
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 823 reviews with recorded playtime.
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, in case you were online for gaming news and heard game being called “dad simulator” and such - it is completely justified. Finally technology caught enough to get insanely realistic animations for a child you could play with, without all the cons.Also probably very very good propaganda to get a kid. Lets talk graphics first - it is stylised, hover this is similar to other Capcom titles - looks like quite close to realism but still with subtle yet very distinct flair, so it cannot be mistaken for titles that aim for straight realism. Still, animation is of insane quality, especially Diana,m your little girl robot companion, her face and mannerism are on point and super entertaining, all those hijinx she does and every single interaction with your player character - Hugh. Same kinda quality is true for other elements, however considering that everything else consists of variety of bots and so few human-like characters, there definitely was quite a bit less effort spent there. Which is to say not bad, all those robots and such have great movements, however all of those combined probably are less in number than even quarter of Diana facial expressions alone. Design for levels and enemies is good, but not great in my opinion - i mean, they are kinda fitting - it’s a space base and supposedly robots made for efficiency, so supposed to be not very spectacular, still artists did decent job making variety even out of those conditions (especially second station, it was quite something). Audio was not as outstanding as it could be in terms of music, it’s just fitting, but would not say there were a bunch of tracks that elevated the game, they were all in very supporting role. Buuut, there are also in-game sounds and voice acting and those are insane - pitter patter of Diana small feet, her happy sounds and little exclamations are so damn enjoyable to hear. Same could be said about all your talks with her - emotions of such child were perfectly conveyed. There are ofc others who have conversations and quite few lines to say throughout the game, but they are not on same level for sure, not bad or mediocre, those are well done, but Diana level is unreachable. Plot is very simple for most of the game and to be honest not going to become that much complicated even at the end either. You go to lunar base in order to investigate situation there, not much is said about what exactly you are supposed to check, but probably reason was cut communications. Shortly after arrival things go awry but you got to meet Diana, which is definitely worth everything that happens before and after. Investigation of what’s going on and trying to get back to Earth are central plot and final goal, new details just enhance, not change. There are some kinda unexpected events and facts uncovered, mostly in the later part and while they change things storywise, none are worldshattering. There are multiple parts where you’d get your emotional check for both happy and sad stuff, obviously every single one connected to Diana. Pragmata would be pretty much pure blooded third person shooter if not for your little companion and her essential inclusion. So how it works - all enemies in game are armored bots of various kinds, so your guns won’t do much, you do dmg, but it’s really miniscule and would probably take all your ammo to kill even single starter foe. So to resolve that - you got a koala on your back that is able ot hack them in real time via mini game in order to “open” robot for a short period revealing its weak points, shooting which would finally show decent numbers. You could have a bit of progress, leveling your dmg, hp, hacking dmg, opening more slots for mods and so on. Hacking modules and modes could give you huge edge in battle depending on your choice, including chain stun, lifesteal, increased vulnerable state etc. And hacking added so organically into gameplay that even if there are multiple targets who swarm you, there are still tiny windows of opportunity between their attacks that should allow you to activate hacking and turn the tide. There are also ultimate abilities for Diana becoming available too when you progress far enough, also few exploration skills that allow to access previously closed areas add some reasons to visit previous locations. Oh, DLC adds some other motives, but won’t spoil that. Ending is pretty much only one here, not an rpg to have a bunch of them depending on your choices, but you could still get some bonus if you are completionist.
好游戏=简单动人的剧情+创新优秀玩法+优秀的美术和音乐+额外小游戏设计。非常值得玩的一款,戴安娜我背着你,我俩嘎嘎乱杀
首先我不是萝莉控,其次戴安娜好可爱好想和她去地球好想和她看海好想守护她好想一直和她在一起
挺好玩 就是不知道为什么有的时候帧数会突然暴跌到个位数
Refrshing gameplay loop which is fresh and unlike any other game out right now.
GOOD
En una época donde parece que todos los juegos deben durar más de 100 horas y estar llenos de contenido, Capcom apuesta por algo completamente diferente: una aventura lineal de entre 10 y 15 horas, con algunos coleccionables y elementos de exploración, pero donde el verdadero protagonista es la historia y un gameplay fresco, sencillo y tremendamente adictivo. Sus mecánicas se aprenden rápidamente, pero dominarlas y combinarlas resulta muy satisfactorio. Desde los primeros minutos el juego consigue engancharte, y una vez entra en ritmo es muy difícil soltar el control hasta ver los créditos. Más que intentar reinventar la fórmula, Pragmata representa un regreso a los básicos: una campaña bien escrita, personajes memorables y una experiencia diseñada para disfrutarse de principio a fin, sin relleno innecesario. Capcom vuelve a demostrar que sabe leer muy bien el ambiente entre los gamers mas veteranos y entrega una experiencia que vale la pena e incluso invita a una segunda partida.
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Безумно классная игра, спасибо большое дорогие разработчики за эту игру!!! я всегда мечтал о дочке спасибо что дали возможность почувствовать это! про игру скажу что она великолепна 100% рекомендую , механика шикарна, гейплей просто супер, боевка тоже шикарна, графика просто великолепна! Ни секунды не скучал , получил кучу эмоций и в конце даже плакал!
Beaultiful game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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