
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 53.3Kreviews | 97% | #77 | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game
卡表这两年为数不多的完成度非常高的好游戏
Beyond the adorable Diana that is the forward face of this FPS is a thoroughly enjoyable video game, with a unique combat hacking minigame that made me skeptical at first but hooked me almost immediately when I tried it. Kudos to this team for the demo, without which I am not sure I would have bought in right away. Now I'm glad I did, as the story here is consistently intriguing, the combat is addicting and just the right amount of fast-paced without being souls-punishing, and the visuals with path tracing were TOP TIER. One of the most visually appealing and satisfying experiences I've had in quite awhile. ANOTHER Capcom W
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
soooo kawai cuteeeeeeeeeeeeee
When I received this game as a birthday present, I was super excited for two reasons. 1.) The only feedback I heard for the game was that it was really good, and 2.) somehow DESPITE all the good feed back I had yet to be spoiled on anything. That was always weird to me but I was VERY excited to find out. Having completely beat that game , I can now firmly say that they were right and Pragmata is the most slept on game of 2026. The closest thing to a critique I will give is that Pragmata doesn't do MUCH that I could say is unique, but it does very successfully blend several things from other games. Almost immediately I was getting a "Deadspace but hopecore" vibe from the game. The game is VERY predictable (you can call the big bad almost immediately after meeting them) but it still manages to be enjoyable and emotional. The combat consists of chaining Diana's hacking with Hugh's firearms, and it works very well with you being able to focus on hacking more or just hacking to shoot, Some of the bosses and like one enemy flip that process but even with the core loop being simple, the game is good at throwing enough variety at you towards the middle/endgame that you have to think about where you are and what you are doing first. All in all a truly enjoyable simple experience. It certainly doesn't reinvent the wheel but its a fun memorable experience the whole ride.
it's very pragmatic
It was late when I put the controller down. The credits had finished, the screen was black, but my brain was still stuck on that one shot— Hugh shoving Diana into the Earthbound capsule while the grey lunar dust swallowed his boots, his helmet hiding whatever was left of his face. And the Dead Filament already climbing up his suit. She’s just a prototype printed from Lunafilament, a string of numbers who doesn’t understand birthdays, sunsets, or why humans eat three times a day. He’s just an unlucky astronaut who curses under his breath and says “Hell yeah” when he means “I’m terrified.” They weren’t supposed to meet. Delphi didn’t design them to care about each other. IDUS certainly didn’t account for it. But somewhere between the fake New York skyline and the artificial beach in the Shelter, “get back alive” stopped being a mission objective and became a promise. The cruelest part isn’t the sacrifice. It’s that Hugh never tells her he’s infected. Because if he did, he’d have to explain death. And she only just learned what the ocean looks like. In the normal ending, Diana stands on a real beach and says, “I’m ready.” And in the True Ending, after the black screen—that voice in the cabin: “Welcome back. What’s this? Traveling alone today?” Maybe he made it. Maybe the moon kept the light on for him. Pragmata isn’t really about hacking grids or third-person shooting. It’s about what happens when a dying man decides the last charge in his battery belongs to someone who was never meant to be a person. It’s about two broken things walking through a machine-run ruin and proving, quietly, that being human is just choosing to push the other one toward Earth. Thank you, CAPCOM, for letting me cry on the Moon in 2026. To Producer Naoto Oyama, the RE Engine crew, and every young developer who built PRAGMATA from scratch— Hello from a player who landed on your dead lunar station on April 17th, 2026. In a year full of open worlds and endless checklists, thank you for making something stubbornly linear. For trusting us with a story that doesn’t over-explain itself, a sci-fi world that feels cold because it should be cold, and a new IP that doesn’t try to please everyone. Thank you for Hugh Williams—a guy who’s scared, swears too much, and still gives his last power cell to a child-shaped machine. Thank you for Diana—D-I-0336-7—who asks what a birthday is, mimics sea waves in the Shelter, and never becomes another “vengeful AI” cliché. Thank you for the Hacking Matrix. For not making the puzzle a pause-screen chore, but weaving it into the gunfire until my hands and brain were fighting the same war. Thank you for the RE Engine moonlight, the glitched Manhattan towers, and that perfect drop of Black Dog. Thank you for the ending. For being brave enough to cut to black, and kind enough to leave us that signal at the very end: “Welcome back… traveling alone today?” We’ll take it. We’ll keep believing he came home. I know the dev logs said this was built by CAPCOM’s newer generation—young directors, risky ideas, no safety net. You proved that risk still matters in big-budget games. If there’s an Earth chapter someday—if Hugh ever pushes that Shelter door open again—I’ll be there. Neo Bushido jacket, Diana’s sleepy wave, and all. Wherever you go, I’ll be there. Thanks for the Moon. — A player who stayed behind with the signal
LIT
Excellent: gameplay, graphics, path tracing Good: travel, story, base building Neutral: controls (clunky, sluggish) Bad: new game plus (no changes / enhancements), secret ending (insubstantial)
*VERY VERY MINOR SPOILERS (for lack of better way to say it) BUT SPOILERS NONETHELESS* This is my GOTY. Without a doubt one of the best story games written in the past 8-10 years. The most recent game that comes to my mind that has better writing would be RDR2, which I consider one of if not the best game OAT. The gameplay is also really fun and unique, the hacking is like something I never experienced in any other game and it had me really intrigued to figure out what works best for the way I personally wanted to play. I never got bored through any cutscenes or gameplay through out the entire game! This game also get's the honor of being the 2nd ever game to make me cry... first one being the aforementioned RDR2. Please play this game if you want a good story with unique gameplay! Thank you CAPCOM for the experience I was honored to have behold onto me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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