
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.2Kreviews | 97% | #79 | $53.5M |
| $59.99 | 30.3Kratings | 96% | #85 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度不高,很容易就能白。 关于这游戏: 1.在视频上看和玩起来完全是两个游戏; 2.键鼠操作和手柄操作几乎是两个游戏; 3.好玩,好看,但怨气很大哈哈哈哈。从角色滑索动画的抖动到到玩法和体验的脱节,都能看出来。
A very fun flick in terms of the responsiveness of combat! Personally I am a little bit bummed by the fact that there's not really a 'choice' to be made in the game and the story is pretty linear, but it is very endearing story (the plot twist in the game not withstanding though, saw that from a mile away). The one thing I think the game can improve on is to stop making me backtrack into previous maps all the time because I didn't unlock X Y Z abilities, it's like it's trying to be a collectathon while also be an ARPG battle sim with a touch of that Dark Soul inspiration (enemy respawn from using a 'camp fire' and etc). I just want to 100% a map one run if I can but noup some of them I have to revisit 2-3 times because of how abilities unlock in around 30% of the way in and then 90% of the way in. Not a fan! All and all, I think it's definitely a game worth picking up when you see it on sale, a full priced game for this other than the spectacles is a bit steep for my blood.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #19, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun and different! Love have to manage a side mini-game while also engaged in active combat. The world is fun to explore, the enemies keep things interesting, and there skill trees are worth seeking after. Definitely a great experience from Capcom!
It's okay, I can't pretend that it didn't get repetitive quickly however.
I’m only on the third stage, so this is still an early impression, but Pragmata has already surprised me. At first, I thought I was in for the usual same-y sci-fi schlock: generic space-marine protagonist, flashy futuristic scenery, clunky movement, and combat that felt awkward rather than satisfying. The opening did not give me much confidence that the game had anything interesting to say or do. Then it started to click. The puzzles are engaging, and the movement and combat have more precision than I initially gave them credit for. What first felt clumsy gradually revealed itself as a system that rewards timing, positioning, and practice. Diana is also charming and cute as a button. Her dialogue with Hugh gives the game warmth and keeps the experience from feeling hollow or lonely. The training stages are surprisingly worthwhile too. They actually help you improve and give tangible rewards, so there is a real reason to master the mechanics instead of simply stumbling through the missions. The environments also get more interesting as the game goes on. Each stage so far has introduced new scenery and ideas that make the setting feel much less generic than it did at the start. Pragmata made a poor first impression on me, but it found its rhythm. Now I keep wanting to come back, complete another mission, solve another puzzle, and get better at the game. So far, I’m glad I stuck with it. Overall, it feels casual in that you won't ever see a gameover screen or even die really, you just spawn back in the shelter, but that's okay. It's a great lean back in your chair with a controller experience and is especially fun on my projector. Within the type of game that it is, I'd give it a 4 out of 5. It loses a point for the poor intro and clumsy mechanics, which like I said, you will find precision in, it just takes a bit of time.
ディアナちゃんが可愛い。それだけでも値段分の価値は十分にあるけど、今までなかった組み合わせで新しい体験ができた。 マウスキーボードで遊んだ。コントローラでは難しいと感じた。コントローラはキー割り当てに制限があって残念。 ハッキング操作があるからコントローラの方の設定を変えても意味がない。 操作は忙しいけど敵が多いわけではないのでちょうどいい難易度だと感じた。 トレーニングは基本的にヒントがあって難しくないが覚えゲーになっているステージは面倒だった。 難易度Lunaticは最初難しかったが、敵の位置や攻撃に注意するようになってからは難易度Standardより死ななかった。 ヒューとディアナの会話は飽きないし可愛い。ディアナは状況にあったナビをしてくれるからすごく役に立つ。 ストーリーは感動まではいかなかった。でも悪いところはないから満足。 [spoiler] ただエイトを救えないのが残念…ヒューとディアナが一緒に地球に行くところも見たかった [/spoiler]
Игра огонь)
extremely ADHD-friendly game
Игра топ - простая, невероятно красивая с трасировкой пути, сюжет простой, но до слез, геймплей - что-то новенькое, русская озвучка
Best game I've ever played, can't stop thinking about it. Absolute game right here!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.1K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $52.7M | 82K | 79% | $39.99 | |
| $52.6M | 25.2K | 66% | $59.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $54.6M | 89K | 96% | $29.99 |