны, сводил меня с ума, да так, что хотелось выключить игру и убежать. Звуковой дизайн тифонов тоже удался на славу. Даже под конец игры их жуткие непонятные фразы и топот меня напрягали. Сюжет предельно прост: нашу дорогую станцию "Талос-1" на орбите Луны заполонили инопланетные твари. Надо что-то с этим делать, попутно разбираясь кто мы, что мы тут делаем, и что надо делать дальше. Еще можно следить за тем, как до катастрофы проходили жизни других членов экипажа, да и в целом вся жизнь на борту. Визуал завораживает. Так как в по лору игры Советский Союз мало того, что не распался, а еще и начал совместно с США работать над космической программой, то интерьеры и плакаты в игре стараются передать дух кооперации между этими двумя странами. Но в основном мне это сильно напомнило стиль Ар Деко. Также еще радует дизайн самих персонажей, тут не найдешь миловидных мордашек, обитатели "Талос-1" выглядят довольно гротескно, с угловатыми и ассиметричными чертами лица, но это придает им этакий шарм. Я очень рада, что дала этой игре второй шанс (в 2020 моя психика просто не выдержала, и я удалила игру). Полный восторг.
Enthraling retelling of humans and aliens first interactions taking us on a philisophical journey establishing the borders of their relationship through technological advances, emotional implications and moral boundaries. Great gameplay and story mechanics. Its really gives that feeling of Bioshock 1 in space +++ | 10/10 would recommend!
这部2017年的老作品给了我非常大的惊喜。以前无意看见一个帖子推荐这个冷门游戏,看了下散key就15块,顺手买下就忘了,前阵打完原子之心想玩个短小精悍的线性恐怖游戏,翻出来了掠食。 是的,我一开始以为掠食是类似死亡空间的题材、画风、玩法。因为只是看过评论提及迷路、吓人的一些关键词,没搜过游戏画面。 自己打开游戏的时候,有点懵,这么古早的画风吗?这会的落差蛮大的,差点想卸了丢库吃灰。不过来都来了,就看看。 结果重复的开局悬疑留下好奇的我,开始意识到这游戏有点东西。 前期拎着扳手敲敲打打,加上这个画风这个操作手感还有外星生物这些因素,给我非常强烈的黑山既视感。再到中期游戏内容全面展开,终于显露出这个游戏的魅力。 我个人很吃生化危机那套资源管理的感觉,掠食给我一样甚至更好的体验,到处捡垃圾搜资源,面对探图压力看着背包的资源扣扣搜搜搁那算来算去,最后心满意足的囤下一大背包资源。 虽然后期的资源溢出很多,但前期玩法不熟探图少的时候经常还是会出现资源紧张的情况,这也反衬出后面当屯屯鼠的快乐。 地图做得蛮好,整个空间站立体真实,各个小地图的箱庭设计出色,而且很能藏东西,只要你愿意探索,就总能在各种边边角角找到奖励。 主线内容不是特别多,反倒支线挺丰富,我是把能做的支线做得七七八八再推玩主线的,最后时长就三十小时出头。 在第一张图时,游戏就弹出提示你可以玩出自己的风格,我真觉得掠食做到了,探图解密时,你可以选择的探图路线和解密方式真的很多样。遇见拦路的密码门,你可以点黑客技能破解过,破解不了的可以老老实实搜密码门卡,不想找的可以抬头看看通风口钻进去,找不到小路可以瞅瞅窗户能不能打破跳进去,打不破可以尝试用玩具弩隔空开,后面学了拟态技能也可以变形钻缝隙或是粗暴的一个引力球分解堵路货物。绝大多数地方都不存在唯一解,给人的自由度蛮高。 太空生物背景设定本身就充满着神秘感,剧情发展更是从开始就通过各种悬念让你的好奇心驱使你不断去探索还原事实。游戏内各种文本、音频信息丰富且质量高,细节到位没什么逻辑硬伤,带来的是非常强烈的沉浸感。 当然对于不喜欢阅读文本的人来说确实就难受了,游戏内多数npc死的死伤的伤,剧情细节主要就是通过各种搜集的文本来还原,有很多支线就藏着录音里,听了才能解锁。 最后结局的反转即便在游玩过程中隐隐有猜测,还是觉得震撼。回过神来,开局那几个平平无奇的心理测试小问题的选择其实贯穿全局。 惊悚方面我觉得完全不搭边,除了通讯镜按绿点跳幻影和第一次遇见喧闹鬼这两处有点惊吓之外,全程我没感觉到恐怖氛围。 挺多人提到的迷路问题我觉得也不会吧,本来就有地图,每个图在安保室也都有完整地图可以下载,又是一个个单独的小箱庭,不是路痴到一定程度不至于太迷路。 缺点方面,有些任务的引导有点差,很多细节藏得也深,自己玩还是很容易错过和找不到关键东西。太空和无重力通道对晕3d人员非常不友好,恰好我就晕,探无重力通道脑瓜子真的嗡嗡的,不过其实做得很真实。另外就是切地图的加载问题,前期不需要频繁切地图还好,后期为了做任务要频繁来回切换地图的时候这个加载问题就非常突出非常膈应了。 不介意这些的话,这个游戏我个人感觉就是黑山(题材画风手感)+生化危机(箱庭探索资源管理),好这口的真不要错过!物美价廉啊亲!
Купил но не добрался вроде бы все нормально с ней озвучка русская есть.
不推荐不要买不要玩,指引极差,耻辱都没玩这么晕乎; 如果是容易路痴和3D眩晕的玩家就更要避雷了,买的真后悔; 还没法退款污染我的库!
剧情很好,就是感觉引导有点差
Slept on gem! And fun achievment hunting!
Чесно кажучи, гра мене трохи розчарувала. Я очікував чогось у стилі Dishonored. З одного боку, я це отримав: пройти той чи інший квест можна різними способами, і в грі є багато доступних здібностей. Але от сюжет... Він наче і є, проте його подача дуже слабка. Можливо, розробники планували, що гравець перечитає всі записки та електронні листи, щоб зануритися в атмосферу. Але у більшості ігор це так не працює.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7.4M | 9.3K | 86% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
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| $30.1M | 66.3K | 98% | $19.99 | |
| $30.4M | 34.1K | 85% | $34.99 | |
| $30.4M | 79.7K | 94% | $19.99 |